As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[no players] LURKER and MAP: 51 Greens (and sharks)

There's some great discussion taking place in this thread and in some of the player threads. I'm following this game more closely than the typical RB MP games between COVID and the fact that it's a rare non-modded game of Civ4.

Jowy Wrote:Sulla what do you think a player should do if they recognize they've fallen behind in most demos?

It's a really, really good question to be asking. (Speaker used to flippantly respond with "I wouldn't be beind in the Demographics" but I'll give a real answer.) As Fintourist and scooter said, it's largely a matter of trying to focus on what you can improve and emphasize any particular advantage that your setup might have. If the game is still early enough that you have some kind of a shot, you can drill down into the Civ4 fundamentals of pushing population growth, tightening up worker micro to avoid wasted turns, planning out your path forward in terms of research and Great Person generation and civic swaps/Golden Ages, etc. Maybe that means running a farmer's gambit and hoping you don't get called on it, maybe it means pushing for a risky contested spot that could blow up in your face. If you're in a hopeless position with no shot to win, it likely means making yourself pointy enough that other players will be hesitant to attack, and then fighting like crazy if someone comes calling. Even someone behind in tech and military can often make it very, very painful for an attacker if played correctly and that can be its own "win" from a hopeless position. What I don't endorse is launching a suicide attack to torpedo someone else's game. I don't think that teaches much or makes you a better player in the long run but not everyone else feels the same way.

As others were saying in this thread, a lot of this advice seems to boil down to "get good", in the same way that Starcraft players would answer every question about how to improve with "macro better". Well OK, yeah, of course you'll win more if you can macro better at Starcraft, but that's literally what the game is all about! You might as well tell a runner that they can improve by "running faster" or whatever. lol Not helpful. Since this is a greens game and I'm having a slow work day at the moment, let's look at some concrete examples of what some of these players could be doing to speed up the growth curve and "git good". I'm going to focus more on players who have been posting more just because there's more information to work with. (I don't know where the German players have their spoiler threads so I can't really comment on what they're doing.)

For starters, El Grillo is a fascinating case study in this game. He successfully eliminated his neighbor with a war chariot rush, founded his own religion, and then managed to Oracle Currency tech with a slick 1-turn wonder build. He's also Hannibal of Egypt (!!!) with about a bazillion riverside tiles to improve. Unquestionably he's one of the favorites to win this game, but he's not exactly running away with things right now:




What's going on here? Why is he so middling when it comes to foodhammers despite all of these advantages? Grillo answered the question himself in his most recent post comparing himself to Plemo:

El Grillo Wrote:No wonder his lead in CY has been so pronounced! Even accounting for food resources that don't need to be connected to the trade network right away, it's quite impressive. Plemo has also turned research on, burning through ~120 gold saved up. My guess would be Mathematics, perhaps? I am well aware of all the 5+ yield tiles near me that I haven't settled for yet, but looking back I think the economy would've actually ground to a halt if I hadn't settled for the floodplains cottages first. Perhaps I can delay the Library and second Great Person out of Springer Mtn and just produce a few more Settlers out of there first.

That's it in a nutshell right there: not prioritizing the high food tiles and using them to launch the Civilization snowball. Grillo has the analysis partially correct here, hopefully noting that he would do better to skip libraries and a second Great Person in favor of pushing more settlers, but he misses the larger point. He didn't trade off growth for economy by skipping out on the high food tiles, he missed out on *BOTH* growth and economy in the process! Let's take a quick look at the recent Egyptian cities:







The cities in question are Las Trampas (on the copper) and Blacksand Beach. This is incredibly juicy terrain for a Financial leader, floodplains absolutely everywhere and worth oodles of commerce once cottaged. These cities will be amazing in the long run. However, they are very slow cities to get started, especially when cottaging the floodplains tiles. Las Trampas is OK because it can borrow the 6 food pigs tile from the capital (although note that this weakens the capital rather than bringing a new food resource on board) but Blacksand Beach has no food resources available at all. Fortunately Grillo recognized this and correctly farmed one floodplains to get a 4 food tile in place. Nonetheless, these cities simply won't develop as fast as locations with their own 5 food or 6 food resource sitting in the first ring. That rice spot that I identified in a previous post still hasn't been claimed (and doesn't even seem to be under consideration), which would develop quickly, require minimal worker labor, and bring another ivory resource for a much-needed source of additional happiness. Grillo is being held back quite a bit by happiness constraints - he has zero luxuries connected so his Charismatic trait and self-founded religion is only causing him to break even with the rest of the field instead of being ahead - and he's not settling for the easily accessible luxury four tiles away from his capital!

