February 5th, 2013, 16:47
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Not much going on this turn (T113) except for early wars ofc...
Pindicator/Scooter lost a city this turn. Also, Lewwyn did shrine the Jewish Holy city so no Theology bulb (which is good...probably need to check if the religion is still unfounded). Went ahead and ended turn.
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February 6th, 2013, 01:35
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And we have a new turn with another city changing hands. Scooters lost one to Commodore, I think.
Scooter will be gone soon from this game. Interesting development, but that puts Com/Pin a very good position.
Whipped SM for our first Trireme, we whip the second one next turn from FG.
I suggest we also whip the granary from IW this turn with overflow into the axe.
Not a lot more to do, but left the rest of the stuff for you.
February 6th, 2013, 05:59
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Went ahead and whipped the granary for 32 OF into an axe (which we sorely need)...
T114 demos...
Went ahead and ended turn.
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February 7th, 2013, 01:47
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And we have another turn, T115.
Science to 50% so we get Alpha next turn.
Look what the whipped OR overflow in IW does (we should build another Trireme there next turn):
And, as agreed upon, we whip our second Trireme in FG (going to finish the Granary there next).
The worker is building a Workshop near FG for more hammers.
Not a lot to do, besides some moves. The settler for Clam city will be done next turn and will move with an Axe to his spot.
WB in CG will also be done, so we're going to build 1 or 2 workers from there.
FoF might put some hammers into a Forge while growing before building another axe.
February 7th, 2013, 05:53
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(February 7th, 2013, 01:47)Nakor Wrote: WB in CG will also be done, so we're going to build 1 or 2 workers from there.
FoF might put some hammers into a Forge while growing before building another axe. We should do two workers from CG..one for MS and one to start cottaging FoF (2 more) and putting down workshops for both FoF and CG.
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February 7th, 2013, 08:18
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After ending turn, I did some more sim work. The micro... Quote:T116 Alpha comp.; max tax; research Calendar next; offer open borders to Serdoa and Space; chop comp.
>> FoF - settler comp. and moves to SM; build axe (2t); switch corn to lake, shared crab to village; growth to sz 11 in 3t
>> CG - WB comp. and moves to crab; build worker (5t); switch village to shared crab
>> IW - axe comp. and moves to Pig's End; build trireme (10t)
>> FG - trireme comp. and moves to protect seafood; build granary
>> SM - load axe+settler and move to clam island
T117 CG - net crab; mine comp.; farm comp.; wkr 1 moves 1 SW and builds winery (5t)
>> CC - 1 pop whip settler (lose plains tile)
>> FG @ sz 3 - add unimproved banana; growth to sz 4 in 3t
>> GA - switch build to granary (axe has 5/35 so can be 1 pop whipped in emergency)
T118 100% science - Calendar in 3t; FoF - axe comp.; build axe (3t)
>> SM - 1 pop whip WB (lose coast)
>> CC - settler comp. and moves 2 SE (cannot be attacked from sea); build library (18 production)
>> wkr 2 moves to wine and helps with winery (2t); wkr 4 moves 1E and roads (3t)
>> found Clam City - build LH; work unimproved crab
T119 FoF @ sz 11 - add village (FoF now unhealthy); settler moves to Pig's End if safe (should be and axe is 1t behind)
>> CG - switch village to coast
>> SM - WB comp. and moves to clam; build LH (41 production) (5t); growth to sz 4 in 4t
>> CC - switch build back to galley (we'll whip into library at some point)
>> GA @ sz 2 - add comp. winery; growth to sz 3 in 5t
T120 MS - 1 pop whip granary (28 OF - lose unimproved tile)
>> FG - 2 pop whip granary
>> wkr 1 & 2 move to 1S of CC and cottage (3t to comp.); workshop comp.
>> found Pig's End - build granary; work PF
=============
T121 Calendar comp.
>> FoF can build a 5t settler for silk site
>> CG comp. worker #5
>> MS can build 1t chariot with OF from granary whip
>> other stuff
Comments/changes we want to make?
