December 3rd, 2012, 22:16
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Religion will also spread by itself, albeit slower. I'm still debating in my head whether we should go for Monotheism or Writing next. I think Libraries will be a very important thing for us right now. Especially with the increased commerce we're now getting (I logged in before, and SeaWorld is now getting +6 commerce...3 +2 trade routes) which would convert to very good research with a Library.
If we get the religion, I think we should go for Writing before Monotheism. If we don't get the religion, then we should definitely go for Monotheism.
December 3rd, 2012, 22:47
(This post was last modified: December 3rd, 2012, 22:52 by HitAnyKey.)
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And religious we are!!! I put us on to researching Writing tentatively, since personally I think Libraries are our next top priority. If anyone can convince me otherwise (or outvote me if both of you agree), then we'll change it before ending the next turn.
Religion founded in TP, which is actually a pretty decent spot. It'll help spread our culture up by the Pirates.
Next up for this turn, I whipped out the Galley so we can get it out exploring ASAP. Gonna put 2 turns into a Granary so that we can re-grow, and then we can build the settler. I think that's the best route. Let me know if anyone disagrees or has a better idea:
Animal Farm churned out the Axe and is now working on a Spear. We'll have to think of what we want to build next. Do we want to actually start on another wonder, or do we make another military unit before we think about doing anything else. I'm thinking probably at least one or two more military units. After all, we'll need to send something up to the Horse city.
I forgot to take screenshots of the scouts and what they see, so I guess I'll do that tomorrow. But it's nothing really exciting. I'm heading off to bed and don't feel like starting civ back up again.
December 4th, 2012, 11:26
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Sure, let's go Writing first. We should keep Monotheism in mind, though.
I hope Hinduism spreads to SeaWorld - with its multiple trade routes, it'll spread from there quickly (to Gillette's cities, I know, but more cities is still more Shrine income eventually).
Animal Farm is still our best city to put a Library in. Maybe we should build military there until we get Writing, then start on a Library?
December 4th, 2012, 11:35
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(December 4th, 2012, 11:26)TheHumanHydra Wrote: Animal Farm is still our best city to put a Library in. Maybe we should build military there until we get Writing, then start on a Library?
Yeah, that was my thought. Finish this Spear, get Writing, make a Library.
We'll also want a Library in SeaWorld ASAP so it can get the best benefit from those trade routes. So I'm thinking (depending on what the whipping unhappiness is like when the time comes) we whip the Settler with the overflow for the Library.
For our new exploring Galley, I'm assuming you agree we should explore around (and maybe west of, if possible) that little island we have off the coast of SeaWorld. And then send it south to explore there. We may want to have it go around the island that we see SW of Gillette, before returning to the mainland to open up the coast to the Trolls.
December 4th, 2012, 11:50
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Scouting plan sounds good. As for whipping, I guess we should do it as much as possible; that seems to be what all the veteran players do, though I'm not that good at it myself.
December 5th, 2012, 17:31
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Played the turn this morning literally as I was rushing out the door for work (but saw Lewwyn had done their turn):
Here's the screenies I took:
Though this Demo was before I set research to 0%, so GNP is not accurate.
The next two are where the scouts are and what they see.
![[Image: Civ4ScreenShot0092.JPG]](https://dl.dropbox.com/u/92128515/CivDemogame/Civ4ScreenShot0092.JPG)
Roadrunner will be going SE next turn.
![[Image: Civ4ScreenShot0093.JPG]](https://dl.dropbox.com/u/92128515/CivDemogame/Civ4ScreenShot0093.JPG)
Capra will obviously have to backtrack so that he can then head around to the hill next to the Stone. From the stone, we'll then head back NW towards TEAM's borders.
Nothing else major to report. TEAM has a scouting Archer next to the borders of PP. The axe we made in AF will be heading SE down to PP to give added protection near the Gillette border. The Spear that we're making now will probably head NW to be the Horse city defender until we make something else for it.
One of the workers that just helped finish the cow will go down and either finish the road to PP or he'll make the road that will connect to the Horse city. I'm leaning towards the fact that we should get that road ahead of time, both to help the settler move faster when he's done and also to have that city connected as soon as it's founded.
The worker finishing the Cottage can then either help with the horse city road or connect us to PP.
