The front line, with Krill's army:
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My military:
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So far I've stayed ahead of Krill's power; it's looking like he's not planning an attack any time soon, since his food and mfg have gone up and he's whipping less. So I've been planning how to attack him first.
I want to burn the city he planted on GKC's old cap, I'll found a city on the ruins to it's north and sail through with 3 move Galleys loaded with Swords. I can also attack a city further to the south with G2 Xbows and Swords, although I don't think I can do it out of the fog thanks to annoyingly placed Peaks and Lakes, even with Engineering.
But even those tentative plan are going to have to be delayed somewhat: my scouting Chariot in AT's land saw a 3 move galley and a newly built Mace in the north, so I'm going to have build some Triremes to protect my coast and reinforce the garrisons there with Xbows, at least until I can get walls and Longbows in.
I'm still 2nd in the economic categories, although SD is pretty much equal, and I've had to stop some of my Wealth builds because of the aforementioned threat of AT.
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One final thing for Krill after this game ends: I don't think Xbows should have the same collateral ability as CKN's. It makes them a lot weaker of a UU. China already has a weak UB, the unique UU is one of the only selling points it has. I don't think that Xbows needed a change anyway, they filled an important niche just fine.
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My military:
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So far I've stayed ahead of Krill's power; it's looking like he's not planning an attack any time soon, since his food and mfg have gone up and he's whipping less. So I've been planning how to attack him first.
I want to burn the city he planted on GKC's old cap, I'll found a city on the ruins to it's north and sail through with 3 move Galleys loaded with Swords. I can also attack a city further to the south with G2 Xbows and Swords, although I don't think I can do it out of the fog thanks to annoyingly placed Peaks and Lakes, even with Engineering.
But even those tentative plan are going to have to be delayed somewhat: my scouting Chariot in AT's land saw a 3 move galley and a newly built Mace in the north, so I'm going to have build some Triremes to protect my coast and reinforce the garrisons there with Xbows, at least until I can get walls and Longbows in.
I'm still 2nd in the economic categories, although SD is pretty much equal, and I've had to stop some of my Wealth builds because of the aforementioned threat of AT.

One final thing for Krill after this game ends: I don't think Xbows should have the same collateral ability as CKN's. It makes them a lot weaker of a UU. China already has a weak UB, the unique UU is one of the only selling points it has. I don't think that Xbows needed a change anyway, they filled an important niche just fine.