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Micro Thread

novice Wrote:Good plan. One danger is that they attack and kill our southern warrior. We can't retaliate without having to whip a warrior to protect our cap from their northern warrior.

Had to attack over the river. We've good odds there.
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[strike]I think we're up, despite the lack of announcement in the thread, coz Pirates have logged in and had a score increase.[/strike] Ignore that, I've checked & we're not up yet.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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oops - I probably should have done some binary research. Probably better to accumulate gold next turn.
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Should we turn around with scout and check, if TEAM settled between us?
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Do we need the info immediately? The Scout is already halfway to Pirates. We can use the mouseover trick to look for improved resources.
I have to run.
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Letting them know we know where their city is might be nice from a psychological point of view once we have an axe to destroy their army with ... but I guess we'd have to backtrack quite a bit to find it, and meeting Pirates would be more useful.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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[Image: civ4screenshot0982.jpg]

At the moment I think it is best to change our build to Axe next turn. Keep southern warrior in place and move northern one above Corn. Opinions?
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It seems like we will need an axe to clean things up. That northern warrior of theirs could head over to our second city and interfere with worker actions there. I don't have any micro-insight on how to build the axe, though.
If you know what I mean.
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zakalwe Wrote:It seems like we will need an axe to clean things up. That northern warrior of theirs could head over to our second city and interfere with worker actions there. I don't have any micro-insight on how to build the axe, though.

We can get Axe out in 3T from there assisted with chop. But our warrior from corn can get there sooon enough too,
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plako Wrote:Situation after TEAM moved. This is very good for us. We can move Clencher NW-NW and have several options for Blender, but my favorite currently is on Corn in the most probable case we whip Axe. We can also consider not whipping or take a risk and attack their warrior. In case we get lucky we don't need to whip Axe.

[Image: civ4screenshot0990.jpg]

I like your favourite.

I guess we need a new micro plan, our last one expired some time ago. smile
I guess after the axe whip we grow back to size 2 and finish the settler. Where should we settle?

Edit: we should at least plan the next 3 turns, then we can see where horses are before finalizing plans.
I have to run.
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