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Pink Dot IT Office - Email and technical issues thread - All welcome, all the time

I agree that item b) should be removed.
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Vote: Yes to Krill's proposal. thumbsup
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b) is not needed - I agree to remove it
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Well that is 6 in favor I believe subsection b) is now removed smile
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I think I would like to hear from sunrise before an official change to the rule is approved.

In the same time, I would like to ask you all again to consider some change that would disallow a party to make 2 moves in a war after the other party moved. That is, I would like to avoid a situation where someone waits until the end of the turn, then declares war and moves twice. I find this to be against the spirit of the game which is turn based and assumes, like in chess, that two parties would move alternatively... Imagine a chess with simulataneous turns and one player double moving. That's my 2 cents.

Kalin
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kalin Wrote:I think I would like to hear from sunrise before an official change to the rule is approved.

In the same time, I would like to ask you all again to consider some change that would disallow a party to make 2 moves in a war after the other party moved. That is, I would like to avoid a situation where someone waits until the end of the turn, then declares war and moves twice. I find this to be against the spirit of the game which is turn based and assumes, like in chess, that two parties would move alternatively... Imagine a chess with simulataneous turns and one player double moving. That's my 2 cents.

Kalin

Section © does most of it, and section (d) does the rest IMO. If someone isn't going to login to play their turn afterwards in a decent timeframe, forcing the player that moved last to wait until the last second to move isn't particulary fair either. There does need to be give and take in the rules to help cope with the timezone issue.

The Rules Wrote:©During a war all units in enemy or neutral territory, and all units in friendly territory that are capable of attacking or defending versus enemy units at any point during the turn must wait at least 9 hours following any previous move before they may move again.

(d) - When in doubt, act in good faith.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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We agree to the removal of b)
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Since it appears that the rule change will pass, I would like to request that it should start being in effect starting next turn. We ended turn already, so I think it's fair not to make a rule change in the middle of a turn.

Kalin
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Well, I didn't see your message until now Kalin. Having seen Broker's post, and noted that a majority have already ruled in favour Krill's proposal, I acted on it right away because:
1. It has a majority already.
2. The rule should have been changed ages ago anyway.
3. 9 hours from now is the middle of the night for me and I intend to be asleep so I would have been asking for a pause.
4. The person in question has already moved relevant units and has ended his turn.
5. The person in question was also in favour of the rule change.
6. The 'spirit' of the rule has been upheld in my opinion as I have not double moved at any stage in the lead up or during to the incident in question.
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I also have no problem with this proposed change.

EDIT: I'm not up to speed on the controversy above, but if kalin really acted in a way that assumed the rules had not yet changed and would have acted differently than we may need to consider a reload. Again though, I don't know the details.
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