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I think plako was meaning we should settle towards TEAM and then we can backfill the rest at our leisure.

I was wondering about 1E of the horses, it's a shame that's not a hill but it'd give us their gold second ring.

I was also kinda assuming that the Pirates message meant that they'd ceded the gold between them & TEAM to TEAM.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Yeah. We should settle as far as we think we can do securely and then backfill.

I think we've minor chance of surprising TEAM's warrior, if we move Axe on the flood plains tile next turn. So unless someone sees a major flaw in this move we should probably do it.
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I don't see any flaw in that.

The idea behind settling 5N of the capital (1W of the corn) is that it would serve as a stepping stone for even more aggressive settlements further north.

If we settle one and a half ring out, reaching out to two and a half rings after that may be biting off too much.
If you know what I mean.
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We should be able to settle pretty far. Fast Workers and NAP with Gillette makes it possible. I think ~6 tiles from our current cities is still manageable especially, if the place has some forests and we start Hunting next. With Pottery we probably are better of settling more conservatively.

To me main candidates are still the same. Here are some pros and cons:
In the middle 1E from cows:
* pros - Most central position. cons - Only 3 forests

hill 1S from copper
* pros - Lots of forests, cons - Furthest away, might not suit well for our dot maps making e.g. 1E from cows impossible

hill 1S from horses
* pros - Horses, cons - Best visible land is closer to the centre, Not many forests
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I also like the "C2" spot in this picture.

[Image: dotmap2.jpg]

One doubt I have is that it looks like our border will probably be set at the F-C1-C2-D line, and I'm not even sure if that is more than our fair share of the land. But the F-C1-C2-D line looks like a pretty defensible border.
I have to run.
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Not really such a great border, we can be forked both between C1 and C2 and between C2 and D.

I settled 5N of the capital on turn 50, in a sim:




The settler out of Bloody Mary is due t53. I built an axe out of Bloody Mary t48ish. (It's heading NE.)
If you know what I mean.
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Continued to t56. Bloody Mary and Gin Tonic both have granaries. The capital built a warrior and then moved on to a 5-turn worker. (Delayed hunting by one turn to build the warrior.) I also placed signs to show partial improvements.


If you know what I mean.
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Now move GT 1NE and see how that compares. smile
I have to run.
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That might be better; settle one turn later, but you can get the corn on-line on the turn after settling, and I lacked the labor for that in my sim. So I think it comes down to where we want the cities. 1NE grabs more resources, and looks like a better border city if that's where the border falls.
If you know what I mean.
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1NE could work. Its position is pretty good claiming valuable resources and mountains make it harder to 1 turn it with mounted units. However it has 2 pretty big minuses: it lacks forests and isn't in a hill.
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