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[Spoilers] BRickAstley & Mist, Suleiman the Magnificent of Sumeria

Does that mean you'll resume the CK2 game? tongue
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Sorry about that Mist, though at this point like you said there's nothing much to report. Zerkers are running amiss through our barren lands, and our biggest fight right now is to reconnect our pillaged copper. :P

There isn't much left to say here really, since it's a "Try not to die too quickly" sort of situation at this point.
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BRickAstley Wrote:Sorry about that Mist, though at this point like you said there's nothing much to report. Zerkers are running amiss through our barren lands, and our biggest fight right now is to reconnect our pillaged copper. :P
You know we could have prevented that if you moved some vultures that single turn you played? wink But that's my fault too, should have left you some signs.

Anyhow, copper reconnected, 7 zerks dead. At this point scooter either starts taking us seriously and we die, or he backs off and we get a stay of execution. There's actually outside chance of actually getting to Construction now! lol
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8 turns to construction jive

Not enough food and wood to scramble a defense if scooter comes for us right now again.

Which he won't. Have full visibility on his hindu cities from all the EP spend lol He's not making more troops. So, do we feel lucky? lol
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That is lucky indeed! :D that vision into cities is a godsend. We'll know next time he's coming. But this time we should have construction.
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AHAHAHAHA lol

Scooter offered Cease Fire lol

We're alive lol
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Now that we're alive, I've been thinking how to make sure we stay this way. nd there's this idea I've stumbled upon.

We're next to a vastly more advanced opponent.
We share a religion with him.
We're have a ton of EP points on him.
We're going to get a GSci that can bulb Alphabet soon.
Spies are allowed in this game.

So BRick, how do you feel about some sneakery?
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Sneakery sounds like a good plan Mist, I'm all for it.

For you lurkers that might happen to still be passing through, here's a look see at all of these fun events that have been going on.

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Here's an overview of our lands as they currently stand. Note the site of that evil city I must have planted when I was high right on top of the deer. :P Maybe while we keep holding Scooter off we can settle a decent city around there eventually.

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Speaking of Scooter, we have vision into every one of his cities that we know of, which will be nice for watching for his next attack, whenever it may come.

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We can even see the build queue in poor enslaved Goosegrass.

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And here's a good reason why Mist's plan to look at a Spy Economy could work; thanks to our Ziggurats and his meeting other people like a silly unfocused person, we have a solid EP lead on him. Pretty much the only lead on him other than "number of cities with 'grass' in their name."

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Uh.... This looks pretty bad. Best not to linger here long.

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Our military. Yay for the GG and our force of stalwart Vultures keeping Sumerian lands safe.

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A shot of the known civilized world. Maybe we should try to say hello to the others eventually?

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Speaking of, Mist, this cape might always have a coastal connection we don't know about that will let us do so. Any benefit to trying to send a ship that-a-way at any point?

Also, if we settle near those Pigs than our people shall have bacon. Bacon is good right? :neenernee
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BRickAstley Wrote:Speaking of, Mist, this cape might always have a coastal connection we don't know about that will let us do so. Any benefit to trying to send a ship that-a-way at any point?
The problem with that is that only city that could float a boat that way is not exactly hammer rich lol Not this side of Metal Casting methinks, once we have some workshops down, we can think about navies.
BRickAstley Wrote:Also, if we settle near those Pigs than our people shall have bacon. Bacon is good right? :neenernee
There are two cities on that peninsula, neither of which is really urgent, we'll start working on settlers once we grow to happy caps, we can afford about three cities right now.
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:2dance:
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