Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Anyone up for some MP today / tonight?

I'm interested, once I get home I'll log on to the chat.
Reply

AFK for about an hour.
Sorry.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply




Jesus christ what is this. Haha, zero food in range for like 5 tiles.




Man you should have just turtled and slowly strangled me to death. No copper, no horses, no food. At least I had a ton of forests to chop into the Oracle.




West for Monarchy, due to wines. Not enough food for Civil Service.




My one good city, and you burnt all its cottages. You destroyed it all. Damn you. Damn you to hell.




The final plan was to settle another city and use Hinduism to pop its borders. I would have needed to go out of Buddhism for a moment, but meh, that's acceptable, what with Monarchy happiness.

I think I could have slowly ground down Q ever since he decided to devote so many hammers in Horse Archers and Chariots. But he could have caught up at any time if he set his mind to it.
Reply

Okay we played a game before I had to go.
I rolled Willem, he rolled Monty.
Theme of the day was awful land, This being my capital after moving:
[Image: civ4screenshot0053f.jpg]
I never got a chance to see his land so decided on a HA rush early because I wouldn't have much time and I was probably going to lose (this was basically my first game).
Need less to say it failed, in part at least to some awful play (I researched pottery before archery) and him hooking up iron in time for a bunch of whips.
He says his land was worse (ph sheep only) and I should've just rexed.
Anyway I ummed and arred over copper or horse (both are fourth ring, and have no food), and eventually went for horse (probably stupidly) because of more forests+settling away from him:
[Image: civ4screenshot0054.jpg]
I then whipped/chopped away my potential on a bunch of chariots/HA, with the HA arriving too late to do a thing, and the chariots doing nothing more then pillaging floodplain hamlet (in retrospect I OBVIOUSLY should've moved to pillage his iron rolleye).
He killed them, and then we ended because I had to leave.
At the end I was whipping out a settler and chopping workers because I'd caught onto the failed rush.
Not sure who would've won, probably him because of ecperience/better development.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

Wow yeah you're land sucked frown
Sorry man, I really lost the meta there.

What'd you oracle?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

Operating under the (false) assumption that the best move was to rush, would axes be better?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

Hey don't stress it, live MP games are scary. I choke all the time.

And don't worry, by the time you saw the iron, I would have killed the chariots and reconnected it. I think axes to defend against Jags would have been fine, just settle everywhere, FIN cottage everything, hold me off at the checkpoints. I would have choked long ago from freaking out about my shitty land.

And I wouldn't axe rush either, unless we were *very* close. Like 7 tiles close, the kind you'd see in a 5-player FFA blazing pangaea game.

Oracled Monarchy, on the basis of Wines. Metal Casting? Not enough excess production to invest in infrastructure. Code of Laws? I had a source of culture, and nowhere near enough food to make GPPs useful.
Reply

Yeah as soon as my units were taking ages I knew I should just left it at 2 chariots to harras.
Anyway 'twas fun, really enjoyed the warrior mindgames early on.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

Reply

I might be up for a game in 4 or 5 hours.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

(March 16th, 2013, 16:15)Merovech Wrote: I might be up for a game in 4 or 5 hours.
I'll play a pitboss with ya. wink
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply



Forum Jump: