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RBP3 - [SPOILERS] - Team DIM (Mehmed of HRE)

Ctrl-I and Alt-I remove/reduce the interface.

Ctrl-B makes the map Bare.
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i don't have access to the game but there are a series of buttons just above the minimap where you can toggle things on and off.

edit: just re-read and now i'm wondering why i keep making these stupid mistakes, series = singular, so why "are a series"??? i hate poor grammar! (don't mind bad capitalising though as you can tell tongue)
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Ok thanks I'll give it a try tonight. I'm not going to send anything until I check ingame. If you guys could take a look as well, maybe we can locate his warrior without having to send a screenshot.
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logged in to see if i could locate aztec's warrior + caught cyneheard, we chatted on gmail

edit: lots of important info to digest. ilios since you're the point man on diplo w/ the alliance can you relay this to egypt. i'll jot down preliminary conclusions shortly.

Quote:me: hey
rbpb3chasm: hey
me: pretty good timing
rbpb3chasm: yeah
me: catching up in-game same turn we meet
rbpb3chasm: aye.
me: can't believe we hadn't heard of you guys yet
rbpb3chasm: we hadn't met anyone until 3t ago
the wounded lion ate one of our explorers @ 4.4%
me: hmmm...
ah that would explain why
that's terrible luck
rbpb3chasm: yeah, it was
me: hey, we're going to be open with you. or at least i am :-P
we're fairly close, we're sort of NE of you guys
it's a wonder we haven't met until now
rbpb3chasm: we saw the gold tile ~20-25
T20-25
me: yeah
it's a great location
you guys do C&D?
rbpb3chasm: yes
there's corn 3E1S of that gold, we considered putting a city that way if it was available
me: hehe, as you'll probably have guessed from the city name, we settled it
rbpb3chasm: Let's see: you discovered BW this turn. Midas' Folly is from T41
the city name + the tile itself is updated
I've got "requires route" on it
me: yeah, BW indeed this turn
we lucked out
copper at midas' folly too
so we're defending it pretty tight
rbpb3chasm: Nice
me: hey have you guys met anyone to your east
rbpb3chasm: no
me: ok, there's a civ there
rbpb3chasm: 2 to the south
Babylon and Mali
me: ok we've met 1 to the E of you, 1 NW, and 2 much further W
we'd be happy to arrange a meet-up if you can return the favour
we're on good terms with all except france
rbpb3chasm: Mali shouldn't be too hard to arrange
Babylon's a long walk from where you are
me: ok same for the 2 far W
a word about france
we had some real issues with them early on. they acted extremely aggressively, saying they'd take a 50/50 shot at our escorted settler etc
rbpb3chasm did not receive your chat.
me: ok same for the 2 far W
a word about france
we had some real issues with them early on. they acted extremely aggressively, saying they'd take a 50/50 shot at our escorted settler etc
you still there?
rbpb3chasm: yes
me: ok
i think france are your neighbours to the east
rbpb3chasm: fun times.
me: be careful in your negotiations with them
not really :-)
they really ticked us off
rbpb3chasm: good to know, thanks for the heads up
me: not a problem
like i said, we're going to be open
rbpb3chasm: we're going to be putting a worker on the horse tile next tunr
me: ok
worried about us swiping it?
rbpb3chasm: our team does have 1 paranoid member on it
me: what do you need from me to set your mind at ease?
rbpb3chasm: NW would work, we can start directing you to Mali's warrior
me: mali's warrior's NW?
rbpb3chasm: no, you'll go S & SW
me: ok we'd like to go SW as we've heard of yet another civ there. we have absolutely zero intention of swiping your worker
rbpb3chasm: ok.
I hope you won't mind that it'll be covered
me: but i would like to keep moving our warrior SW; and no, of course i don't mind
rbpb3chasm: fair enough
me: beginnings are the hardest times ;-)
rbpb3chasm: yeah
me: but like i said, we have no intention, covered or not, of swiping your worker
can you give mali a heads-up about us & ask if they want to arrange a meeting?
rbpb3chasm: we will
me: i can give you directions to france
(kind of did already)
and set up a meeting with ottomans
rbpb3chasm: I think it'll be easiest if you walk 1-2 tile off of Animal Farm's borders, and we can direct Mali that way
me: let me check the game real quick
Sent at 6:36 PM on Wednesday
me: ok basically we want to end up on the forest tile currently W-SW of tricky dick in 2 turns
so we'd be moving SW and then W
like i said, there's another civ out to the SW we're supposed to be meeting
rbpb3chasm: ok
who is it?
me: :-)
carthage
Sent at 6:38 PM on Wednesday
me: can you tell me roughly (S, SW, or SE) where mali is. no need to be too specific if you don't want to
rbpb3chasm: we met them almost due S of where TD is
me: ok
thanks
rbpb3chasm: I think they're somewhat W, but mostly S, of there
me: just re-reading chat above
midas' folly & how we're defending it carefully
that's not against you guys
but i think france will be coming + so do my team-mates
rbpb3chasm: good luck
me: thanks
what are your plans re: tech trading?
rbpb3chasm: well, Babylon says they're going for Alpha
me: ok
i guess their plan is to get alpha + then act as go-between?
rbpb3chasm: aye
also, they're Pericles
fast GSci from library
me: right
are you guys part of that tech trading group?
we haven't really figured out our rsch path yet
rbpb3chasm: we met them this turn as well
neither have we
me: they must be keen
to mention that the very same turn they meet you
rbpb3chasm: heh, we both kind of did
me: yeah for you guys it makes sense (few contacts and all)
well, we'll try to help w/ expanding your list of contacts
although i tell you, the diplo can be a pain in terms of time requirements
rbpb3chasm: definitely
me: are you guys looking for a large tech alliance or are you leaning more towards small groups?
rbpb3chasm: unknown
me: i hear ya
we're still trying to figure out the lay of the land as well
rbpb3chasm: us as well
me: can i ask you a favour. can you ask babylon how many people they have in their "group"?
rbpb3chasm: they have Byzantines
me: a 2-civ group?
rbpb3chasm: and I think Mali
me: ok, ok
rbpb3chasm: Byz is going IW, I'm going to talk to our team about possibly going HBR
me: yeah HBR isn't bad, especially in MP
rbpb3chasm: and we haven't seen any copper yet. You didn't happen to see any in the last few turns w/ TD? Our scouting's been atrocious (stupid lion...)
me: nope
the only one we've seen other than at midas is WAY to the W
but our scouting's been pretty poor in your direction
we'll definitely let you know if we see some
rbpb3chasm: I have to run, been nice talking to you. Midas' shouldn't be ours (the gold's like 9-10N of our start)
me: ok, see you
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"eagle-eyes" update smoke i logged into the game and basically went 34 East of India's capital (assuming 64 width for the time). I was about to post a screenshot of the "supposed" location - about 5N of the horses to the N, so i was already happy it wasn't too far - but decided to compare it to the aztec screenshot first. lo and behold it turns out the aztec warrior is 4 tiles East of where Brute's healing! jive unbelievable! on the very tile circled in yellow in the screenshot... what's up with that????

anyway, to move things along I sent a quick message to India


Quote:Hey, thanks to your help I've identified the aztec warrior's location. We have a unit currently healing on a tile 4 W of where he's standing, would you mind letting him know? Our unit will be fully healed in 3 turns.

Thanks

Meatbalz for DIM

we'll meet aztecs in 3T jive
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Nice catch on the Aztec warrior, "Eagle eyes" wink

We should actually move Tricky NW if we want to fully explore the lands between us and England, but we can move SW and then W. We have a rendez-vous with Carthage somewhere due W (I think) at the end of a long stretch of lake.

Good job with feeling out England on the tech alliance subject, we'll see if we can convince them joining our alliance eventually. I really want them in, so we can really concentrate our defences to our east and south east.

I don't really understand why you kept returning to Midas' "excellent defences" though. They do C&D, so they should know we only have a paper defence at the moment. I'm sure you were trying to make sure they'd leave the city alone, but instead you've conveyed a sense of nervousness about the city, which is why they ended the chat with confirming that Midas' site "shouldn't be theirs".

I think the best thing to do at the moment to calm both sides' nerves is to propose a short NAP, lasting until T75-80. That way they don't have to bother covering their worker while Tricky moves along.
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There is a discussion going on in the IT thread, because Portugal wants a reload, and most of the other teams don't want a reload because of a misclick or forgetting to put a build in a city. They refer to the reload Dazed asked way in the beginning of the game because of our scout move. I was thinking we could offer to have one pause deducted from our team's total to keep things going.

I have made the moves we'd agreed upon, and Ruff asked to move our warrior 1 tile east, because his warrior wants to move east after meeting up. I therefore moved Brute NE on the forested hill. Unfortunately, there is a frickin' bear next to him now. He's at 1.6 health, and with the bonusses we have against the bear attacking (+105%) we have a bit more than 50% chance of survival. If Brute does bite the dust, full blame goes to me... smoke

I haven't ended the turn yet, because I want to discuss making a worker before going for a settler. That way we'll have 3 workers for 3 cities initially.
With the chop going in a worker, we'd finish it in three turns, and will give us an opportunity to build a road towards Horse city and keep more chops going in the settler. I think in the end, we'll only delay the settler by 2 turns. Anyway, that's my vote for the moment, let's hear your thoughts and then we can make a decision.

Diplo from A4:

Quote:Greetings DIM

We accept your NAP until T80. We too were going to suggest a NAP
extension but you have beaten us to it.

We now assume that you have cancelled our math for monarchy trade? smile
Are we still going through with our writing for hunting and
masonry/meditation/polytheism trade? We would be happy to take masonry
since you don't seem to be researching the religious techs anymore.

We do have a question regarding the process of the alliance trades.
Are we going to trade everything with everyone or are we just
organising trades between the members individually?

Re Carthage:
We are concerned that they may be too late to the table with anything
to offer and will not be accepted into the forming alliance.
What are your thoughts regarding wanting Carthage in the tech alliance?
Are you aware or have you mentioned to the other alliance members of
including their participation?
We would like the opportunity if it arises to invite Carthage should
they be included in the emerging alliance, and it goes without saying
we would be more than happy to wait until your glorious empire has
made initial contact with them.

Carthage have mentioned they will have a unit S of the lake by about
T51. Hopefully you can get a unit down there sometime soon also.

We do not currently have an ETA for the gold/sheep city. However, we
anticipate it will not be our 3rd or 4th city, so if you can plant
your city sometime soon there should not be many border problems.

Your directions to Krill have been greatly received, and you do mean
SW and not SE right? (Just kidding J) We will keep you updated as we
meet the others.

Enough Talking!
Team A4

I will answer them re Carthage that we'll want at least 8 teams in the alliance, and that Krill will explain them fully what is expected of the trades.
Good news on the Marble site. If the gold site will only be their 5th city! (Although I'm stumped why they wouldn't want to take full advantage of that gold tile asap).
We can still offer them Hunting and Masonry when the Alphabet is available.
I will tell them that Tricky should reach the south of the lake in about 5 turns, and should they wish, they can head east from there.

Message from CHASM:

Quote:Random question (trying to fix an error in our C&D files):

France has a second city, right? My C&D seems to think no, but my population data's been off for a few turns.

--Cyneheard

France doesn't have a second city out yet according to my C&D, and they are the last city not having a second city out (Rome I'm not sure about, but I think they do. I think that's a strange question, and my paranoid mind is thinking they ask us this to see how good our C&D is. Your thoughts?
I would like to take this opportunity to ask if they want an NAP to ease their minds about our intention (I won't offer it directly, only ask if they want one)
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the bear didn't attack smile

Ilios Wrote:I don't really understand why you kept returning to Midas' "excellent defences" though. They do C&D, so they should know we only have a paper defence at the moment. I'm sure you were trying to make sure they'd leave the city alone, but instead you've conveyed a sense of nervousness about the city, which is why they ended the chat with confirming that Midas' site "shouldn't be theirs".

I think the best thing to do at the moment to calm both sides' nerves is to propose a short NAP, lasting until T75-80. That way they don't have to bother covering their worker while Tricky moves along.

i think you might be putting words into my mouth there ilios. i never said defences at midas were "excellent" like you quoted, i just said we'd defend it pretty tightly.

as the conversation was ending, we were talking about copper on the map, they said they hadn't seen any, i'd earlier told them we'd found it at midas, so they were referring to the fact "their" copper source hadn't been found yet.

having said that, feel free to take whatever diplo action you think is appropriate to rectify the situation.

i don't really understand what we're doing at midas from a micro perspective. i was already in favour of chopping the monument out to work the corn, let alone now we have copper there. instead stakhanov is farming a tile when we want midas to run full-blast cottages? what's going on there? smoke that chop into a worker gives us 5 free hammers but it's costing us a turn of not working either the corn or copper depending on which we improve first so we come out at a net loss (copper mine 1/5/1, corn 6/0/1)

we might want to consider moving stakhanov to either of the hills N of him + chopping to speed the worker/settler along instead of farming a tile we're just going to cottage over. these are wasted worker turns. the corn will provide all the food we need to work our cottages once we get it irrigated. stakhanov is unmoved for the turn as i have tentatively halted the farming; if we feel farming is still the best option, no harm done.

as for brute, my only thought is it would have been better to move him there this turn, when we were sure aztec's warrior was on the forest 2E, to be sure of making contact. it was bad luck to find a bear there, but the fact he didn't attack makes up for it smile brute is unmoved.


which unit's going to act as cover for city 3? is it tricky doubling back? he's currently 6T from the site, which is great, but he's moving in the opposite direction so that in 3T he'll be 8T away. assuming we want to meet carthage, we'll need another warrior.
i like your plan of worker into settler at DIM, we've got forests to chop aplenty both at DIM and later at city3 so let's get those hammers into play early. assuming tricky keeps on moving SW, let's see if we can find a way to get a 1T warrior between the worker and the settler (not sure we can).
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meatbalz Wrote:the bear didn't attack smile).

Ah great!

meatbalz Wrote:i think you might be putting words into my mouth there ilios. i never said defences at midas were "excellent" like you quoted, i just said we'd defend it pretty tightly.

I may have overreacted. My apologies wink

meatbalz Wrote:having said that, feel free to take whatever diplo action you think is appropriate to rectify the situation.

Do I offer a short NAP (till lets say T70-75)? Do I tell them about France's second city?


meatbalz Wrote:i don't really understand what we're doing at midas from a micro perspective. i was already in favour of chopping the monument out to work the corn, let alone now we have copper there. instead stakhanov is farming a tile when we want midas to run full-blast cottages? what's going on there? smoke that chop into a worker gives us 5 free hammers but it's costing us a turn of not working either the corn or copper depending on which we improve first so we come out at a net loss (copper mine 1/5/1, corn 6/0/1)

I thought we had agreed to use the microplan from post #359, because even with the chop the monument finished at the same time. We use the farm to get to size two before starting a worker. But you may have a point, so agree to move the worker NE-N and start chopping next turn. We'll start a warrior, so he can claim the horse site, and start on a worker after that. We'll switch to Spearman once copper comes in, and finish the worker at size 3 working Gold/Copper/Corn.

meatbalz Wrote:instead of farming a tile we're just going to cottage over. these are wasted worker turns. the corn will provide all the food we need to work our cottages once we get it irrigated.

Well here I have to disagree. Like I mentioned before, working those three dynamite tiles only gives us a surplus of 4 food. Once our city grows bigger, we can use that extra farm after a whip to very quickly grow back. You didn't agree with farming the grassland river around DIM either, but we did manage to make good use of it, and we'll continue to do so once we start whipping. But as you said, it is not a priority now, so lets just move Stakhanov and whip out another worker... smile

meatbalz Wrote:as for brute, my only thought is it would have been better to move him there this turn

right you are! smoke

meatbalz Wrote:brute is unmoved.

I'll send another message asking if Ruff's warrior moved in the meantime.

meatbalz Wrote:which unit's going to act as cover for city 3? is it tricky doubling back? he's currently 6T from the site, which is great, but he's moving in the opposite direction so that in 3T he'll be 8T away. assuming we want to meet carthage, we'll need another warrior.

We'll use the warrior out of Midas.
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yeah, i think a short NAP with england makes sense in order to build trust. you're much more tuned in to what's happening on the tech alliance front so broach the subject whenever you think the time is right, i think we're all in agreement we'd rather have england in our group than in babylon's.

you're right about the farm @ DIM, we have indeed made good use out of it. i think the higher priority right now is to turn those forests into early hammers, the good news is those are hammers going into workers so we always have time to get that farm done if you think it's important.

i think chopping the turn BW started would get us the monument 1T earlier, but it's not a life-changing decision. what MIGHT be a life-changing decision is using midas' warrior to cover city 3

- warrior takes 6 turns to get to city3 from midas
- ETA for founding city3 assuming 2 chops is T58, meaning warrior has to be on the tile T57 i.e. moves out of midas on T52
- we need to hope there are no barbs in the way when the settler moves T56
- monument finishes T51, meaning warrior done @ max speed on T56
- midas is empty 4T
- france isn't a worry (NAP ends T61), but a barb or warrior from whoever's to the E of us can walk in and take the city undefended
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