December 7th, 2012, 16:05
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I think the Spear should go south and the Axe north, since PigPen is the city that would be vulnerable to a Chariot rush. Actually, maybe we could shift the Warrior at Talking Parrot to the new city, since it won't really be under threat till fleets appear. Maybe one of the Workers at Talking Parrot could go make each road.
December 9th, 2012, 11:22
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Turn 75:
No major updates this turn, but just a couple things to discuss.
Brown Mouse has finished the cottage near Animal Farm. There are two choices for him right now. Either he builds the road to PigPen, or he makes another Cottage (probably on the tile NE of his current position on the grass next to the city on the river). Right now I have Animal Farm making another Worker since next turn the city would grow into unhappiness. So it'll do that until the prior whipping unhappy goes away or the Camp on the Ivory is finished, so that it can grow. That should be 3 more turns. Then it'll switch back to the Spearman, grow, finish the Spear and then switch back to finish the worker. At that time it'll build the Library and after the library I think we should start on a wonder again (probably the Pyramids).
Up in the north, Talking Parrot will be growing in 2 turns (PigPen also grows in 2 turns) and should be able to whip it's Granary around that time too. The worker will be finishing the Camp in 3 turns. Then he should probably go assist one of the other workers somewhere else, since there won't be much else to do at TP for awhile.
Out in the exploring front, Roadrunner and Capra are still doing their normal stuff as you an see below. Bos Taurus is also exploring a bit, as he'll be uncovering the fog in that little section of the map before he then returns home.
Capra is going to end up getting cornered by TEAMs borders, I'm sure. Flipper (the galley) is going to be moving along the southern coast of the continent (to clear the trade route path to Trolls) and then I think he may as well continue on to pick up Capra. Then he can drop Capra off on one of the landmasses off the coast over there. By that time we can probably make another Galley to head north from Sea World (long-term plan) to explore those islands to our NW.
December 9th, 2012, 11:28
(This post was last modified: December 9th, 2012, 11:30 by HitAnyKey.)
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We also need to start thinking about what to research after Writing (which we should get in 3 turns). Do we want to go straight for Construction, or do we get Monarchy? If we think we have a chance to land Pyramids we don't need Monarchy for Hereditary Rule, but we will need to to improve those Wines.
I didn't realize it at the time when we first planted it with Mortius' input, but putting SeaWorld where we did is a minor mistake. Makes it so we can't settle a city on that one-tile island (which would have been a great spot for Moai Statues). Instead, the only way to make use of that tile is to settle a city on the Grass 3 tiles south of SeaWorld. Which is a decent city spot too, as it would share stuff with SeaWorld and have the Horses and four additional Grass/Hill tiles. But that's a long-term city, since we have many other spots we need to fill first. There is no worry of Gillette settling a city in that area anytime soon.
I'm thinking for city #6 (after Horse city) we go for a spot almost directly south of Animal Farm. A filler that gives us another city not too far away, but also to lock in the territory on our side of the peaks. Also gives added capability for helping to protect PigPen which is so isolated right now.
December 9th, 2012, 18:56
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I'd say Monarchy, unless we want to go to war soonish. We're teching pretty fast (I think?); we might be able to hit Gillette (or clean up the Pirates) before they're ready, but our economy might not be able to handle it what with all the city-founding we're planning on doing in the near future (and our research rate will slow ...). I'd say Monarchy - but in any case (either way), I'd say Monotheism first, since we're about to build Libraries and maybe the Pyramids (I honestly don't think we'll get the Pyramids - no Stone, not enough forests to chop).
I don't think SeaWorld's location is actually a mistake - it's the only location that accesses those three resources and the sea. I don't think the one-tile island location is so hot - how would it ever build the Moai Statues, anyway? Either SeaWorld or a city due south of it will make an excellent Moai city - tons of coast tiles, and the production to get it done in a timely manner. Also, it might actually be possible to put a city on that island anyway - sometimes the game lets you break the diagonal settling limitation across water tiles. I'm not sure if that would apply in this case, though.
A city directly south of Animal Farm wouldn't be the greatest yield-wise, and if we want that Wheat tile from Gillette, we'll have to settle right next to it/their borders and possibly aggravate them. We might have to do it security-wise, though, I'm not sure. Where exactly were you thinking of settling?
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