Our target
Essentially the Dutch are probably in the weakest position right now with Ottomans out. They lost 2 islands to mack 20odd turns ago, and had a slow start to boot. They have a lovely wonder of Notre dame which I believe we can gain effect of on turn of capture which will be really useful too. they have been lagging, not whipping much and currently only have 13 cities, but we will struggle to take the copper island between him and mack. Sadly out of the bigger players they are going for rifling
They have been getting more barracks in their cities, but overall they seem very lightly armed currently - we were in this situation pre rifles, we just reached it like 10-15t ago, and had more pop to whip out. I expect a mix of longbows, pikes and a few knights like we had. PRobably no muskets or maces. Catapults if he is clever, although I doubt they will help hugely without big hitters. Their whips last turn didn't really add any power. What are they whipping? The barracks? Universities for Oxford perhaps?
What we can see - we get odds on the pike with promos. They also see our power increase and are making us more cities? In the 2 we can see a warrior and a pike/longbow pair. At least one East Indiaman is on the sea to the south, either new or the galley upgraded. No other real input on the makeup of his forces apart from this though.
We know all city locations bar one, and that one I know is in the SE of his empire somewhere from a sugar hookup. There are a lot of big targets and prizes. Obviously the closest is jungle all over. This is a rocking site with lots of food and resources, should be easy to keep intact. Next is krill next door. This has Notre dame on site. However it also has 60% cultural borders I believe as is his most useful city on a hill. I expect a possible stand to be tried to be made there. His cap obviously is large and a key commerce centre. Global warming has good output and is protected by the East Indiamen, and quite a few of the other cities have high pop to whip from.
So what is the angle of attack? Well we have 3 workers 1 of Tar Valon, and one 98. We put 2 workers 66 of Tar, and 2 989. Cover these with units also. Move the cav stack to be 11 of Tar valon. Then they can attack to either square the following turn when the roads are built. We can quickly complete roads to Jungled Fish and Jungle all over and we should uncover the culture from other roads to speed up the attacks. I am quite keen on going through Jungled Fish primarily, as we will be 663 of Jungled fish in 2 turns, inside it in 3 turns, then moving on to threaten KND in 4 turns and forking it and his cap in 5 turns if no attack presents itself. To be fair we can make the same movements from the Jungle all over site, but Jungled fish opens up a great supply route and is easy to road, and also could be more thorny on the hill to sort if we let him cram sites.
As predicted, around 18 cav available in the first wave, and then about another 6-8 backup a turn later. Also sending some missonaries to culture up fast, and the workers.
We have peace with Scooter although this does depend on getting peace with mack also. I do not want to be open to being hit by his stack. If we can secure 10t of peace next turn it is a go.
Will get a load of cannon ASAP when Steel is done, should be able to maintain the 3t tech time with capture gold. We are close to a GG too actually nicely. First one should probably secure a level 4 unit for HE and attempt a level 6 one to open WP.
Essentially the Dutch are probably in the weakest position right now with Ottomans out. They lost 2 islands to mack 20odd turns ago, and had a slow start to boot. They have a lovely wonder of Notre dame which I believe we can gain effect of on turn of capture which will be really useful too. they have been lagging, not whipping much and currently only have 13 cities, but we will struggle to take the copper island between him and mack. Sadly out of the bigger players they are going for rifling
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
They have been getting more barracks in their cities, but overall they seem very lightly armed currently - we were in this situation pre rifles, we just reached it like 10-15t ago, and had more pop to whip out. I expect a mix of longbows, pikes and a few knights like we had. PRobably no muskets or maces. Catapults if he is clever, although I doubt they will help hugely without big hitters. Their whips last turn didn't really add any power. What are they whipping? The barracks? Universities for Oxford perhaps?
What we can see - we get odds on the pike with promos. They also see our power increase and are making us more cities? In the 2 we can see a warrior and a pike/longbow pair. At least one East Indiaman is on the sea to the south, either new or the galley upgraded. No other real input on the makeup of his forces apart from this though.
We know all city locations bar one, and that one I know is in the SE of his empire somewhere from a sugar hookup. There are a lot of big targets and prizes. Obviously the closest is jungle all over. This is a rocking site with lots of food and resources, should be easy to keep intact. Next is krill next door. This has Notre dame on site. However it also has 60% cultural borders I believe as is his most useful city on a hill. I expect a possible stand to be tried to be made there. His cap obviously is large and a key commerce centre. Global warming has good output and is protected by the East Indiamen, and quite a few of the other cities have high pop to whip from.
So what is the angle of attack? Well we have 3 workers 1 of Tar Valon, and one 98. We put 2 workers 66 of Tar, and 2 989. Cover these with units also. Move the cav stack to be 11 of Tar valon. Then they can attack to either square the following turn when the roads are built. We can quickly complete roads to Jungled Fish and Jungle all over and we should uncover the culture from other roads to speed up the attacks. I am quite keen on going through Jungled Fish primarily, as we will be 663 of Jungled fish in 2 turns, inside it in 3 turns, then moving on to threaten KND in 4 turns and forking it and his cap in 5 turns if no attack presents itself. To be fair we can make the same movements from the Jungle all over site, but Jungled fish opens up a great supply route and is easy to road, and also could be more thorny on the hill to sort if we let him cram sites.
As predicted, around 18 cav available in the first wave, and then about another 6-8 backup a turn later. Also sending some missonaries to culture up fast, and the workers.
We have peace with Scooter although this does depend on getting peace with mack also. I do not want to be open to being hit by his stack. If we can secure 10t of peace next turn it is a go.
Will get a load of cannon ASAP when Steel is done, should be able to maintain the 3t tech time with capture gold. We are close to a GG too actually nicely. First one should probably secure a level 4 unit for HE and attempt a level 6 one to open WP.