Then look at the planned upcoming city spots for Grillo in the same pictures above. Red star brings a helpful gold resource but wastes it by settling on the tile (a bizarre decision with tons of food in this region) and has no food resources nearby. Slow, slow, slow city - needs several floodplains farms and a lot of worker labor to get going. This would be a lowish priority for me. Green, blue, and yellow starts are all identical: lots of floodplains, no food bonuses. These will be great cities someday but will take ages to get there. Far better to grab a spot like the bottom-most "X" with a 6 food corn tile in the first ring that also happens to be on a plains hill. That spot is strategically unimportant because it's in the backlines but it's the kind of spot that should be prioritized if it's anywhere near the frontlines. I would be focused right now on pushing northeast and northwest to lock down the border region, areas that also have a healthy number of food resources, and leaving the uncontested / slow-developing southern floodplains for later on.

Now Grillo has done a lot of things well in this game that deserve credit, aside from the headline player conquest and Oracle build. He correctly moved Port Reyes to the much faster northern tile location where it had double food bonuses available. He has war chariots out defogging the map and meeting other players; this is one of those little things that so often distinguishes the better players from the ones who sit in place and never explore the map. At least one or two players will be dumb enough to give him Open Borders and unlock those sweet 2 commerce trade routes for his cities. He's definitely playing one of the best games out of this group. My point is just that he's still leaving a lot on the table here: he could be accelerating this start much faster than what we're seeing. And by pushing growth aggressively you also improve your economy as well because population = power in Civilization. 30% research at 100 total commerce beats 80% research at 25 total commerce. There's no real tradeoff here when done correctly, it's just a snowball rolling downhill going faster all the while. [Image: biggrin.gif]
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
Reply

Continuing onwards. For some of the other players, their biggest issue is a lack of expansion. Giraflorens is a perfect example of this:




giraflorens Wrote:T80. Next turn we build the 5th city. It will get the furs, and hope it helps our wealth. The other cities are maximizing the gold, because the research is very slow. I will get library in 2 turns in Persepolis and soon in Lurkerpolis.

City placement for Persia has been pretty decent overall with first ring food for all four cities. (The lack of any rivers here is deeply unfortunately from a commerce perspective although balanced somewhat by having so many food resources available.) However, it doesn't matter how good each individual city may be if your whole civ is only getting city #5 on Turn 80. The leading players will be pushing up close to 10 cities by that point and you'll be hopelessly behind. Don't be fooled by the scoreboard points, this is a civ that built early Stonehenge and therefore picked up the misleading "land" points earlier than the other players. Giraflorens is far behind and falling further behind. The mistake here was way too many buildings (the first three cities each have granary + barracks + library from what I can see) and not nearly enough workers/settlers. Also Girapolis was the second city placed, much too far away and slow to get started with fish as the only first ring food resource. Lurkerpolis would have been a much better spot for the second city.

I also appreciate how Mjmd has posted so much in his thread, although I wish there would be a few more screenshots of his actual civ (instead of lots of Demographics + bar graphs pictures). This is the most recent picture with an overview:




This is one of the "greenest" threads in the game and it's been fun to read as Mjmd has been learning throughout the game. Getting back to our general theme, how do players "macro better" in a Civ4 context? For this specific start, there were some clear mistakes that slowed down development:

* Moving the capital two tiles south on the first turn of the game didn't make any sense. (The original spot was southeast of the wheat tile on the plains hill.) Mjmd gave up a very powerful 5/1 wheat tile and a less powerful hillside sheep resource to pick up a 4/1 tundra deer tile - huh? There's no way that that trade ever comes out ahead.

* This decision was then compounded by choosing Leap Frog as the second city location, settling directly on top of the copper in a location with no food bonuses at all. The only way that Leap Frog can grow at all is to steal a deer resource from the capital, which then cripples the capital by leaving it with a 4/1 tundra deer and a pair of floodplains. There's also no way that Leap Frog can ever work the silver resource for lack of enough food to support the 1 food tile. This is a very, very weak location for the second city and justifiable only to defend against a rush from another player which never materialized. (The correct spot for this city was west of the copper with a deer in the first ring and then a second deer + silver in the outer ring, but that of course required not moving on the first turn. An initial bad decision was compounded with this second settling mistake.)

* Mjmd then repeatedly overwhipped his cities to crank out military units to defend against an attack that wasn't coming. This was a defensible choice in my opinion - he's next to superdeath playing Aggressive Rome - but it did slow him down significantly in the Demographics compared to the players who were focusing more purely on growth. And he's done a good job with the Oregon Trail + Space Invaders pair of cities, those are solid choices for new cities with food bonuses in the first ring that could be connected immediately. Sim City, on the other hand, is another weak spot that can't do much of anything until expanding borders. This one probably needs to be a tile north or northeast to get the grassland cows in range immediately. No it's not on the hill for the defensive bonus but this doesn't look like the main border city, and even if an attack were incoming here, I think the city is better prepared to handle it by developing exponentially faster with the food bonus tile available from the start. (Last note here: the "6th" tile is another bad spot since the only food comes from stealing away sheep from Space Invaders. Two north is probably better even if it does have to rely on a weak 4 food non-irrigated rice tile.)

