September 19th, 2017, 07:42
Posts: 542
Threads: 4
Joined: Jul 2017
Yeah definitely leave it. Would it be possible to make foresters guild always available, as per miners guilds? I really despise AI or neutral elves cities for that reason: the AI seems to have a knack to choose terribad places for their cities ^_^' And when starting as an elf, if the location is without forests that's grounds for saying F* this and rerolling tbh. When starting with anything even perhaps.
It'd seem that then the problem I raised disappears. As for the foresters guild, it could become hunters or something like that that is not forestry specific. guild? Agronomists? Husbandry?
Beastmen: I'm saying remove the +1 attack because it's really pointless in a myrran race (dwarves and trolls look at their +1 strength and lol, draconians piss over everyone, and dark elves shoot them) but to add insult to injury, a myrran race whose middle troop is ranged - the centaur - and whose top troop has only 2 figures. But yeah, for the same reason it's inconsequential so with or without that, fundamentally they deserve a much bigger growth imho. Myrran orcs is indeed a better comparison than lizardmen.