As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
RBP3 [SPOILERS] - Zara of the Ottomans

Ok, knowledge of CAN planned techs is great! I've changed our tech to Compass as a place holder, although I feel we'd be better serving everyone else by saving what gold we can and then teching a next tier tech (Drama perhaps? Feudalism?) Compass isn't going to impress anyone on this map, is it even necessary to tech this?

I've replayed the t72 micro, the units I haven't moved are Valeria (who's chilling in Portugal, she can see a Cath Bruig settler headed into ex-Korean territory). And Livia, the chariot who could maybe cover our workers... If we don't hear otherwise from any lurkers by the end of the turn I think we need to repeat the mistake cry.

I also had a look at the worker swap tile, Sancha and our combined borders can fogbust all of the surrounding tiles, except for two tiles which could hide two-movers (chariots at this stage of the game I guess). If we change the swap tile to 1NW of their sheep then we cover all but one two-mover spot. Is it worth the risk to get the worker a turn early? I think so, since I doubt the barbs have 2-mover yet, but it is risky. Thoughts?

Oh final thing, saw a couple of Incan units to the NW of Cimmeria, hopefully they just move over to their territory but if they decide to scout down our western border we'll need to be careful with workers, NAP or no NAP.
Reply

Sockboy Wrote:Ok, knowledge of CAN planned techs is great! I've changed our tech to Compass as a place holder, although I feel we'd be better serving everyone else by saving what gold we can and then teching a next tier tech (Drama perhaps? Feudalism?) Compass isn't going to impress anyone on this map, is it even necessary to tech this?

Yeah, saving gold is best for now. That way we won't draw attention to our tech rate until the next round.

Sockboy Wrote:If we don't hear otherwise from any lurkers by the end of the turn I think we need to repeat the mistake cry.

Well, both ad and Pegasus want to correct our mistake. Personally, I don't really know what to do. Some lurker input on the subject would be appreciated.

Sockboy Wrote:I also had a look at the worker swap tile, Sancha and our combined borders can fogbust all of the surrounding tiles, except for two tiles which could hide two-movers (chariots at this stage of the game I guess). If we change the swap tile to 1NW of their sheep then we cover all but one two-mover spot. Is it worth the risk to get the worker a turn early? I think so, since I doubt the barbs have 2-mover yet, but it is risky. Thoughts?

I have never heard of a barb chariot. Barb HA's won't exist yet since HBR only got researched this turn, no point worrying over things like these.

Sockboy Wrote:Oh final thing, saw a couple of Incan units to the NW of Cimmeria, hopefully they just move over to their territory but if they decide to scout down our western border we'll need to be careful with workers, NAP or no NAP.

Dunno what they are doing, but let's worry about it if/when they arrive.
Reply

In other news:

Quote:Greetings A4,

We thank you for the gift of Iron Working. Although we admit that we aren't crazy about our iron location, we were hoping it would be in one of our existing BFCs.

But at least we aren't aggressive Rome complaining about iron smile

We hadn't realized it with more pressing diplomatic matters and the fact that we are in a teching alliance, but our original NAP has come and gone. What do you think of signing a new NAP for another 20 turns, to last through T91? For our part, we are sorry that we overlooked this for so long. Let us know what you think.

Finally, regarding next techs, it looks like we will be researching Construction. We believe Babylon is researching Currency, but aren't 100% on the tech assignments of all the other teams.

Until later,

Mr. Nice Guy for Team Nice Shot

The NAP sounds fine.

Also:

Quote:A4,

Hi guys. Just following up regarding my extended borrow of Belit. To add another twist, there is the possibility that I can met Maya if I can keep borrowing him.

Anyway, let me know.

Cheers,

Ruff

Hmmmm. By the sounds of it, he wants to keep Belit until he meets every member (I mean it was just Portugal, then Carthage, now Maya. Could add everyone else in the game soon). I can't really blame him since he probably doesn't have much production to spare ATM. Question is should we let him?

Ruff will (hopefully) be a fairly good ally throughout the game (or at least loyal). Therefore helping him is indirectly helping us. We don't really need Belit back ATM (not with a crashing economy or anything). Then again, he is pulling our leg ATM and delaying contact is usually one of the only things you can hide (although it is mainly just someone else forwarding messages to the both of you). What do we think?

Also, sent to the CAN tech message.

Quote:Hmmmm,

Well, given that most of the other good choices are gone, we'll probably be saving gold for the next round.

Enough Talking!
WarriorKnight of A4
Reply

With regards to your question about correcting a mis-click, I would find it reasonable for you to correct your action after the reload. That goes only if you are taking the action you intended to take AND you didn't receive any benefit from the original mistake (e.g., extra fog busted, a barb revealed, etc.). If you have sufficient time before the turn ends, couldn't you just ask in the IT thread?



Full disclosure: I've never played an MP Civ game, so I don't have a good feel for the unwritten protocols associated with such games. My answer is based purely on general equity concepts.
RBP2: globally lurking

RBP3: globally lurking
Reply

Been thinking a bit about priorities after HG is built (hopefully by us smile) I think it we need in some kind of order:

granaries (duh, mainly for the new cities)
workers (7 workers for 6 cities? Need 9-10ish, mainly from Aquilonia/Nemedia)
courthouses if/when we get CoL whip
hammams (kinda expensive, but is our UB so must be important smile)
markets if/when we get currency (useful, but really expensive to whip in cities that need it)
forges if/when we get MC (kinda useful, but expensive and production isn't our main concern ATM)
libraries (mainly for whoever runs 2 scientists since we otherwise have no science ATM but still cheap)
barracks/stables (if nothing else to build in production cities)

Also we have a lot of forests in Zingara. Given our economy, I would probably like to chop out the GL there. This is dependent on a few factors though:

1) ETA of Literature. The later the better (since we plan on getting a GE from HG and if we do it too early GL will win). I think it'll work since India is on aesthetics and they have about the same economy as us and Ruff is probably on Lit.

