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SevenSpirits takes cultural relativism to the next level

What do the Pyramids do? Activate the "Win" button?
I have to run.
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he he he.
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novice Wrote:What do the Pyramids do? Activate the "Win" button?

Enables the wonder known as "workers".
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This is what the Pyramids do:

[Image: pbem1t48_1.jpg]

I'm not sure exactly what effect it has on improvement times but it certainly makes roads take 1t instead of 2t, which is pretty sweet. I haven't built any roads yet but I'm building quite a few now.

It costs about as much as 2.7 workers by the way, and gives a culture and a great engineer point.
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4 turns later and I've hooked all three of my cities up. Netting 2g/t from trade routes minus road costs at the moment. A new policy came in and I chose the one that's +1 happy per hooked city and per 20 total citizens round up. Since I have 21 citizens it's providing 5 happiness. smile

My 2 swords have been hard at work. The one in the north has only earned me culture so far but the one I sent south just killed a barb camp that a nearby maritime city state (Helsinki) wanted dead. I got 50 influence for killing the barb camp and another 30 for returning their worker so now I have another maritime ally! I hope they give me more stuff to do so I don't fall back to friend status in 17 turns. Meanwhile my other maritime ally in the north (the one I paid for) has also requested I destroy a nearby barb camp so I should be able to keep it for the indefinite future.

Helsinki doesn't have any resources I lack but the extra food is certainly nice. Additionally, upon allying it granted me its vision, and I met Mist of the Iroquois! He's to the southeast.

I get Civil Service this turn which will immediately earn me 5 more food/turn. I will probably continue towards Education after that but I'm not sure. England got their penultimate (I think - the UI is a bit unclear) Liberty policy the same turn I did and chose the golden age + future policy discount one, so I'm concerned they will get their great engineer first and beat me to the Hagia Sophia with it (or worse, get it the same game turn as me (so after me) but win the wonder coinflip... I don't know if that can happen but it would really suck). But it seems like a good tech path anyway. We shall see.

I think I need to figure out some way to get more happiness than I'm using up with my existing growth, so I can settle a city for 6 more iron.
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Got 4 more happy by trading one of my cottons to Mist. The dye I received in return put my capital into We Love the King Day which multiplies its sizeable food surplus by 1.25. Sweet. smile
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So remember how I returned Almaty's worker, thus earning its friendship, and questioned the goodness of that move?

Well, it's been good.

Almaty gave me a war chariot. The war chariot revealed the south end of England and half of America, then headed south past America. It then found a city state (15g), and killed three wounded barbs there on consecutive turns, gaining 18 culture and a very temporary friendship with a cultural city state which will be worth at least 12 or 18 more culture. Furthermore there's apparently a barb camp near that city state and I can probably kill it for yet more influence and therefore culture. At the same time I'm getting XP on my war chariot and earning great general points (albeit not many).

I can't wait to get the turn back because I just watched as a barb warrior captured a worker off a northern cultural city state I've got a small amount of influence with (Vienna). I believe I've trapped the warrior and worker from getting away by sandwiching them between my scout's zone of control and a river, and I should be able to get another 42 influence next turn by whacking it, thus gaining yet another city state friend. With all this mercenary work I'm making a ton of culture per turn and should be able to get my last Liberty policy pretty darn quick. smile
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SevenSpirits, you seem to be getting a ton of value out of clearing barbs/returning works to city states. Since you've played a lot more Civ5 recently than I have, I'd love to hear your take on this issue in terms of game balance. Do you think that city states should possibly be taken out of future Civ5 PBEMs if this community holds them? As an outsider looking at this, it seems as though you're getting literally hundreds of gold worth of value for very trivial actions (clearing a barb camp, returning a worker, connecting a resource the city state wants, etc.) You've already gotten +2 food in all cities / +4 food in capital, a free luxury resource, and two free units from those city states. If someone were to spawn in an area with few or no city states, it's hard for me to see how they could compete with the benefits you're getting. (This is not a criticism of your play, which looks to be really strong!)

Anyway, I'd love to hear your thoughts. This is an exploratory game, and I'm curious as to your impressions on the game balance with these city states.
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Sullla Wrote:SevenSpirits, you seem to be getting a ton of value out of clearing barbs/returning works to city states. Since you've played a lot more Civ5 recently than I have, I'd love to hear your take on this issue in terms of game balance. Do you think that city states should possibly be taken out of future Civ5 PBEMs if this community holds them? As an outsider looking at this, it seems as though you're getting literally hundreds of gold worth of value for very trivial actions (clearing a barb camp, returning a worker, connecting a resource the city state wants, etc.) You've already gotten +2 food in all cities / +4 food in capital, a free luxury resource, and two free units from those city states. If someone were to spawn in an area with few or no city states, it's hard for me to see how they could compete with the benefits you're getting. (This is not a criticism of your play, which looks to be really strong!)

Anyway, I'd love to hear your thoughts. This is an exploratory game, and I'm curious as to your impressions on the game balance with these city states.
It's been over a year now since I've played civ V at all, so I don't really know the game well anymore. But it does seem to me like the City States are a pretty crucial element of the game. Especially if you ban Research Agreements and AI trade abuse, the research just seems to go really slowly. Without City States I think you'd pretty much be stuck skirmishing with swordsman and pikemen for 200 turns.

Especially for luxury resources- if you couldn't buy them from City States I don't know where you would get enough early happiness to expand.
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If there are no City-states the luxuries would still be there and you can settle them wink
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