In those strange days, there was found a hidden cache of official-looking letters which shed some light on the strange happenings in the world at this time.
Turn 96: Hippus to the Clan:
Turn 97: Clan to Hippus:
Then, turn 101: Hippus to the Clan
There was a personal journal entry, in Molach's own hand:
Diplo channel open again, see what he says. Perhaps he is dead-set on taking me out, perhaps he really wants to exist peacefully. His last message hints that we could work together....maybe he will rush the tower now he made himself untouchable. Maybe he will stomp Whosit into the ground for good measure. He cannot plan for religious victory, never without my cities converting. So a lot depends on when the NAP with balseraphs runs out.
Then there were two more letters, appearently hurriedly thrown in with the rest:
Turn 101: Clan to Hippus
Turn 101: Hippus to Clan:
But as we know, it was all in vain. Turn 100 the Orcs attacked Balseraphs, proving beyond any doubt that their NAP was at an end. Thus, all hopes of the Hippus were dashed - the Balseraphs and their holy city would surely fall before the Orcish iron-shod boots of war.
Some side notes:
Only after I sent off the NAP agreement did I see that Balseraphs had lost 200 points of score. Nothing turns up in news when I don't have contact - so I missed it till now. Orcs will surely crush them quickly, the holy city will fall. Too bad we never got contact or I would have known about the T100 NAP-end.
Only possible plan now (apart from beating him to the Tower of Mastery without succumbing to 239 orc units) will be to alpha-strike the holy city at T130 and convert. Probably hopeless.
Second note: The catacombs libralus being included in the NAP is important. Its intended to confuse Serdoa as to what I am planning and at the same time intended to further strengthen the feeling that I have no clue what I'm doing. I don't care about that or any other wonders.
Third note: Very bad timing, not seeing that score decrease. Damn. This post was started 2.5 hours ago, but has sort of grown as different messages and stuff has popped into my mailbox and head.
What I really learnt from this game:
Scout! Lose a scout/warrior/whatever, but get out there, get contacts.
And ban the clan with huts .
Might as well put out the turn report, got it ready and all:
And in the days of King Micras, he was cursed by the dyslectic deity, so that everything he touched turned to Glod. Glod was of course a dwarf digging for gold in his far-away dwarven fortress, and he found himself endlessly dragged through space and time and reproduced in the lands of King Micras. To this day, the people there have a reputation of being both short, and short-tempered.
What? Okay. Sure, why not. Might need a swig of this now.
Capital converted, then got an instant -2 happy: We will not fight our brothers and sisters of the faith. Right. Still at war with Orcs.
Configured for max hammers, brewing house + temple will give two happiness back (temple because I have gems)
Outpost city
Kept sending out the chariot to scout. Just finished sheep (they could be improved earlier due to worker movement, also they are arguably better in a golden age than pigs.)
Annnnnd finally, with great fanfare, the scouting mission Southwest set out.
Killed a lion in our way. The injured one has a promotion to heal up with. Good mobility, but any spider would probably kill a chariot. Weaklings.
Oh and need to wait 6 turns to switch back to god king. I wanted to, as capital production is only thing that matters now. And growing cities.
Capital - size 11 - converted to RoK. Rok Went from 48% to 54%.
Turn 96: Hippus to the Clan:
Quote:Hey again
I sent out a team to seek revenge on your offending wolf-riders, but all I found were some badly mangled goblin corpses and some scraps of battle-worn wolf harnesses. Wonder what happened...really wanted to try my new weapons against them.
And I also wanted one of those wonders you got, too...
Dejectedly,
Molach of the Hippus.
Turn 97: Clan to Hippus:
Quote:Hi Molach,
yeah, I kinda expected you to want that wonder. Really sorry for that, but my advisors mumbled something about denial. I would have been open to discuss this as part of a NAP-deal naturally, but you seem kinda reluctant to take them, even though you don't seem to believe that you attack me in the timeframe I offered. That really left me wondering. If you don't lose anything by it, why not take it? Well, too late now I suppose, but if you offer peace I won't turn it down. We still can peacefully coexist, you just have to want it.
Kind regards,
Serdoa
Then, turn 101: Hippus to the Clan
Quote:Hail Serdoa of the Clan.
Been thinking.
And watching graphs.
While we think we may defend ourselves with honor, we cannot at this time see war between us serving any useful purpose.
We are open to discuss a NAP at this time.
We will be willing to take a NAP that lasts beyond your current NAP (if it still is in effect) with the Balseraphs - whenever that may be.
We will not expand further east than Orcamon and are open to discussion on settling limits to the west (I still haven't scouted, but I know where former gtAngel lands were)
Perhaps it's better not to tell Whosit about any of this - at least until we have met him in person. Working on that.
-Sincerely, Molach of the Hippus.
There was a personal journal entry, in Molach's own hand:
Diplo channel open again, see what he says. Perhaps he is dead-set on taking me out, perhaps he really wants to exist peacefully. His last message hints that we could work together....maybe he will rush the tower now he made himself untouchable. Maybe he will stomp Whosit into the ground for good measure. He cannot plan for religious victory, never without my cities converting. So a lot depends on when the NAP with balseraphs runs out.
Then there were two more letters, appearently hurriedly thrown in with the rest:
Turn 101: Clan to Hippus
Quote:Hi Molach,
so how long a NAP are you thinking about exactly? T130?
As for settling limits: The line shall be drawn at your current most westward city. I found it this turn, interesting defences btw, though not that many I have to say.
Kind regards,
Serdoa
Turn 101: Hippus to Clan:
Quote:T130 is better than T150, I must say that. Still leaves room for excitement near the end..
Do you agree about not telling Balseraphs until I do so? If so, we have a deal.
About wonder agreements and NAP - I'd like to build the Catacomb Libralus,is that something that can be a part of the deal? Hate to waste time losing another race. You may of course name a wonder (or two) I won't race you for in return.
Interesting defense...you mean Conrod Mor with the chariot? I have two cities one tile further west further south, Edhelamar and Tincamon. I'll agree to not settle further west until T130, nor east of Orcamon. North and south are okay still, I take it?
Hopefully, Molach of the Hippus
But as we know, it was all in vain. Turn 100 the Orcs attacked Balseraphs, proving beyond any doubt that their NAP was at an end. Thus, all hopes of the Hippus were dashed - the Balseraphs and their holy city would surely fall before the Orcish iron-shod boots of war.
Some side notes:
Only after I sent off the NAP agreement did I see that Balseraphs had lost 200 points of score. Nothing turns up in news when I don't have contact - so I missed it till now. Orcs will surely crush them quickly, the holy city will fall. Too bad we never got contact or I would have known about the T100 NAP-end.
Only possible plan now (apart from beating him to the Tower of Mastery without succumbing to 239 orc units) will be to alpha-strike the holy city at T130 and convert. Probably hopeless.
Second note: The catacombs libralus being included in the NAP is important. Its intended to confuse Serdoa as to what I am planning and at the same time intended to further strengthen the feeling that I have no clue what I'm doing. I don't care about that or any other wonders.
Third note: Very bad timing, not seeing that score decrease. Damn. This post was started 2.5 hours ago, but has sort of grown as different messages and stuff has popped into my mailbox and head.
What I really learnt from this game:
Scout! Lose a scout/warrior/whatever, but get out there, get contacts.
And ban the clan with huts .
Might as well put out the turn report, got it ready and all:
And in the days of King Micras, he was cursed by the dyslectic deity, so that everything he touched turned to Glod. Glod was of course a dwarf digging for gold in his far-away dwarven fortress, and he found himself endlessly dragged through space and time and reproduced in the lands of King Micras. To this day, the people there have a reputation of being both short, and short-tempered.
What? Okay. Sure, why not. Might need a swig of this now.
Capital converted, then got an instant -2 happy: We will not fight our brothers and sisters of the faith. Right. Still at war with Orcs.
Configured for max hammers, brewing house + temple will give two happiness back (temple because I have gems)
Outpost city
Kept sending out the chariot to scout. Just finished sheep (they could be improved earlier due to worker movement, also they are arguably better in a golden age than pigs.)
Annnnnd finally, with great fanfare, the scouting mission Southwest set out.
Killed a lion in our way. The injured one has a promotion to heal up with. Good mobility, but any spider would probably kill a chariot. Weaklings.
Oh and need to wait 6 turns to switch back to god king. I wanted to, as capital production is only thing that matters now. And growing cities.
Capital - size 11 - converted to RoK. Rok Went from 48% to 54%.
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca)