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RBP8 IT and Tech Issues Thread

ok, game unpaused
Please don't go. The drones need you. They look up to you.
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Next. smile
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Can someone pause the game, I'm having router probs and don't think I'll be able to sort it until tomorrow
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(February 21st, 2013, 14:56)ad hoc Wrote: Can someone pause the game, I'm having router probs and don't think I'll be able to sort it until tomorrow

i can do it in 3-4 hours, if no one else does it sooner. we still have ~9 hours on the clock.
Please don't go. The drones need you. They look up to you.
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Paused, 9:16 on the clock
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xenu are you able to unpause the game to play your turn? that would be nice, so we would only be waiting for ad hoc.
Please don't go. The drones need you. They look up to you.
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Notified via email alert, not at pc now. But I play on a Windows machine, can unpause when it's time for me to play. Solo childcare on the little tyrant tonight, will play later in the evening when I've picked up after the boy. He makes quite a mess as he goes....I'll play in the next few hours.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I don't guess there's a rush, since ad hoc needs the game paused for another day
Please don't go. The drones need you. They look up to you.
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My Internet connection is still shot but i managed to use the local Maccy D's free wi-fi to play the turn, hopefully my provider will get things sorted soon

thanks for the patience guys
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(February 22nd, 2013, 09:14)ad hoc Wrote: My Internet connection is still shot but i managed to use the local Maccy D's free wi-fi to play the turn, hopefully my provider will get things sorted soon

thanks for the patience guys


I can play turns this weekend if your internet is still out then.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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