November 14th, 2014, 03:37
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Yeah I'll test at some point today. Doesn't affect our decisions for a few turns yet
November 14th, 2014, 04:13
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(November 10th, 2014, 19:36)Old Harry Wrote: Did you sim wb-wb-worker for the first city?
The trouble with that second city is that the third city would have to be on the choke point, only a few tiles from your opponents capital and without any strategic resources. I'd rather build up a civ capable of punching through when you've got a support structure for those cities.
Sorry missed this earlier
Yeah that was my best sim for a SIP with a fish/min civ to get BW fast. The worker came out needing to do 1 chop pre agri if I remember rightly... Can't remember exactly. But with the 2 workboats we were just slowed so much. I think the settler came out about turn 32, and we had less tech because of those starting techs. And we had less worker turns in general. It is hard to remember back to the sims now though, but I think the issue was that a second workboat for clams was a bit meh, and as we could have more tech and a faster settler SE without any more resources then that was our best course of action!
I agree city 3 would have been highly contentious. But we would have been able to project onto his source of copper well basically stopping him getting decent units until he got AH and it would have prevented numids from being a factor in attacking us, as they would not be able to get around us. Currently as it stands his melee units and HAs will beat what we can build in 1 on 1 fights. Essentially without our UU we would need to unit spam a fair bit!
November 14th, 2014, 14:44
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Ha you had forgotten to end turn, done now.
November 14th, 2014, 17:35
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Played the new turn, sent the galley west, everyone else has something to do. I think we should get masonry after maths to hook that marble and give us flexibility for possible wonder-building. I looked at the map again and I noticed there's a sugar in HAK's land that's hooked (the northern sugar in the picture). It's because he put a city there (although I think he shouldn't get the happiness yet, right ?), but it seems weird that with so few cities he decided to put one at this spot, it's got plain cows, a 3f plant and forests but it's still low on food till calendar. Maybe his land is under average ?
November 14th, 2014, 18:26
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Tested, seems to be ok just seeing some water for TRs. As long as there is another way that is... Masonry is fine, it is rather cheap for this time of the game. I would say masonry - calendar and try and chop out the MoM in our newest city. We should have a good chance of landing it I think.
HAK won't get the happy until calendar, but I'm sure if you hover your mouse over it it should say 'requires calendar' when you hover over the tile. Easiest way to check is whether we can see it for trade on the diplo screen. If it doesn't say that then he must have calendar. I suppose a beeline with minimal worker techs could get him there to it by now. We can see all he could see about 5-10 turns ago and he is having slim pickings for a third city. Whilst he has lots of nice green rivers to cottage, actual resources are pretty slim there. I would have put the city 1S of the Hill horses (strange tile). Picks up the cow and horses, and can share the clam to grow as at this size the cap does not need 2 clams and a rice. But if he has calendar then maybe it was a settle for MoM chops?
November 15th, 2014, 09:22
(This post was last modified: November 15th, 2014, 10:41 by AdrienIer.)
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Well the stone near mackoti is also labeled "needs masonry" but I'm pretty sure he hasn't settled on it, most likely the game shows "needs (tech)" when you don't have the tech but the other player has access to it. I hope he doesn't have calendar though.
Edit : I was surprised by your results with the TRs working through at war 3rd parties. Indeed your trade routes can pass through civs you're at peace with (no need to OB them too), but they can't pass through if they're at war with you :
With this setup (there's another sea connection to the east that I haven't scouted), if I'm at war with Ethiopia I don't get TRs with the HRE. So if we DoW on GJ (or he does on us) at some point, our hypothetical TRs with Gavagai would disapear unless we unfog unother route.
November 15th, 2014, 14:56
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Turn 75 now !
Nothing interesting domestically, but I did notice this while figuring out how GJ could have a production so immense :
The 1/5/1 tile is the mine under his capital, does it mean GJ has IW ? Or that he got a copper spread there ?
November 16th, 2014, 07:36
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Sorry big day of rugby! Lots of games to watch and pints to drink!
Regarding the TRs, do bare in mind we should have our own source of ICTRs soon so open borders won't be a huge deal for a while. Also I think if HRE knows the other route then we would still get OBs. I could be wrong though... I don't play with OBs much.
With the 1/5 tile, if it was a copper spawn we would now see it, as we get to see any tile improvements that appear with new techs on previously scouted tiles too. It could be iron, he should have a noticeable jump in power if it is. But are events on? I think they are - there is one tin mine event that gives a mind +2 production, it might be that.
November 16th, 2014, 08:36
(This post was last modified: November 16th, 2014, 11:28 by AdrienIer.)
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No luck for England yesterday. Did Wales do well ? Last night was way too suspensefull, it would have been extremely dishearening to lose to the Aussies after dominating so clearly.
I logged in but we haven't made a decision about the northern WB. The settler is whipped and we'll need some military soon because we have like 4 warriors and an archer for 6 cities, soon to be 7.
Do you think we should convert to hinduism ? It's spread in the cap and in MCG which are the two cities that most need happiness.
Edit : BTW Gavagai got Judaism, along with the oracle the past few turns have been quite beneficial to him.
November 16th, 2014, 13:18
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Wales did terribly, and scraped a win. They will be slaughtered by NZ in the next match.
In the football, England did rather well against slovenia after a lackluster start, and Wales are still holiding out vs Belgium! If we get a point from them away I will be well happy, and we might even be able to convert a set piece or break with Bale yet.
I didn't think we were going to whip the settler, but it has been a few turns since I have been in so maybe I am mistaken. But I timed the natural build and galley movement to be spot on. Indeed with this moving to settle the western island I think it is worth putting the workboat there. I'm sure that he will be able to create some fishing boats for us fairly soon.
I'm ambivalent about a switch to hinduism. I would need to see a lay of the map a bit more first. But I doubt any other happy is gonna come up soon so it might be a good idea. It's also in the new city which has deer and sheep so we could probably whip a bit there too.
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