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Nice pick man, looks like an aggessive field. I think Kremlin sounds like a fitting goal for this leader, plus there is synergy with caste for state property workshops which could lead to a very dynamic economy. Gaspar/Noble look to be the main competitor. I'm still not sold on Taj, but it does seem like low hanging fruit.
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Some thoughts about Taj, what is it? I consider it as 1 extra 1-GP golden age. It still consumes GP, but doesnt consume golden age. You are forced to have this golden age early, but there is no use for early GP either. It is important that you steal it from non-spiritual civs by obvious 1-2-3 turn advantage in getting GE. Whoever wants to get mixed GE chance but earlier can take it.
Taj also gives GA points which can work for Kremlin and culture burst. If we are tied for TAj we still get 560 gold, which are equal to the 60% of settler. Settlers you cannot hurry with GE, but you can hurry it with gold.
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Yeah, I like the Kremlin route and grabbing the Taj on the way. I suspect the GPP multiplier plus the inherent GPP from the building will make up most of the loss, plus the acceleration and denial value. Besides, another GP that early is going to either sit around or be planted for incremental gains.
You think it's better to start the Worker straight away? My instinct was to grow quickly* to size 4 then switch to Worker and 2-pop Whip it. Overflow into second Worker, which can then be bought 2t later. This way we also have the Granary full before the first Whip and can regrow faster.
*probably works in the Cap since we have 3 tiles that give + Food and we can improve one quickly to get growth down to 4t(?); may not work in the outlying cities which don't have as good unimproved food sources.
I like the suggested targets for Settling - agree that SE shows less potential, but settling in a triangle also makes it easier for us to switch Workers between the three cities than it would settling in a line. Probably send one of the Explorers SE to scout, with the other going towards the Deer site since we don't know exactly where we're wanting to plant there. Second city by the Iron can work on the second Engineer, then the Cap can go for GS/GA with the Taj's added GPP.
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(March 16th, 2016, 20:00)BRickAstley Wrote: Results:
REM: Julius Caesar (Imp/Org) of Japan
Scooter: Montezuma (Agg/Spi) of Germany
Pindicator: Boudica (Agg/Chm) of Russia
CH'DZ: Peter (Exp/Phi) of India
Gaspar/Noble: Darius (Fin/Org) of the Dutch
Boldly: Asoka (Spi/Org) of Aztec
Dreylin: Gandhi (Phi/Spi) of the Khmer
Only one that wasn't on our list; JC taking the place of Brennus, and everyone getting their 1st or 2nd choice is nice.
AGG - 2/4
CHM - 1/3
EXP - 1/2
FIN - 1/1
IMP - 1/4
IND - 0/1
ORG - 3/5
PHI - 2/4
SPI - 3/4
I'm interested that IMP did badly, I thought it would be more popular ... but then again we discarded it as well.
Peter is the only other PHI, so we're probably set to grab Taj. Boudica is out there, so I'll start the sacrifices to not start next to Pindicator! Add NobGas's East Indiamen and down the road Scooter's Panzers to the mix and it's not going to be a safe world to live in....
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(March 17th, 2016, 09:27)Dreylin Wrote: You think it's better to start the Worker straight away? My instinct was to grow quickly* to size 4 then switch to Worker and 2-pop Whip it. Overflow into second Worker, which can then be bought 2t later. This way we also have the Granary full before the first Whip and can regrow faster.
No! Whipping 1 pop gives you 52 hammers with bureau and forge, the worker in fact costs 48, so you simply cant have a 2pop whip in cap at all. Growing is not good idea because you wont have any food improved neither it is in the first culture ring to start working it quick. Another thing against early growth is that you start with empty granary, so you have to fill it in first and it is better to do it with improved food. My idea is to have 4 workers out from cap within the first 6 turns and then start growing on pigs and clams or flood plain farm.
In my estimation we must have at least 10 workers in the first 6-7 turns. Those worker will fill up the gap between the growing number of citizens and the number of improved tiles. And still only enpowering them with Serfdorm will meet the needs of our growing empire considering we also need roads and chops.
The game is very fast, you need to adjust to this pace.
March 17th, 2016, 10:59
(This post was last modified: March 17th, 2016, 10:59 by OT4E.)
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I am also surprized that noone picked Gandhi and that several guys has picked JC. Boa of Russia is fearsome, about others I do not worry. Panzers comes too late when almost everything is decided. Darius I beleive will be busy by his own survivior rather than try to invade somebody. We will use nationhood several times and will do our best not to look as attractive target for easy conquest. I donot exclude that you will find us in a good shape to visit somebody in the closer future than you expect.
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(March 17th, 2016, 10:41)OT4E Wrote: The game is very fast, you need to adjust to this pace.
Yeah, I think that this is most likely my blind spot at the moment. I'll try and run through the first couple of dozen turns with the sandbox tonight and hopefully I'll be better placed for this...
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t250 -
Initial Login; everything looks right BRick, but:
Are these Whaling boats deliberate? Don't think they have any effect, but....
Didn't move anything else in-game, but I did run a few turns in the Sandbox. I think these were the civics we wanted:
We won't have a Religion until t5 anyway, so can revolt into OrgRel at that point.
Ran out to here:
Couple of things:
Brunel's first (whipped) Worker just completed and we really want the borders popped to improve the Pigs. Worker would be 2t with the overflow without whipping, or we could put the overflow into the Workboat and then whip the second Worker?
I whipped Babbage to get the first Worker, but that doesn't let us build enough Culture to pop the borders in 1t. So either we need to pop first and then build the Worker, or buy the Worker to preserve the 3pop for the 1t border pop.
We probably want to send the Western Explorer SW to get ahead of Goats (yeah, I need to dig out another name) incase there's an incoming opponent.
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(March 17th, 2016, 22:28)Dreylin Wrote: ]
We won't have a Religion until t5 anyway, so can revolt into OrgRel at that point.
This is wrong point. We still need to wait 5 turn to change civis and we might need organized asap. What if we decide to convert Serfdorm at T8? Then we either delay organized and cant start missionary or delay Serfdorm when we are already done with the first whips.
My idea is to spread religion to the cap by T8 then we can convert pacifism so we get GE 2 turns earlier. Timing is everything!
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It can be reasonable to build a road to the west if it can help us plant Goats faster. We also dont really need farm before we finish with worker, food bonus doesnt stack with bureau. So may be lets pop culture on the first turn?
Then I propose to chop gems.
prebuild-whip-overflow-chop-?
Or prebuild-buy-whip-chop-overflow?
In general buying is more reasonable in non-cap because there is no bonus for buying in cap, but it is all the matter of timing.
I will try to find some time to make tests in sendbox.
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