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Intersite Game - Turn Discussion Thread

Utterly uninteresting new land. Lets hope we can spot some resources next turn.

We have some unscheduled but controlled downtime of the server right now. Maybe something Sunrise can give some input on that.

I noted a change from food to hammers in the demos, probably from WPC or Univers (or maybe CivPlayers if they have a 4F tile instead of a 6F like most of us). Top hammers was now 4, and worst food was 7. I've decided to mainly track demos at start of turn from now on, unless we have a really good reason to do otherwise.
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Sounds like he's got lolcats stealingz his internetz.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I've been thinking about our wish to reduce the clock and the lack of takers at CFC land ... how about we post something like this in the story telling thread ...
Quote:Mavis! Mavis - you there? Gosh, darn it! I've gone and worn out another rake. Can you get me my spare, spare, spare one?

Why are you raking so much, you silly man. Come in out of the sun.

Its not my fault! My job is to farm while the sun is up ... and this world's sun seems to be constantly stuck in the up position. At least I have something to do ... look at John over there - he has been standing looking at that hill for hours - and he has to carry that great lump of wood too.

Ah - no worries there - that great lump of wood he carries matches the one on his shoulders.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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I would post that 48 hours is clearly way more than necessary, and see if the other teams were interested in trying 36 hours instead. I'm not sure that our intent would get across from a role-playing post like that. I honestly have no idea what you're talking about, no offense intended.
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Ruff, I read that post 3-4 times and I still don't think I understand it. lol
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He's saying the turn is too long but other teams don't care cuz their stupid.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Lewwyn Wrote:He's saying the turn is too long but other teams don't care cuz their stupid.

Ummm, I'll take your word for it I guess lol
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Guy talking is our worker who just farms and farms. John is our warrior who does nothing but stand around.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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ISDG Pitboss server: actually part of an East European botnet.
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Turn 20 - 3200BC

We have a new micro plan, which delays the second city by a single turn in exchange for producing a T26 warrior. We grow to size 4 before building the settler under this plan, and produce slightly more commerce, which should more or less be an even trade for settling Mansa's Muse a turn later. But the real gain is having a second warrior in place, which will make everything much, much safer. We'll also be able to get in some more important scouting information as well. See the Micro thread for the full information.

[Image: ISDG-T20-35-warrior-plan.jpg]

This is where we're moving the warriors. More or less anyway. As such, our warrior in the southeast is shifting over to the southwest, so we don't reveal any new tiles this turn.

[Image: ISDG-64s.jpg]

I saw no reason to have our warrior sit two tiles from the capital when he could be one tile away instead. I moved NW instead of W in the picture above. We'll move west the next two turns, staying one tile away from the capital, and then move onto the plains hill on T23 as in the picture. Just a little safer this way, and we don't need to fool around with the turn timer. I've already ended our turn in the hopes of speeding along the other teams.

Our worker finished the deer camp, and we appear to be the first team in the game with two improved resources. Here is Adventure One:

[Image: ISDG-65s.jpg]

14 foodhammers on Turn 20. Not too shabby. jive Note that we will also discover Pottery next turn and proceed on to Mining tech.

[Image: ISDG-66s.jpg]

Our team is pretty awesome.
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