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[SPOILERS] Team EggHeads: DMOC and TeddyKGB (Now Lurker-Friendly!)

Our team not interested in early warfare at all.
And once our UU come to play we need 4vs1 on our continent to attack LP. And we could fail anyway.
When I said 4vs1, I mean 2vs1 attacking while M&M and Carebears keep neutral.
Its an interesting situation, as I see it.

If we can trust Maga's info, Rome on another continent. And if Rome on your continent, you should put much hammers in units. Its a chain reaction. For all 5 civs there (if it is 5x2 layout here).
Unless there is some sneaky diplo.
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Maga_R Wrote:Sure, no problem with the NAP and thanks for all the info! Will try to write more on weekend.

TeddyKGB Wrote:<...>

Does your team agree on NAP till T90 (included) with renegotiation on T70-75 to prolong it?

TeddyKGB.
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Ok, another crazy scenario:
LP gonna Chariot Rush us.

So, once he settle city#2 lets assume he settle on top of the horses.
I dont like this scenario, and its not in his interest long term. But thats an option.

We should contact LP and sign NAP, he will respect it, I'd guess.
Damn, I should start to backtrack C&D soon.
Our timing on BW still terrible.
And I really wanna avoid Archery research.

I don't think he'll do it, but even ONE enemy chariot on our border is a big problem.
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Draft msg to India:

Quote:Team Care Bears,

Our team just made another contact with team M&M scout. Their scout near our capital now and interested in contact with you.
We are willing to help you cantact them asap.
Do you have some units close to our capital's border?

If you'll contact another team, please help us to contact them as well.

-DMOC
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i dont think we necessarily need to go to war with LP

but i think that convincing a few people including us to not sign NAPs with him would be the best course of action.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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Maga_R Wrote:Hi Alexey,

I am sorry, I was away from the game, so I accidentally misled you - horses are 5 tiles NE/E from Native Americans' capitol.

On the other hand, I was very surprised by your info how symmetrical gold sites seem to be - even always (both cases you saw) coming with the grassland cows. That was unexpected to me, since as I said we all have different resources in our BFC. On the other hand, if gold is so evenly distributed, I could think that such a strategic resource as horses would be equally distributed, too. But that is just my guess.

I am very glad you are keeping an eye on Yuufo, and now since Ichabod joined me, we will be able to exchange screenshots with you, if you are interested. Looks like we can guess a lot about our respective vicinities from them and I could also try to complement your scouting of Yuufo and avoid getting redundant information.

I would be very grateful for info on animals near your borders, I hope my scoutess will make it safely home, I really need to scout around my capitol finally ...

Cheers,

Maga
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Turn 27 - 2920 BC


Our worker finished the road. Next turn, he goes back to mine the roaded grassland hill. I decided not to move the warrior this turn. There's a slim chance there's another unit 4-7 and it didn't make sense to do that for just an extra turn of fortification. By the way, I'm not sure when this happened, but a forest grew on the tile north of the warriors.

[Image: Civ4ScreenShot0309_zps1f49e835.jpg]

I promoted the scout to Woodsman I. He might as well get the maximum defense from the forests, which is the tile he'll be on for most of the scouting.

[Image: Civ4ScreenShot0310_zps68d6893b.jpg]

Team Care Bears seems like they haven't settled their second city yet. They'll probably get it done next turn.

[Image: Civ4ScreenShot0311_zps81e0f3a0.jpg]

[Image: Civ4ScreenShot0312_zps73687801.jpg]

There were no new news in the event log.
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Current foreign deals:

Care Bears: NAP up to and including Turn 60
Margarita: NAP up to and including Turn 90

-corrected, thanks
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Quote:Care Bears: NAP up to and including Turn 70

I thought its T60?
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I bet CareBears go city#2 for gold, but we'll see.
Costs will punish them, I hope.
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