Let's also look at the capital here for a minute:




Mjmd Wrote:Lemmings at the beginning of its glory. I'm sure I was criticized far and wide when I moved my capital at the beginning. I'm hoping I live long enough to really show this city off. Grew this turn, which I timed with improving the elephant for extra happy. Started working 2nd scientist which dropped math by a turn which is nice as then sim city can go into an aqueduct right after its granary. Working 2 scientists will also give it time for some of the anger to ware off. I have to figure out which worker, but I want a worker over here in 3 turns to start cottaging the remaining river grasslands.

Unfortunately all of this is just wrong. This city is far inferior to what it would look like if the initial settler had simply stayed in place. It absolutely must give away the grassland deer tile to Leap Frog or else the second city becomes useless, leaving the capital with two floodplains tiles and a single 4/1 tundra deer tile. Yes, +6 food/turn makes for a good city. But the original starting tile was also on a plains hill and had a surplus of +10 food/turn! (+5 from the weat wheat, another +3 from the grassland deer, then a further +2 from the plains hill sheep and floodplains tiles.) And the original starting spot had more production as well, especially with the improved sheep have 5 total foodhammers with its 3/2/1 yield. The relocated capital is weaker in every way.

The cost of choosing this weaker spot becomes clear as we look at how Lemmings has developed: there are no cottages on the two grassland river tiles north of the city. With all of the food available at this start, two early happiness resources connected, and a non-modded Financial civ in play, there's no excuse for this absence.(Working the lake tile with unimproved riverside grassland tiles is enough to make the micro gods cry.) Korea is missing out on research now and further research down the road since those tiles aren't growing into hamlets/villages/towns. Mjmd is also making the mistake of running double Scientist specialists in his capital. Now he should be running two Scientists to get a fast Academy via his Philosophical trait, however he should be doing that somewhere other than his capital. The capital needs to be pushing foodhammers and working cottages right now, not running specialists that any city with a 6 food resource can crank out. After all, the whole point of having an early Academy is to have a super-strong capital. It's not going to be very useful if the capital city has all of three cottages in play. And by running those specialists the capital has zero food surplus, sitting around building an axeman at 2 production while NOT WORKING the 5 foodhammer deer. What a waste of good terrain!

I hope this is useful for the players to read later on when the game is over. These are the kind of places where the more experienced players would be racing ahead with their development and snowballing downhill. It's not any one thing that puts you ahead, it's all of the little details that add up to make a larger whole. Of course, the only way to get better is to practice playing the game, and I give anyone trying their hand at this stuff a lot of credit. Take it from me, it's not easy at all! goodjob
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
Reply

I think the biggest "mistake" newer players make is not taking into account, what their neighbors/opponents do in the exact time when they try to unfold interesting plans (like Hanging Gardens for Mjmd, Superdeath wants to build 2-3 libraries (hasn't even Writing yet!) and then "eat" France, which is considerably stronger and ironically, it's Superdeath who is "overstretched" because of his almost non-existant economy). It's like a chess enthusiast planning checkmate in 4 on h7, hoping the experienced opponent doesn't see it. So it's really a shame this is no "real" greens PB, because in that case we could witness some absurdly crazy - and interesting and funny! - scenarios here whereas now the better players will inhale the bottom half when they wish to.
Reply

... yeah ok maybe they were right to focus on Plemo.

Speaking of which, I keep reading that he and Ramk are posting on civforum.de, but I can't find their threads for this game anywhere. Does anyone have a link?
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
Reply

(June 17th, 2020, 21:49)Amicalola Wrote: ... yeah ok maybe they were right to focus on Plemo.

Speaking of which, I keep reading that he and Ramk are posting on civforum.de, but I can't find their threads for this game anywhere. Does anyone have a link?

Plemo- https://www.civforum.de/showthread.php?1...ost8562087

Lurkers- https://www.civforum.de/showthread.php?1...ost8562358

Ramk- https://www.civforum.de/showthread.php?1...ost8562155
Reply

Thanks! Not sure why I couldn't find them.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
Reply

They write in the "protected" subforum, for which you have to be logged in to view. Protected means that everyone reading a thread will be openly visible for 14 days to counteract spying in PBs.
Reply

Ahh, yeah that explains it. Cheers!
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
Reply

So now Plemo got the Gardens and the Pyramids - the latter apparently simply because he could. :D

EG may have looked favored from purely a land=power perspective, but since he has not capitalized on the advantages of his early rush and his great starting location, I think the game will most assuredly be won by Plemo.

It might have been a little unfair to seed such a strong player in a "Greens" PB...

Thoughts?
Reply

Well, Plemo presented himself most humbly as "have played in only 2 PBs so far" (paraphrasing), omitting that he won both lol
He even got the improved start location for green players.
But it's way too early to call I think, the map is large and so much can happen, a botched invasion while a player on the other end of the map succeeds or a dogpile to throw him back into the field (he's had war with Ramk already, and tense situations with both EG and GKC)...

He's also running out of land, while EG for example has a lot available still, and his neighbours are rather competent, while other people's neighbours might not be...
Reply



Forum Jump: