November 11th, 2010, 16:08
(This post was last modified: November 11th, 2010, 17:15 by DaveV.)
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Bobchillingworth Wrote:In other news, my treasure chest was destroyed by a barbarian tiger! I had no idea that they could see invisible units...
They can't. However, check out this scenario: if a player had a hidden-nationality captured tiger and a hawk, he could use the hawk to reveal your chest. Once the chest is painted by the hawk, the tiger can attack. If the tiger is HN, the player (call him player P) can kill your chest without declaring war.
Yeah, I'm looking at you, dragon boy! I'm betting PB's second lurker thread post says something like "Psych! I'm going to be a completely asocial, amoral, Machiavellian s.o.b.!".
November 11th, 2010, 17:00
Bobchillingworth
Unregistered
Heh, I'm sure he lied about building an herbalist early on too :P
Yeah, after this and the Giant ambush stunt he pulled earlier, I'm going to be very wary about PB. This also means that he's got a hawk-based sentry net up, something to keep in mind. Not sure why he would bother keeping a captured tiger around instead of merging it, but whatever. Maybe he already got four from someplace else.
Despite the great likelihood that his mouseover text is just there to throw off anyone looking for a cheap advantage, I still do suspect that he's playing for a culture win. Not much of a reason to bother with the overlords otherwise. And it's unnecessarily difficult to try to pull off a conquest or domination win with the Kuriotates compared to the more peaceful options, at least vs. human players.
November 11th, 2010, 17:19
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Bobchillingworth Wrote:Not sure why he would bother keeping a captured tiger around instead of merging it, but whatever.
HN units can be pretty useful, especially spiders. They can make a lot of misery for anyone who doesn't have some recon units or hawks.
November 11th, 2010, 17:49
Bobchillingworth
Unregistered
Yeah, but the Kuriotates need as much happiness as possible to maximize the use of their few, huge cities. I'd much rather use a tiger for a tiger cage than risk it getting captured or killed by a wandering hunter or lizardman.
November 11th, 2010, 21:46
Bobchillingworth
Unregistered
Cull finally sent the goddang save along.
Start of the turn asked me if I wanted to liberate Pavunar to Sareln- obviously I declined and consigned the messengers to the feeding pens.
End of turn got some luck:
Cool stuff! I'm not sure that I really need another copper, and I might not have anyone worth trading it to since I think PB and Selrahc can now get their own, but nice to have a more secure source and some extra production, if nothing else.
November 12th, 2010, 04:56
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Yeah, the extra hammers certainly don't hurt. Also, now you can afford to change one of the coppers to gold if you get that event.
You should slot public baths into the queue as soon as you can. More aristofarms = more commerce; more people = more hammers from Manors.
I notice you're still at war with Iskender: you were supposed to be at peace with open borders now (again, for extra commerce). Did something happen? Is PB willing to trade any of his happy resources?
November 12th, 2010, 07:14
Bobchillingworth
Unregistered
Public baths are up next in all the large cities, followed by breeding pits.
I'm chopping Iskender's northern gems, I think he asked me to.
November 13th, 2010, 05:33
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If you're on the northern gems, you should be outside his territory and able to sign peace and open borders.
November 13th, 2010, 07:44
Bobchillingworth
Unregistered
Ah, good point. Except I captured his worker in my lands so that I could use it more efficiently, so he still needs to take mine once I've finished chopping.
November 13th, 2010, 20:46
Bobchillingworth
Unregistered
Okay, this is getting beyond stupid. Every single turn now the game has a pop-up prompt asking me if I want to "liberate" Pavunar to Sareln. Does anyone know if there's some interface option I can select so that the game will cease bothering me about this? I have it set to "minimize pop-ups" but that doesn't seem to do anything.
If there isn't, then what do I have to do before FFH recognizes that the city which I founded and which is 100% Calabim culturally controlled is, in fact, mine?
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