2) Marble from DIM. Of course we could use it. Problem is that we don't know when they'll be founding the border city or improving the marble tile. Another problem is that they would keep it if they are using it (possible with HE).

3) Worker plan. I certainly don't want to chop out another wonder before we build some cottages. Maybe some new workers from our 2 cities could be nice.

I dunno but we should decide soon. If we are going for it then no need to run 2 scientists for example.
Reply

Jabah in IT thread Wrote:Sorry for being interruptive but I think a golden rule of RB is about to be broken (if not, feel free to delete this post).

From reading several teams threads, some teams are feeling 'liberal' about replaying the turn in the same way as before.

My understanding as a lurker in the other games (where the situation had happned) and my experience at RB are telling me than you are obliged to replay exactly in the same way as correctly as possible if facing the same situation (especially if the reload gave you extra infos)
[of course RNG could be different so a few variations might be tolerate : ie - no need to suicide your charriot against a barb if it turns to be an spear instead of a warrior]

At worst, when in doubt, the teams should be asking about the proper rule.

Hmmmm, well seems the cat is out of the bag.

Just to clarify for our team, we haven't talked about it between members in great detail (getting all 4 members in a chat is tough to do regularly). This is also the reason we haven't posted in IT thread about it. We haven't moved Livia yet though so that seems fine.

I didn't post in IT since we seemed to be different sides of the argument (2 vs 2) and I thought that we should decide on the same thing before doing anything. If we did decide to do it differently, then I would have indeed posted in the IT thread before doing it. If not, then no need to start a fuss over something like that but maybe we should have asked anyway.

Now, to clarify our position, Livia didn't reveal any extra info when we moved her (she was in our borders the whole time). Sockboy will have to answer if it was intentional or not, although my understanding is that it was a strategic mistake and therefore shouldn't be allowed to move differently.

Anyway, this is just my thoughts on the whole situation. Some other members feel differently, so they can explain what they think about this.
Reply

Well if in doubt act in good faith so perhaps leave livia in place and delay the HG for one turn.

The only other building that has to be considered IMHO is forges, not only for the hammer bonus but the two extra happies once gold and silver are up and running.

Given that the maya are researching this an they are "researching well" we need to meet them and find out the eta for this
Reply

OK then, we'll live with it.

Forges. duh Knew I forgot something. Will go and edit it.
Reply

Quote:Now, to clarify our position, Livia didn't reveal any extra info when we moved her (she was in our borders the whole time). Sockboy will have to answer if it was intentional or not, although my understanding is that it was a strategic mistake and therefore shouldn't be allowed to move differently.

WK is correct that no extra information was garnered from the move, and also that is was a strategic mistake. I missed seeing the consequences of the move when I made it. The fact that I saw it as an error a matter of minutes after moving doesn't change the fact that the chariot did move to the tile I clicked on.

Quote:At worst, when in doubt, the teams should be asking about the proper rule.

I was under the impression that was what we were doing in our spoiler thread when we asked for lurker input huh... But perhaps this is in reference to another team? Anyway discussed with WK and we've agreed to replay the mistake. Livia is moving NW as I originally moved her.

Quote:With regards to your question about correcting a mis-click, I would find it reasonable for you to correct your action after the reload. That goes only if you are taking the action you intended to take AND you didn't receive any benefit from the original mistake (e.g., extra fog busted, a barb revealed, etc.). If you have sufficient time before the turn ends, couldn't you just ask in the IT thread?

Reagan, thanks for your thoughts on the subject. We could have posted in the IT thread but I thought the lurkers would be better to ask about the fairness of these actions, as the other teams being unable to see the situation wouldn't necessarily be in the same position to judge the fairness of the change (particularly as it impacts our timing of building a wonder). My position has always been to only correct the move if the (majority of) lurkers felt it was ok.
Reply

Sockboy Wrote:WK is correct that no extra information was garnered from the move, and also that is was a strategic mistake. I missed seeing the consequences of the move when I made it. The fact that I saw it as an error a matter of minutes after moving doesn't change the fact that the chariot did move to the tile I clicked on.



I was under the impression that was what we were doing in our spoiler thread when we asked for lurker input huh... But perhaps this is in reference to another team? Anyway discussed with WK and we've agreed to replay the mistake. Livia is moving NW as I originally moved her.



Reagan, thanks for your thoughts on the subject. We could have posted in the IT thread but I thought the lurkers would be better to ask about the fairness of these actions, as the other teams being unable to see the situation wouldn't necessarily be in the same position to judge the fairness of the change (particularly as it impacts our timing of building a wonder). My position has always been to only correct the move if the (majority of) lurkers felt it was ok.

I haven't read the specifics of this situation but I think the general tradition is that rules questions must be resolved in the tech thread by the players. Of course if you're in doubt on whether or not to dispute something you may ask the lurkers for their opinions first.
I have to run.
Reply



Forum Jump: