December 4th, 2012, 06:55
(This post was last modified: December 4th, 2012, 06:57 by Old Harry.)
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(December 3rd, 2012, 23:18)Bigger Wrote: Harry's C&D has azza at fishing, hunting, mining, BW, and pottery (I'm putting the ag or hunting at hunting, since we know he has hunting).
ok thats clearly not correct, since pottery requires the wheel . any chance to fix the pottery tech choice this late harry?
If we say Azza went for Hunting or Agri on t11 thats
- 96 beakers in 11 turns = 9 beakers a turn,
the next tech is t27:
- Hunting is 96 in 16 turns = 6 beakers a turn
- masonry = (128*5/6)/16=6.66 beakers a turn
- wheel = 96/16 = 6 beakers a turn
- BW = (193*5/6)/16=10 beakers a turn
- AH = (161*5/6)/16 = 8 beakers a turn
- agri = 96/16 = 6 beakers a turn
the next tech is t39 (and obviously can't be pottery ):
- archery = (64*5/6)/12 = 4 beakers a turn
- wheel = 96/12 = 8 beakers a turn
- masonry = (128*5/6)/12 = 8.88 beakers a turn
- agri = 96/12 = 8 beakers a turn
- AH = (161*5/6)/12 = 11 beakers a turn
- Sailing = (161*5/6)/12 = 11 beakers a turn
So unless he's doing some amazing disguise (or just changes his tech path a lot) the t11 tech must be hunting, the t27 tech is most likely to be BW, and the t39 tech seems like AH or Sailing.
(December 4th, 2012, 00:03)Bigger Wrote: this is also weird - the #2 city is size 4, while the #3 (azza) and #4 cities are size 5. There have been no wonders built yet - why would that happen? maybe because azza and the other level 5 don't have granaries yet?
Is that ranking worked out on commerce+food+production+culture over the whole life of the city or is it a snapshot now? Could CRE culture be contributing? No religions have fallen yet have they?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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December 4th, 2012, 07:53
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Oh, and things are getting busier in the other two games I'm involved in, so I very rarely get a chance to log into this one to grab demos. The last set I have are for t40 - if you can get them for this turn it'd be great - no guarentee they'll make my C&D accurate (pottery ) but without them I can't make any guesses...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 5th, 2012, 08:12
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for Harry Turn 45 demos after lewwyn played. note, our capital is size 3, iliad is size 2.
serdoa and azza jumped in gnp the same turn we did:
they're both ahead of us in crop yield as well. azza is still killing us in MFG, probably #1. serdoa is somewhere in the middle between him and us.
Lewwyn: I moved the warrior in the capital (Hector) towards the rice. I was thinking the new warrior currently under construction could defend the capital. Hector can play zone control until the new one is built, then defend Iliad, and Achilleus can go explore the wine and crab area. feel free to move him back if you disagree.
I'll grab demos again once the turn rolls, we're only waiting for Brick.
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December 6th, 2012, 10:40
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Okay, T46 in the books.
I went ahead and started the warrior that you moved from the rice towards the wild and got a nasty surprise:
Barb warriors officially. Hopefully we win the coin flip.
EOT Cap will grow to 3 and Illiad finishes the granary. So that's two granaries which is going to be really strong in whipping cycles even if the whip is nerfed in the mod. 2nd cottage completed. Top worker is going to road the furs then move back to cottage until AH is done and we can move back and camp.
Scout found a lion but moved to safety. Next turn I will move onto the forested hill to get a look out over the water and then N again if there's a bear to the south since its a woody 2 scout.:
Demos at the end of t46 for Harry:
Oh and Azza has 3 cities. Serdoa still has two.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 6th, 2012, 10:56
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yeah thats what I thought azza was doing with his high production (settlers). Thats pretty much what Krill did last game (he was spiritual and yet barely ever used slavery, but had high hammers) and Krill wiped Azza out, so Azza is learning from him .
I'm gonna be sad if we lose another warrior the turn he leaves our borders. I hope we have horses :/.
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December 6th, 2012, 14:51
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He survived without a scratch!
I just logged in to see if I could see how many size 5 cities there are and Iliad forced me to choose a build - I put a warrior, so be sure to change it if that's wrong...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 6th, 2012, 14:57
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warrior is as good as anything, we need to grow, so its either barracks or warrior.
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December 6th, 2012, 18:28
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Well the bad news is I can't get the population figures to add up any more unless I give SlowCat two extra pop.
I'm also pretty much just guessing on the techs (although I'm certain that Nakorfool got polytheism on t45), so the demo's don't really matter so much any more. I'll keep at it for a few more turns to see if things improve, but I can't see it unfortunately...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 7th, 2012, 01:48
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logged into look about. a few things:
the scout is .8/1, I think he should find some forest to settle on and heal. the PFH 2n would be great, except we know a lion is in that area. I think N, NE would work. he could either heal there, or move from there E, SE to the GFH to heal - probably doesnt matter which.
I played around with the tile yields in the city, since we don't really have a sim atm . we have 5 pop and need to be working the 2 grains, the seafood, and the 2 cottages. if we worked the 2 cottages in iliad then the capital could grow this turn.. but unfortunately it would grow into unhappiness since we don't have a MP atm. well that is unfortunate, oops. no matter, we can work the wheat, seafood and a cottage to grow in 2 turns and have the warrior complete in 2 turns. then I guess we should go ahead and start the settler. I think we should put a chop into the settler and try to only 1 pop whip if we can - 2 pop whips are harder to recover from and aren't as hammer efficient as 1 pop whips in the new mod. I could be talked out of that though. anyway iliad using the rice for two turns will help it grow quicker as well.
or we could build a 4th warrior in the capital, grow to size 6 and then pump out the settler. that could allow us to build a barracks in iliad (for culture mostly, although we may whip a chariot there if we have horses).
anyway lewwyn if you'd rather gilgamesh work the mine then a 2nd cottage feel free to switch it back.
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December 7th, 2012, 02:16
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ok, azza has 3 cities. he has 8 total population, and both him and serdoa have size 5 capitals now, so his other 2 cities are size 2 and 1.
thinking long-term strategy:
1. if we don't have have horses, are options are limited. we have to go iron working soon, maybe slot in archery (whcih should be quick and cheap) first. we'll need archers and axeman to defend against the prat onslaught. or we get really lucky and azza doesnt have iron.
2. if we do have horses, we have a few options:
a). my favorite - war . our third city (Odyssey) won't be that far from azza's capital. we could maybe build a 4th if there is more food close to the wine, but we don't need to - we could quickly pump out 6-8 war chariots, station them in odyssey, and only be 4-5 turns from azza's capital. with 2 movers we could go from out of his vision to attacking his capital in 2 turns, giving him only 1 turn to react (we would make sure to move after him of course, taking the last part of the turn timer). he doesnt have archery, so all he could have to defend is either warriors or axemen - honestly I doubt he'll have more than 2 military units in his capital, I think it'll be easy to take. then its just a question of finding his other cities - probably razing them to keep our economy from crashing too much.
the greatest appeal of this - I think the way the map is set up we will have to go to war with azza eventually, its just too easy for him to cut us off from the southern and the eastern land. better to do it BEFORE he gets prats. I really hope we have horses .
b). wonders. i) only 2 early options here. pyramids would be awesome and may still be possible. the oracle I only like really if we can grab a religion.
hinduism has fallen, harry says by the 3 amigos (for lurkers, thats what team nakor named themselves). they aren't industrial, but if I was them I would go ahead and grab it for the shrine it will produce as much as the free tech. I would want it for the same reason - I guess we can make a run at buddhism if they don't grab priesthood, but I don't like our chances at buddhism or the oracle here.
as for the pyramids, well if we mine a second hill and level out at size 6, we could time 3-4 chops to come in the final turn. we might get it, and grab some failgold if we don't. worth trying?? well I think its safer than the oracle here.
ii) writing, math, sailing, calender. build MOM. slot in military, settlers, and libraries as needed. with our trade routes and cottages I don't think we need to worry about getting currency too early. not until we can find serdoa for foreign routes anyway.
the problem with option b is that war chariots and archers won't help us much vs prats. if we go that route I think we'd have to slot in horse archers for defense... which is silly. so my vote is agression if we do have horses, and agressive expansion/lots of axemen if we don't and are forced to research iron working.
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