November 1st, 2018, 21:22
(This post was last modified: November 1st, 2018, 21:53 by Commodore.)
Posts: 18,036
Threads: 164
Joined: May 2011
(October 31st, 2018, 23:44)pindicator Wrote: Those trees by the scout - are they snow-capped? Yes. So we can probably assume land borders north, not south.
November 2nd, 2018, 19:47
Posts: 18,036
Threads: 164
Joined: May 2011
Oh hey, Big and Small, you magnificent monster script you.
![[Image: 2hqcjTB.jpg]](https://i.imgur.com/2hqcjTB.jpg)
Pindicator, I am feeling much happier about Giggles over FDR.
November 3rd, 2018, 10:06
Posts: 18,036
Threads: 164
Joined: May 2011
Okay, we have to murder Superdeath.
![[Image: bFsAxYj.jpg]](https://i.imgur.com/bFsAxYj.jpg)
Highlit his obvious second city spot. We're going Hunting->Archery
November 5th, 2018, 13:48
Posts: 17,536
Threads: 79
Joined: Nov 2005
Paraphrasing some of our chats (and correct me of any of this is wrong Comm), but The Plan right now is as such:
1. Pigs first for faster growth and faster skirmishers. Worker finished last turn and moved to the pigs in this current one
2. Warrior and grow until Archery finishes. Back of the hand calculation says the capital will be at 12/22 food and the warrior at 8/15 hammers at end of turn 13 when Archery finishes
3. T14 the pasture finishes, work the pig, start a skirmisher
4. End of t15 - hit size 2, skirmisher at 6/25, cow pasture only 1/4 done
5. Work ele with 2nd citizen on t16 & 17. Skirmisher at 18/25, food at 8/24 end of t17
6. Work the pig & cow t18. Skirmisher finishes eot 19, though we can make it eot 18 by working cow and ele on 18 instead
7. Warrior finishes eot 19 or 20, depending on prev turn
8. At size 3 settler will take just over 7t to complete
Suffer Game Sicko
Dodo Tier Player
November 5th, 2018, 21:49
Posts: 18,036
Threads: 164
Joined: May 2011
As for why...
![[Image: tvoJ3rg.jpg]](https://i.imgur.com/tvoJ3rg.jpg)
Need to figure out when Superdeath finishes his warrior and ambush him.
November 6th, 2018, 06:59
Posts: 147
Threads: 0
Joined: Apr 2012
I am a bit sad to see that the first impulse on meeting a neighbour is again to think of straight extermination. Maybe its the game, this site or just the players I read, but given a name like Civilization I would have hoped for some thoughts on possible trade and coexistance. Perhaps even rejoicing in meeting fellowman and the oppotunities for cultural exchange and such. Oh well, rivers of blood it is I guess.
November 6th, 2018, 07:23
(This post was last modified: November 6th, 2018, 07:27 by Zed-F.)
Posts: 3,045
Threads: 49
Joined: Mar 2004
Meeting another player sharing an island is not the same as meeting another player on a continent with other players around. In the former case, conflict is a zero sum game, which means conflict is inevitable; in the latter it’s not - you might expand by warring with a different neighbor instead. Commopin are going to war straight away because with skirmishers they have a strong competitive advantage now, and can cripple or eliminate their competition for expansion room relatively quickly.
But any way you slice it you will need to fight someone. Nobody starts the game with enough natural expansion room to win. Expecting people not to think of neighbors as potential food first and trading partners second ignores the fact that this is a competitive game, not the real world.
November 6th, 2018, 09:48
Posts: 12,335
Threads: 46
Joined: Jan 2011
Even in Always Peace, the one who expands the furthest and most quickly and is most able to block off others is more likely the victor.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
November 6th, 2018, 10:47
Posts: 17,536
Threads: 79
Joined: Nov 2005
What's funny is if you give us both a galley at the start and the equation changes: then we both have easy opportunity off of what looks to be a small island. Well, then why not just tech Sailing and peacefully coexist? Opportunity cost: the time to tech Sailing and build the galley takes early game resources that we'd rather spend on this that help us expand. And that 1 galley can also get us 2 skirmishers which can potentially take a city at this early phase in the game. Finally, civ is not a cooperative game. In fact, I'm not sure there really are any cooperative 4x games. Your goal is to conquer your enemies, which is easier done with me cities (more production). Or get to the end of the tech tree, which also requires more cities (more science). Even the victory types that don't necessarily require more cities need enough cities so that you are able to defend against your neighbor's aggressions.
With the start Commodore settled on we are going to get our first skirmisher out eot19, and will be reaching Superdeath's lands right around when the first settler will be out and about (if he goes for the fast first settler like we had originally liked). That would mean 1 or 2 warriors, which our 1 skirmisher probably won't kill on its own, but it will certainly delay his snowball, perhaps even catch a settler unawares. (How sweet would that be for Comm?)
Suffer Game Sicko
Dodo Tier Player
November 6th, 2018, 10:49
Posts: 8,786
Threads: 40
Joined: Aug 2012
(November 6th, 2018, 06:59)SadGit Wrote: I am a bit sad to see that the first impulse on meeting a neighbour is again to think of straight extermination. Maybe its the game, this site or just the players I read, but given a name like Civilization I would have hoped for some thoughts on possible trade and coexistance. Perhaps even rejoicing in meeting fellowman and the oppotunities for cultural exchange and such. Oh well, rivers of blood it is I guess.
Bravo!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
|