September 4th, 2009, 09:44
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I posted before the edit...
Quote:The idea is not to force us to be online constantly, while still moving the game along.
Which a pause actively works against.
Quote:If I had been online at the time of the attack, I would have no case for a pause, but there are things I could have done (and would still like to do) this turn, that can't happen without a pause.
So your case for the pause is, you didn't have enough time in the turn to deal with the new event. And that runs counter to agreeing to a turn timer.
So the question is, why have you paused the game after we specifically agreed to play with a fast turn timer. We have no pause rule, and all previous pauses have been agreed by majority, which hasn't happened here. So pausing is against the rules and settings that we agreed to. The fact that you only had 15 minutes to deal with anything on this turn isn't valid reason.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 4th, 2009, 09:50
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Krill Wrote:So pausing is against the rules and settings that we agreed to.
Rules lawyering is also against RB's usual standards of conduct.
From a lurker/observer, a short pause on the order of a few minutes, to let ZPV fully consider his new situation, hurts no one and maintains the strategic integrity of the game. Civ is not a RTS and I would not want to win by lawyering my opponent out of the ability to think.
If ZPV is wanting a pause on the order of several hours to conduct diplomacy exchanges, that might be different.
September 4th, 2009, 09:57
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T-hawk Wrote:From a lurker/observer, a short pause on the order of a few minutes, to let ZPV fully consider his new situation, hurts no one and maintains the strategic integrity of the game. Civ is not a RTS and I would not want to win by lawyering my opponent out of the ability to think.
If ZPV is wanting a pause on the order of several hours to conduct diplomacy exchanges, that might be different.
Actually that I'm fine with...
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 4th, 2009, 10:00
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The game is up and the turn is rolled and the pause appears to have been about 30 minutes
September 4th, 2009, 10:03
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Well, it looks like things moved on. I don't need to request a reload as I wasn't affected by the change, however I find that things moved too fast: a rule change is proposed mid-turn after some people moved, gets voted, then applied within the same turn. I am somehow uncomfortable about the whole thing and I feel that if a rule change is to take effect people should get some warning, e.g., rule X changed as follows and would take effect starting at the beginning of T100.
I don't question shadyforce's actions, his arguments are reasonable and I think he acted in good faith given the conditions. I do think however that ZPV (we all know now that he was the target of the rule change) can make a reasonable argument that even though he voted for the rule change, the timing of the change was still unclear at the time of his vote.
Regarding the pause, I find that the people *not* needing the pause are quite harsh about it. We had several pauses in the past when people couldn't play and nobody said anything about it. Now, we change a rule midturn but we are so strict about enforcing the timer. Besides ZPV requested a *short* pause only, not a multi-day pause. I also want to note that he moved early in the turn in the interest of moving on the game.
I am happy to go with however the majority decides, but I feel that all this focus on the minute details of rules is not exactly what I was looking for in this game.
Kalin
September 4th, 2009, 10:10
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From a lurker view (and not a MP player on top of it), since shady has attacked at almost the 'end of turn' (and whatever the timer, I guess it is almost always smart to do that while respecting the double move rules) and with the 'double move' rules, he won't be allowed to move again (those units) within 9h.
I can easily see a few things that ZPV would have been happy to have time to do diplomatically before the end of turn, but I guess preventing that might also have been the purpose of this timing.
For most of the 'big picture' diplomacy, I guess doing it at the beginning of (next) turn will be almost as good. For 'revenge', shady units will be 'sitting ducks' for a few hours, so you have time to aim
September 5th, 2009, 05:01
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Well, now I would like to request a pause. I was at PAX (a gaming expo) all day, and now when I got home my internet connection is down. I'm posting this from my iPhone.
If T-hawk or someone would like, they can email me and I think I can give instructions for finishing my turn, to speed things up.
September 5th, 2009, 05:57
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I paused the game for you.
September 5th, 2009, 07:34
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Ouch, downed internet hurts. I'd appreciate it if you could give orders to T-hawk.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
September 5th, 2009, 08:35
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Well, there are now 4 people involved in a war, which makes things a little complicated. In my opinion, the best way to do this is just to make sure everyone makes their moves in turn and not worry too much about a 9-hour rule.
For instance, when I declared on ZPV earlier, it was 13 hours later before he realised and before the turn ended. But I wasn't about to use that as an excuse to log in right away for the new turn and essentially double-move using a 9-hour rule loophole which was totally out of his control - and is completely against what I understand to be the spirit of the rule.
In general, let's say persons A, B, C and D are involved in a war and all 4 of them make their moves in the correct order in the first 4 hours. Then 14 hours pass as the rest of the players take their turns slowly or maybe even pauses and stuff. I don't think any of the belligerents should be able to use the 'long time after they finished their turn' as an excuse to mix up the order of moves for A, B, C and D.
Are we all on the same page here?
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