January 19th, 2014, 09:13
(This post was last modified: January 19th, 2014, 10:02 by Gustaran.)
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(January 19th, 2014, 08:59)Dantski Wrote: Well I'm certainly not that great myself but here's some input.
10. Disagree with this, you have no card draw yet and Druid's don't really lack for taunt. I'd take the Nourish.
Hm, I see that was a mistake. Vivafringe's Arena guide on ihearthu indeed says:
Vivafringe Wrote:Nourish
Pick Order: Sunwalker
While you might be too slow to take advantage of this sometimes, if your curve is anywhere close to reasonable, this is a great pickup. This lets you win pretty much any game that goes late.
Quote:18. Highly questionable taking Wild Growth, I don't value it at all. Neither of the other choices is great in a Druid but I'd still take Cult Master.
Are you sure? This time the guide claims exactly the opposite:
Vivafringe Wrote:3. Wild Growth
Pick Order: Premium
This is a cornerstone of a good Druid draft, and if I’d certainly take my first Wild Growth over my second Swipe or Druid. It would be very weak if you could not cycle this on turn 10, but since you can, it’s a great card. I’d recommend saving it to cycle if you haven’t played it by turn 6. Also, remember that it’s an incredible combo with Gadgetzan Auctioneer or Violet Teacher, since you play 2 spells when you play this on turn 10.
Quote:21. Nothing bolded, I think Tiger is the choice over Elemental.
Fixed, I picked the Tiger.
Quote:27. I think this is the worst choice you made in the draft. The other 2 are better cards, you have enough small cards to make Ghoul worthwhile, Commando usually trades well enough too.
Quote:Just remember I'm only rating the cards vs one another and can't see a curve like you.
Well, that's a problem in every draft: Sometimes you really screw your curve over becuase you don't know what else you'll. During my last Druid arena run I picked all the Wraths early but basically had no choice of a 5+ creature in the scond half of the draft which meant my lategame sucked. So I usually make sure I have at least 4x 2drops and 3 cards for every turn (less for 7+).
Quote:30. Behold the Mighty Mil.... Yeah you made the right choice.
January 19th, 2014, 10:01
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Agree that that set of three cards in the 22nd round is terrible. I saw your pick and mention of second choice and though "well I know that had to be an error, let's see what he passed up...oh..."
January 19th, 2014, 10:37
(This post was last modified: January 19th, 2014, 10:37 by Dantski.)
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Well fair's fair. I've criticized some drafts so you can feel free to criticize the one I'm making right now.
First off its a choice between Priest/Hunter/Warlock. I prefer Warlock and I discount Hunter in arena because its still a weak choice. I'll play Priest for some variety to my recent choices.
1. Master Swordsmith / Lightwell / Murlock Tidecaller
Pretty bad start, I don't think you can rely on Lightwell in arena since there's no guarantee of making it a 5/5 or anything like that. Take Sword.
2. Lightspawn / Ancient Brewmaster / Geomancer
I may overvalue Brewmaster since I considered this a close choice. I'll take Lightspawn.
3. Loot Hoarder / Mind Vision / Dire Wolf
I think LH is best here.
4. Archmage / Dalaran Mage / Mind Blast
Well can cut Mind Blast and Dalaran Mage since they are bad cards. Spell power isn't great in a Priest deck typically but Archmage is the best option.
5. Geomancer / Voodoo Doc / Temple Enforcer
No thought required, Enforce all the way.
6. Northshire Cleric / Frostwolf Grunt / SW Pain
Cleric is a bit overrated, Pain is great.
7. Murloc Raider / Silence / Y. Brewmaster
Brewmaster is the one right choice.
8. Flesh Ghoul / Jung Panther / Ooze
Already have 3 minions at 2 cost but 2 of them are support cards. Ooze's are one of the best 2 drops so I'll take one.
9. Inner Fire / Priestess of Elune / A. Brewmaster
Wish I'd taken Lightwell now! Priestess is an underwhelming 6 mana card so I think an Ancient Brew
10. Mass Dispel / Abomination / Stamp Kodo
A toughie, I think my early game is good enough that I'd less inclined to pick Kodo to instantly remove small minions. I'm taking Abomination but this may be a mistake.
