[SIZE="4"]Turn 375 BC:[/SIZE]
First and most importantly, I haven't finished this turn yet, because we need to make some decisions as a team. There's two main issues to discuss. After we reached a decision, then I kindly ask that one of you guys log in, do the moves and end turn, because I haven't done so.
So, let's take a look at the situations at hand:
[SIZE="3"][b]1st. The Attacking Hill Squads:[/SIZE][/b]
The deal here is the following: we need cool names for our units, before we send them closer to Roman land. Un-named units are just bleh...
No, that's not our problem, our problem is this:
The roman chariot is positioned in a way that make my prefered move of both attack groups staging in the ph forest a bad move. It'd leave an open road for the chariot to get near envy. We could let the 7xp skirm there to defend, but if he happens to lose, we'd be up for some trouble.
So, I think we should do the following:
Move the fresh Skirm + the Spear in the direction shown above. The 7xp Skirm stays put. Rome will have two options: run away (they can't go far due to bad terrain) or attack our 7xp Skirm. He'd have +80% odds on the battle, so I think it's worth the risk for getting and HE unit. If he dies, we kill the Roman chariot either way.
If the Roman chariot moves to any of the red dots in the SS, we kill them and that's it.
So, this blue group would be the one that would explore north, while the other group would keep south. The 7xp Skirm would keep up for defense in our land.
So, do you guys agree with these moves?
---
[SIZE="3"][b]2nd. Operation Revenge is a dish best served wet:[/SIZE][/b]
So, Envy is almost finishing a galley. We can use it for defense or exploration, both valid uses, but I'm planning something more interesting, like I've previously stated: an amphibious attack on Rome.
Let's see how things are shaping up:
1.
Envy will finish the galley, no matter what (2 scientists worked starting next turn):
Nothing much to discuss here.
2.
Sloth, the capital, will finish a settler. I intend to escort him to the plains tile to the west, like previously talked. But that's not what we are discussing here:
You can see that the city received a chop and it'll have massive overflow next turn. I thought about some things we could possibly do with it:
1. Build a worker, since we need them (wisest, most boring option).
2. Build a spy, to explore Sunrise and get city visibility on his whole empire (average wise, average interesting option).
3. Build an axe/sword to load that galley with something (stupidest, most fun option)
So, what do you think? I really think an amphibious attack could be interesting, even getting us some gold. If we do so, should we get an axe or a sword (keep in mind that Acedia will be whipping an axe, so either 2 axes or 1 axe/ 1 sword pairs).
3.
Acedia is resolute in its mission to finish the Moai Statues, and the best way to do it is through chops/whips. So, I plan to whip something when the city reaches size 4 and greatly overflow into the Moai. The city will grow next turn, so I plan to invest 4 hammers into a axeman (4/35) and whip it in the turn afterwards, getting a nice 29h overflow into the Moai statues.
Axeman/Spearman are clearly the best things to whip for the purpose of quick overflow, so the only question is if we keep it defending our lands or chug him into a galley to go die a vanglorious death...
So, the second big question is: do we want to make the amphibious attack on Rome? I vote yes. What about you guys? If you don't want, what do you think we should put the overflow that we will get from Sloth?