[SIZE="4"]Turn 350 BC:[/SIZE]
The turn greeted me with the pop-up about what to build next in Sloth. Like planned, we went for a worker. Two turns only, very nice!
I think it'll be our 9th worker for 6, soon to be 7 cities. Envy will finish its worker after the galley and Sloth will probably build another one. We will see, maybe Sloth will have to build a bit more military.
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I moved our units in the Roman conflict zone and saw this:
What can we get from this picture:
1. First, we couldn't kill the roman chariot, since they moved first in the turn. No problem. The chariot is fleeing through harsh terrain. Hopefully, it'll be the last Roman "scouting party" that decides to visit our land.
2.
about my lack of exploration in that direction in the early game. That's our third city right there, with cows and wheat. It would have been so much better than Acedia or Greed...
But, well, gotta keep going, hopefully with a lesson learned: explore a little bit better...
3. Should we still plant the next city on the "X" tile? I think we should. It's a better defensible position (since it's closer to us), it gets the bananas faster and it really closes our border with Sunrise. The big decision of this turn is where to send our next settler (the one which was built this turn), so that's an important thing to take into account. I think the wheat will be better if grabbed with another city.
...
Scratch everything I've said until now. How about a city right here, settled with this settler?
It's very defensible (we have a lot of troops near it), it has improvements already in place and it's a great Heroic Epic city. With some irrigation in place after civil service, it has lots and lots of mines... Wow! I haven't seen it before, but this definetely looks great. With one road and we have a connection with the empire.
Later we can settle the other city, when we have a better defense against Sunrise.
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The other options for the settler are as follow:
1. Pride
Risky city, since it creates a two front against Sunrise + a front against the Romans. I don't think we have so much to worry about Sunrise (I'll explain later), but it's better to be safe than sorry.
So, risky city, good potential.
2. Cowardice
It's almost the opposite of Pride. Is a very safe city, but it won't give us benefits for a long time. Actually, it isn't that safe either, because the Skirm that was defended that area was sent to Lust.
I don't think either of this proposed sites wins against the wheat one. But, I'd like to hear your opinions.
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Demographics:
Our GNP is nice when we are at 100% science. of course, we shouldn't have such a good GNP right now, it would be better to have more crop yield. But, oh well... At least it's something...
Unfortunately, we will only be able to run 2 turns of 100% science. I think we can finish currency in 3 turns with the last turn in 90%, though.
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To follow, a post about Sunrise089, the mongolian king of Egypt!