11. Spellbreaker / Y. Brewmaster / Frost Warlord
I like all of these, I have enough 2's right now so discarding Brew. I think Warlord is a bit more situational than Breaker so I'll take the Speallbreaker.
12. Mana Wraith / Lightwell / Murloc Tidecaller
Not sure how much use Wraith or Lightwell will be. But I guess I'll take Lightwell as a bullet magnet.
13. Silence / Mind Vision / Ogre Magi
Half tempted to take Mind Vision, but Magi is more reliable.
14. Gurubashi Berserker / Inner Fire / Razorfen Hunter
As fun as the possible Lightwell/Inner Fire is, Berserker is a decent 5 drop for a Priest.
15. Y. Brewmaster / Dragonling Mech / Circle of Healing
Healing is out, I think I'll take another Brew!
16. Novice Engineer / Holy Smite / SW Death
As nice as Smite is with the spellpower, SW Death is much needed high end removal.
17. Mind Vision / SW Death / Inner Fire
2nd Death, that's the last one I'll take.
18. Stranglethorn Tiger / Dread Corsair / Yeti
Always the Yeti's.
19. Dark Iron Dwarf / Voodoo Doc / Core Hound
Well duh... Lot of 4's now though, will be prioritizing other mana cards.
20. Cabal Shadow Priest / Mindgames / Blood Knight
While the roulette of Mindgames is fun its totally unreliable. BloodKnight is a solid 3 drop and I don't have any 3 minions yet so I'm going to pick it over Priest even though Priest is a slightly better card.
21. SW Death / Mind Control / Southsea Deckhand
Don't need another Death and Deckhand is trash.
22. Stamp Kodo / Ancient Mage / Questing Adventurer
Kodo is stronger but Adventurer fits my curve better. I think as a Priest I have a reasonable chance of keeping him alive too.
23. Circle of Healing / Oasis Snapjaw / Shieldbearer
Trash round, Snapjaw is best.
24. Dragonling Mech / Core Hound / Acolyte of Pain
Ugh taking Acolyte without any way to trigger him seems bad but I really need card draw. I have plenty of 4's too so I'm taking him.
25. SW Death / Jung Panther / Northshire Cleric
Panther is nice but I'll take Cleric now.
26. Goldshire Footman / Razorfen Hunter / Thrallmar Farseer
Razorfen is best, there's potential in healing Farseer but I don't like that play much.
27. Mind Control / Razorfen Hunter / Booty Bay Bodyguard
Taunt would be nice, but a 5/4 taunt isn't good enough. Another MC since my lategame isn't looking good.
28. Bloodfen Raptor / SW Death / Northshire Cleric
Having real trouble on this one, could use another 3/2 but another Cleric would work too. I'll take Cleric.
29. Venture Co / Mad Bomber / Thoughtsteal
All 3 would be nice. Bomber would be great vs those pesky 1 HP minions which Priest struggle to remove, Venture Co gives me some lategame and Mindgames gives me card draw. I think Venture Co is the best option but I'm really unsure.
30. Wild Pyromancer / Ancient Watcher / Mass Dispel
Watcher is out since I only have 1 silence to make him useful. I don't think I need Pyromancer as a 2 drop that badly so I'm actually taking the Mass Dispel just for a card draw and some way to nerf my opponents board.
Overall this deck is fairly average, it lacks AOE clear from Holy Nova and I'd certainly have liked another SW Pain instead of all the SW Deaths that were offered. On the other hand the minion quality is fairly good and with 2 Mind Controls and 2 SW Deaths I should be able to deal with any big beasties. I think I missed out on quite a few of the strong Priest cards such as Holy Nova, Shield, Shadow Madness and Soulpriest.
My prediction is 4 wins, getting behind in early game will be brutal and very difficult to turn around without AOE clear and taunts.
"We are open to all opinions as long as they are the same as ours."
