(March 24th, 2017, 11:33)Catwalk Wrote: "ehhhh people actually play 4 books? That's not fun at all...it's one thing to do that for "let's try to beat impossible" games but for usual games, nah"
There's no such thing as a "let's try to beat impossible" games. There's also no such thing as usual games. Do you intentionally handicap yourself when creating your wizard? You're welcome to do so (I'm also fond of challenge setups), but you should consider the norm to be when the player tries to perform as strongly as possible.
Well, I'm playing to have fun. If I know in advance I have a 100% chance to win, that's not fun, and 5-6 retort wizards do that on extreme which is the difficulty level I normally play at. So I don't play those there and leave it for Impossible...
However, Impossible is for an additional level of challenge - not something I play often nowadays. Considering how much the game changes everyday, I see no reason to go for the highest difficulty right now - I need to adjust myself to the changes before doing that, not to mention the constant tweaking of the AI resource numbers. The majority of people play Normal to Extreme, so testing those is priority.
I do believe people play at their strongest - but for an average player that "strongest" is not the same as my "strongest". Look at Hadriex - he usually beats Hard with strong wizards and consistently loses on Extreme. And he is a veteran with 20 years of MoM experience. The other guy who made let's play videos took 3 games to win one on Normal and that was before any of the big AI upgrades.
Quote:I like the changes, but at first glance they look unbalanced. I think I can still crack lairs with the new sprites as effectively as before, and I think low book strategies remain as potent as before. But I appreciate the structure of the changes, that's definitely in the right direction.
I don't normally do experimental versions but I also have my doubts about these particular changes which is why I did it now. If things don't work out, it's easy to restore the original system (or sprites) without having to write new code, merely by replacing the numbers.