September 6th, 2011, 09:43
Posts: 2,257
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As a lurker, my view is that this play is really interesting because you all are not reloading, on the hardest difficulty. I have trouble beating hard with reloading, so watching you all breeze through really makes me attracted to this play.
September 6th, 2011, 10:53
Posts: 5,607
Threads: 47
Joined: Mar 2007
Jkaen Wrote:Shame about the losses, but as it is pointed out, we do want the challenge. As for new units I would love more white mages, tried to start some a bit ago but you meanies turned them red!
We do have one white mage (now a mage of light), our loyal Elrian from the Isle of Alduin scenario. It would be nice to have another, so maybe we can promote one of our developing mages to white. Red mages are very nice to have as well, though, especially since they can advance to level 4 as great mages. :fireball: For healers I prefer shydes, as their flying movement gives them much greater mobility.
But I will see what I can do on getting some more mage XP. This map is the best chance during this stage of the campaign to promote some level 1 units.
Amelia Wrote:As a lurker, my view is that this play is really interesting because you all are not reloading, on the hardest difficulty. I have trouble beating hard with reloading, so watching you all breeze through really makes me attracted to this play.
I am not sure "breeze through" is an accurate description. We have lost some good units along the way (the shyde is only the most recent), and have come close to losing others many times. I have nearly lost Konrad and Delfador a couple times in my sets, and I am sure the other team members have similar experiences. I know that playing my turnsets takes about 3x the time it would if I was playing a personal game, as I try to check every possible angle and calculate possible risks and threats.
It does make for a fun challenge.
September 6th, 2011, 11:55
Posts: 5,157
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Joined: Jan 2011
Thinking of the mage of light in the caves. is at least as manouverable as shydes and the combat bonus will be very nice since we no longer have day
September 6th, 2011, 12:15
Posts: 824
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Amelia Wrote:As a lurker, my view is that this play is really interesting because you all are not reloading, on the hardest difficulty. I have trouble beating hard with reloading, so watching you all breeze through really makes me attracted to this play.
I'm playing, and I'm amazed at the level of play we've managed to pull off. =)
More seriously, I think it really helps that, every three turns, we stop and spend half a page arguing about what to do next. Okay, maybe that wasn't more serious.
September 6th, 2011, 15:24
Posts: 5,607
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Jkaen Wrote:Thinking of the mage of light in the caves. is at least as manouverable as shydes and the combat bonus will be very nice since we no longer have day
The mage of light will be quite helpful, if we can keep him near the front where he can help. Unfortunately, Elrian is not quick and that will make him rather slow in caves. The shydes really do have a significant mobility advantage, even with elves and their dislike of caves.
Ranamar Wrote:I'm playing, and I'm amazed at the level of play we've managed to pull off. =)
More seriously, I think it really helps that, every three turns, we stop and spend half a page arguing about what to do next. Okay, maybe that wasn't more serious.
The stopping for regular discussion part really does help. At least I feel it helps me, as it prevents me from running off on the wrong path and not realizing it until way too late. Which I have a tendency to do in my personal games. And seeing how other players develop their armies -- unit choices and promotion choices -- has helped me improve my game and make better use of some unit types I had not previously made good use of.
Question for the team (and anyone who cares to jump in ): What is your favorite unit? What is your least favorite unit? This can be a type, or a specific loyal hero.
My favorite: Delfador! I know he is a sink for XP which could be going to promote other units, but I just love having him blast enemies. It has been hard holding back during my turnsets, trying to give the XP to others.
Least favorite: Kalenz. He should be an excellent unit, and I have no trouble keeping him alive even when he is holding a corner or line end. But for some reason when I play this guy just never seems to hit. Even using his arcane ranged attack, multiple shots at 70% each, I just never seem to do any damage. There is some kind of elf curse on this guy, at least for me.
September 6th, 2011, 15:51
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haphazard1 Wrote:There is some kind of elf curse on this guy, at least for me.
He does have a curse he can't die. For real in the story lines they have he drinks a evil potion so he NEVER will die. or it just extends his life for a long time I never figured that part out.
September 6th, 2011, 16:23
Posts: 5,607
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fire&ice' Wrote:He does have a curse he can't die. For real in the story lines they have he drinks a evil potion so he NEVER will die. or it just extends his life for a long time I never figured that part out.
Interesting -- I was not aware of this. I have not played the campaign about Kalenz yet, so I don't know the background lore about him.
This does not make it any less frustrating that he can't seem to hit anything, though.
September 6th, 2011, 17:55
Bobchillingworth
Unregistered
Amelia Wrote:As a lurker, my view is that this play is really interesting because you all are not reloading, on the hardest difficulty. I have trouble beating hard with reloading, so watching you all breeze through really makes me attracted to this play.
Yeah, you guys are certainly gutsy to play the game without reloads for poor combat rolls. I tend to play every scenario on the hardest difficulty- they aren't very fun or epic on anything less- but I also play Wesnoth like "Save Scum, The Game". I don't reload every combat to achieve optimum results or anything quite *that* cheap, but I've found that a lot of the more difficult scenarios force you to have a certain amount of combat luck to succeed, and when your Grand Knight fails a critical leader assassination and then gets annihilated on the counter-attack at incredibly low odds, well I don't see any shame in reloading the turn :P The dwarven gunslinger guys are a perfect demonstration of my issues with the combat system- I've reloaded many a mission because most or all of my gunners missed their shots and key units subsequently died. I really enjoy Wesnoth, but the luck-dependent combat, occasionally luck-based missions ("will the allied leader I have to keep alive randomly run out of his keep and suicide himself this round?"), and the unpredictable and occasionally deranged spikes and drops in difficultly between missions does make for a mildly maddening experience
Anyway, my favorite unit from HttT is the Paladin. Fast, healing, reasonably high health, two useful types of damage and the ability to one-shot a large number of units. No ranged attack, but that would be overkill In general my favorite units are the Wrath line, with bats being a very close second. Wraiths have like all the advantages of Paladins, except they can heal themselves instead of other units, they're more difficult to kill and they have a ranged attack. They get destroyed by arcane attacks, but they're also great for picking off most arcane users in melee. Least favorite unit of any campaign is the Merman warrior. Slow, useful only on at best maybe a third of the maps, mediocre attack that constantly misses. Their final upgrade options are pretty good though. Thieves also kind of suck.
September 6th, 2011, 18:04
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Bobchillingworth Wrote:Yeah, you guys are certainly gutsy to play the game without reloads for poor combat rolls.
I might, maybe, be willing to give in in the event of catastrophe, and certainly will in the event of a campaign-ending luck, losing Konrad/Delfador/et al.
Favorite unit - probably the Shyde. Lots of mobility, nice healing, and magical attacks. Oh, and Slowing is awesome for helping manage luck; gimping the enemy nasty so he *can't* kill my units in a round instead of merely *shouldn't*.
I do believe Ranamar is up now.
EitB 25 - Perpentach
Occasional mapmaker
September 6th, 2011, 20:17
Posts: 824
Threads: 7
Joined: May 2011
Mardoc Wrote:I do believe Ranamar is up now.
Oops; right. I'll get it tonight, which is soon then...
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