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[Spoilers] Pindicator accepts his fate

I have a confession to make: I love reading these pre-game writeups, but didn't want to wait until the game was over to have to do so, so I asked Commodore to do it. Perhaps there's a bit of attention to detail that is escaping me as well, as I couldn't tell you who is ded-lurking whom in half the cases here, and the other half I would say "who?" for the whom you would ask of when inquiring about the different players. Verbal gymnastics aside, I just mean to say that I'm not too great at reading players unless I've played games and directly neighbored them before, and so I defer entirely on judgment about skill level.

That said, I can quibble about combos, and I am going to give the top spot straight away to Genghis of Zulu over Mao of Inca. PRO terraces are a wonderful thing, effectively saving 60h per city in the early game and an additional 10-15h per worker, but the threat that AGG Impis grant over their neighbors can't really be discredited. Zulu can use their UU to dictate early game borders to their choosing, which is something we've seen TBS do twice recently with the same combination. Anybody neighboring them are going to need to play with the threat of an Impi coming out of the fog constantly in their head. And if Ichabod is active and gets a lot of weight with the decision making then I think it could spell trouble for their neighbors. In addition, Inca is going to suffer from the same early game problems that we will since they effectively only start with Mining as a tech. (Mysticism too, but why would they want to pursue the religious line?) So they are going to take a bit longer to get their engine up and running, while the Zulu with Hunting and Agriculture start out with most of what they need (assuming similar starts).

Putting Joao of Khmer ahead of us a little closer, though. Of all the Hunting/Mining civs I think I like Khmer the least -- that Baray just feels like a trap UB, much like the Cothon, and the Ballista Elephant UU is just too weak an ability to be all that special. Joao is a great pairing on this map, providing cheap workers and settlers, and then cheap markets to grow cities / dig out of the maintenance hole -- assuming you were able to leverage IMP well enough to get into one. I think you're also under-selling our combination a bit, too. CRE/EXP Fast Workers is all about getting our resources hooked up and working as quickly as possible. Fast workers can't quite navigate as well as the BtS version, but they still show their best in rugged terrain, which we have plenty of. And turning that rugged terrain into plenty of chops to fuel settlers. I plan on chopping a lot. And CRE isn't just about saving hammers, it's saving time. If you can get that missionary or forest chop timed perfectly for a new city, you still need to wait 10 turns before anything happens. We only need to wait 5. So we're trying to snowball with this combination, just in a different way than the IMPs and PROs of the world. (Side note: I had given Willem some thought as well, but just didn't want to play with FIN as much as I wanted to play with EXP; but Willem may be the better leader overall for the map.)

Julius of Russia seems about right at #5 -- this should really have been Vicky if they were trying for an economic benfit with ORG. Again, making assumptions about the map, but I don't believe large map toroid on prince will scale costs enough to make ORG come out ahead. But I like pairing a fast trait (IMP) with a Hunting / Mining civ, and Gawdzak especially should be able to make that work well enough to give him a good empire.

Wang Kon of Aztecs... The more I think about this pick, the more I hate it. It's a BtS strategy ported straight into RtR: get most your production from whpiping. In RtR that just doesn't work well enough to keep up in the mid game. If there is a civ that can make whipping work it's the Aztecs, but Nyles is really going to have to keep as many whips at 1 pop as possible to get the most out of them. I don't know too much about Nyles, but this also smells of a fast religion gambit, and if he's considering that then he's probably going to turn into someone's breakfast. I'd drop this a couple spots.

On the other hand, why no love for Bismark of the Ottomans? If there was a combination that was set to explode in the middle game, this has got to be it. Hanging Gardens is clearly a target, and even if they fail in that, +2 happy for 50h is a great deal. They're also the only IND leader in the game, which is about as strong an IND as it gets.

Mehmed of Carthage would be fantastic if this turns out to be a water based map. I haven't seen any indications of that, but maybe the starts are different. Still, I've heard the siren song of the Cothon before, and while it has a great bonus, it's just too spendy (even at half price) to justify building. It's not really half-price when you're paying for a building you never intended to build in the first place -- much like you aren't really saving money when buying a new appliance that just went on sale. And I don't think there's a great payoff for that trade route in a land or continents based map, much the same reason we don't see a lot of Castles being built in RtR games (even by PRO civs with stone). There's usually something more pressing to build. I'd drop these guys beneath Shaka of Arabia (just because I really like Shaka as a leader in RtR), and can see Shaka of Arabia kind of like a Julius of Russia - lite. Not as good, but still all-around bonuses to help early game, mid game and warfare.

Finally, I think Asoka of Sumeria is just a mistake as a pairing and deserves the last place spot. I've already said my thoughts on ORG this map, but it goes doubly so with a cheap UB in the Ziggurat. It seems like the goal was to get the UB so they could push expansion -- but then they've got no expansion trait to grab land early on. Asoka wants to go down the religious line, but I think they would have been far better served with Justinian or Isabella if you wanted to get the pairing of Ziggurats and early religion. (This is another civ that I think has a high chance of trying for an early religion out of the gate.)

And as usual, it's very possible I'm just wrong about the map (hello PB31) in my initial assumptions in which case a lot of these civs have the potential to really do a lot better. But really, I feel confident that we have one of the better pairings and can make use of it to get a strong early game going.
Suffer Game Sicko
Dodo Tier Player
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I suppose if everybody is getting impatient for a map we could just roll a random global highlands... rolleye
Suffer Game Sicko
Dodo Tier Player
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(June 16th, 2016, 11:42)pindicator Wrote: I suppose if everybody is getting impatient for a map we could just roll a random global highlands... rolleye
Why not suggest that in the tech thread? mischief
If only you and me and dead people know hex, then only deaf people know hex.

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Your quibbles are mostly in the "fair enough" bucket, I guess...although couple notes:
-Inca starts with Agriculture
-Khmer worse than Germany and Russia??? (in an ancient start)
Khmer is better than Russia or Germany just because it is CONCEIVABLE you'll see benefits from its uniques. Cossacks are awesome ONLY BECAUSE cavalry are awesome. This ain't vanilla no mo, they aren't early tanks. And Germany, hur hur.
(June 14th, 2016, 13:45)pindicator Wrote: On the other hand, why no love for Bismark of the Ottomans? If there was a combination that was set to explode in the middle game, this has got to be it. Hanging Gardens is clearly a target, and even if they fail in that, +2 happy for 50h is a great deal. They're also the only IND leader in the game, which is about as strong an IND as it gets.
I'm increasingly disenchanted with Industrious; I get the benefits and all but it just doesn't seem to get you over the hump from "not worth it" to "worth it" for a lot of wonders (at a given time window). And given 12 players, the earliest tech time window is when all the good wonders will fall. Forges are excellent, but usually late. I'm just rather meh on the trait compared to so many others.
If only you and me and dead people know hex, then only deaf people know hex.

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Commodore and I continue to quibble:

Quote:Commodore: "Man, if I had 50 cavalry here instead of 50 cossacks, I'd have been screwed."-No person ever.
pindicator: that sounds correct, lol - what's the reference?
Commodore: Me!
And my quibble with your quibble.
While we wait for 34
pindicator: oh yeah, when the game gets to that spot cossacks are going to be awesome for them. they have to get there first
Commodore: And I can only conclude you valued Germany over Khmer for the color.
Which is a point but Byzantine grey is better.
pindicator: i just hate barays, and i'll grant that it could be an unfounded hate, but it's there nonetheless
i'll go admit as much in the thread
Commodore: PB8 scars.
pindicator: to me Khmer is like playing with no UU and no UB
Commodore: AKA Germany and Russia
And 'murica pre-RtR
pindicator: yeah, but at least you can fool yourself into planning for getting to the lategame
Commodore: Ah
pindicator: with Khmer you're only fooling yourself if you think you're getting a UU or UB
Commodore: So Russia is a way of tricking yourself into doing the Right Thing
Which is Pure Cavalry All The Time.
pindicator: haha, that's a good way to look at it. You also get the Research Institute, which you want to be building anyway for Oxford
Commodore: I actually find the Baray helpful
But I'm OCD about optimizing my supercities.
pindicator: it's the same trap as the Cothon, except worse IMO. you're getting a special effect on a building you never want to have to build in the first place
might as well have made Khmer's UB be the Hanging Gardens and have it give +1 food
Commodore: Buh muh supercap!
It's 3% more super!
pindicator: yeah, it does do wonders for evening out that pop differences after there is literally nothing else to build
Commodore: Exp Khmer is actually paying a mere 40h for 1fpt
That's not a bad payoff at all.
pindicator: 50h, isn't it? oh, i after forges
Commodore: Dreyote shows they sure are nice to have for free at least.
pindicator: oh yeah, i'll agree with the free part lol
so as Khmer where would you prioritize the baray in a new city? We'll assume you're getting border pops elsewhere (CRE or missionary)
Commodore: If non-Exp? Nah unless need health (so capital, GP farm, mmmmaybe one other).
If Exp
pindicator: as EXP then
Commodore: Granary, (Lighthouse), Forge, (Barracks), Baray
But I'm a known library snob.
In PB31
EVERY CITY, FIRST BUILD
DOUBLE FOOD BONUS

I think I would build the Baray after Granary, (Lighthouse), Forge, Courthouse, Library, and only then I'd consider it against happiness buildings depending on happiness cap and city growth. Maybe I just like starving my people though.
Suffer Game Sicko
Dodo Tier Player
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Honestly, I'd rather Khmer get back the Ballin' Ballin' Pants at 8 Strength, maybe at the cost of the sniper ability. It would make an interesting change at least.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I'd be happy with that change - the cost for having uberphants is to tell all your neighbors "Hey, I'm going for uberphants"
Suffer Game Sicko
Dodo Tier Player
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The problem with 8 strength elephants is that we're back to vanilla : there's no counter to them, spearmen only get even odds.
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Technically we'd be back to vanilla if every civ had elephants; here it'd only be 1 civ.
Suffer Game Sicko
Dodo Tier Player
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*Looks at game title*

We've had 34 pitbosses at this point...? Holy shit.

So, what's the plan Pin? And what's going on with this game?
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