January 19th, 2014, 11:54
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I haven't time to check mana curve here, but for which card in a set is better I have somethoughts:
10. I'd take Kodo here. 2-for-1 often.
12. This was a crappy selection, I think you made right call with the well.
20. I think cabal shadow priest. Possible to go 3-1 with her power. But divine shields are popular in arena, and paladins are popular, so close-ish. But cabal I like better.
22. Definately Kodo, unless mana is a serious issue.
27. At this point I probably need razorfen now, since I took Kodo earlier. In your draft it's a bit closer, mind control at least is a win-instead-of-lose card rather than a win-more card, that is good - has potential to save your bacon. But if you happen to draw it (or both) early they will be dead in your hand a long while.
30. Pyromancer for me.
January 19th, 2014, 12:20
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Anyone else have disconnects when in Arena? My internet has been up all day, and I had a disconnect during a very likely win and a loss implied, then later after a restart I had a disconnect during a likely loss without a loss applied, then I restarted the game, still no loss, played and won another arena match from the same deck and then was told the previous disconnect game had applied a loss. In other words the newer victory just disappeared, didn't even get quest credit
January 19th, 2014, 14:10
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1st game lost to an aggro warlock, just never managed to get board control.
2nd game was looking awful vs a Priest as he has a strong board and I had nothing. However Ancient Brewmaster got ridiculous value as he went for my face instead of removing. After that I had a huge card advantage and he ran out of steam so it became a comfortable win.
3rd game vs Rogue, my curve and draw was horrid, his was amazing. He even made some poor mistakes on his way to an easy win. Even his deck seemed bad with 2 Harpies and an Ancient Watcher but sometimes luck isn't with you.
4th game vs Paladin, easiest but slowest game so far. Like the 2nd game I had a questing adventurer get out of hand (he reduced the Adv's attack to 1 twice!) and I found myself with a full hand most of the game.
5th game vs Paladin started out close, but Lightwell was able to stay alive and swing the game in my favour with all its healing.
6th game vs Paladin, similar to the previous Paladin games, was slow and eventually Mind Control swung it in my favour. Abomination and Mass Dispel finally got used, both were fairly effective against the Paladin who has 3-4 minions out at the time.
7th game vs Warrior, needed my SW Pain badly and didn't get it. He was able to get ahead early and keep the board all game.
4-3 was exactly what I predicted, I don't feel like my 3 losses were possible to turn into wins I just get the idea that I'd usually win the 3rd game because my opponent was making mistakes which I didn't have the cards to punish.
"We are open to all opinions as long as they are the same as ours."
January 19th, 2014, 14:26
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(January 19th, 2014, 12:20)sunrise089 Wrote: Anyone else have disconnects when in Arena?
Nope, my only non-playing loss in Arena was when my 2-year old decided it was time to press the 'no' button.
January 19th, 2014, 19:49
(This post was last modified: January 19th, 2014, 19:49 by yuris125.)
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This deck seems terrible... no late game, not great early game, 3 Truesilver Champions is about the only good thing that can be said about it
11 wins. 3 matches went to opponent running out of cards. One game I was sitting on 2 life with Ragnaros on the other side, trying to make as many guys as possible and minimise the chance of him hitting me. Seeing Ragnaros hit a 1/1 recruit for 3 turns was very satisfying
Paladin seems to be my best class so far. 2 runs with other classes (Mage and Druid I think), didn't get more than 3 wins. 2 runs with Paladin - 9 and 11 wins
January 19th, 2014, 20:14
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In my opinion, that's an awesome deck, Yuris.
January 20th, 2014, 12:25
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It is a good deck to get to late game.. which is doesn't really have! Sunwalker is the only late game creature I would call good... healing from Guardian of Kings is very relevant, but the body is small for 7 mana; Archmage's ability is rarely relevant and he's just a 4/7 without it, Reckless Rocketeer is overpriced all around (5/2 for 6? that's really unimpressive!). I think it's not aggressive enough to kill early, and doesn't have enough big threats to kill late. Which is why 3 matches I won were won because opponent started to take fatigue damage first
Maybe I'm misevaluating and want too much from my cards - but when I realised around 23rd pick that I didn't have any late game to speak of, and didn't see any good late game cards in remaining picks, I didn't expect a good result at all
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