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February 7th, 2013, 12:46
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Looks good!
My proposals:
T117, I would move worker 1 to finish the cottage and let worker 2 do the Winery after the Farm.
T118, Start FoF on a Forge instead of an axe.
T119, Why change CC back to Galley instead of a Library? With all those cottages, it needs a Library...; Let's start FoF on another Settler at max size, we can then 2-pop whip with overflow into the Forge, finish the forge while regrowing; SM should build another unit for Clam City before the LH.
T120, looks good
T121, I would let MS build an Axe instead of a Chariot.
What do you think?
February 7th, 2013, 14:28
(This post was last modified: February 7th, 2013, 14:49 by CFCJesterFool.)
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(February 7th, 2013, 12:46)Nakor Wrote: Looks good!
My proposals:
T117, I would move worker 1 to finish the cottage and let worker 2 do the Winery after the Farm.
T118, Start FoF on a Forge instead of an axe.
T119, Why change CC back to Galley instead of a Library? With all those cottages, it needs a Library...; Let's start FoF on another Settler at max size, we can then 2-pop whip with overflow into the Forge, finish the forge while regrowing; SM should build another unit for Clam City before the LH.
T120, looks good
T121, I would let MS build an Axe instead of a Chariot.
What do you think? The goal is to work improved tiles so it makes more sense to finish the winery first (so at sz 2 GA is working an improved tile) and the cottage gets finished in time so CC isn't working unimproved tiles either. Always a good idea to look at city growth...main reason I list that (and when improvements comp.) in the micro plan.
FoF is already @ happy cap so we can't grow to sz 11 without an axe. We need an axe for the next settler as well. We could use the just completed axe for the settling party and start on a settler. The 2 pop whip into forge is good idea. How about this... Quote:T118 FoF - axe comp. (settling party); build settler {cannot grow due to happy cap}
Txxx FoF - 2 pop whip settler
Txxx+1 FoF - settler comp.; build forge
Why does Clam City need another defender? We could have SM build another unit for the silk site though. In the scheme of things, getting the LH finished is the better move since that mean SM would be working 2 lakes (3F3C) @ sz 4...better growth and faster re-growth after whips.
We'll build the library faster @ CC by whipping the galley into it (so we get the OR bonus on the OF). This is a common micro trick to build high hammer buildings where you don't want to 2 pop whip the building itself (we only have 1 production there right now). We won't be 1 pop whipping the library any time soon.
If you'd rather have an axe at MS sure. The reason for the chariot is it would be a 1t build (axe 3t). I think MS is safe enough...we just need an mp. Starting on the LH there asap will also mean quicker growth. However, like I said, an axe is totally fine.
In summary, I wouldn't change the worker micro. The other issues I'll let you decide.
Edit: I see I didn't list when CC grows to sz 5...it is the same turn the cottage comp. so CC would immediately work it (and we have 1 spare worker turn iirc). Sorry about that oversight.
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February 7th, 2013, 19:31
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The turn started with this nonsense...
Something nagged at me about this but I didn't listen to my instincts and made the trade. As a result, we'll probably lose GA and two workers. We can whip an axe in both CC and IW. Unfortunately, the axe that just finished in IW moved off the road before I caught this...
Didn't offer open borders to anyone and obviously didn't end turn either. Scooter will probably declare this turn (he hasn't played yet). We might be able to fend off the attack but it's going to hurt.
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February 8th, 2013, 01:31
(This post was last modified: February 8th, 2013, 01:32 by Nakor.)
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Interesting...
We land next tot Scooter playing a role.
He is down to 1 city on his home continent and instead of defending there he builds 7 Galleys, loads them with a mix of axes/spears and goes hurting people.
I SO hope Commodore will take his capital this turn and he is gone. Guess that's not going to happen.
Ok, do we need Axes or Triremes?
Guess we need them both, but Axes first, although we may change that when Scooter lands.
He'll declare in second half of the timer, so we'll get first half.
Did offer OB to Serdoa and Space. Assigned all EP's to scooter.
And stared at the screen.
Edit: let's skip micro for now....
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