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Astronaut without sin confounds press, invites trio to control civilization

New and improved sandbox, with our territory relocated to the correct part of the world, so that the edges of the map don't get in the way. (Yes, this meant replaying the sandbox from T0 - why are you all looking at me like that?)

http://dl.dropbox.com/u/15215428/PBEM23/...dSwordSave
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Rowain Wrote:I guess he read the offer as a sign of weakness (it had too many resources in it). Maybe seeing your chariot+warrior he now regrets the refusal.

Our hope is that he jumps back on the galley and finds someplace else to be. Although I suppose I wouldn't mind killing the settler/city either. We did offer him Gold, Clams, Fish and Open Borders this turn. (No wheat - the offer gets worse for each turn he refuses.)

Rowain Wrote:About MC: Mackoti has the GL so he doesn't need currency for the traderoutes and going after Triremes is fitting to his aggressive style. Having a Tri in the water is good to deter your neighbours from settling the resource-rich islands.

But Currency is just as beneficial for a GLH owner as for anybody else. (At least as long as foreign trade route availability is not an issue.) I guess it could be argued that his economy is strong enough that he should prioritize security. It could also be argued that snowballs are designed to keep rolling.

By the way we forgot to tell you lurkers that Sian has his own source of wheat. So this indicates that he's settled his northern treasure island (that he contests with Fierce), something I at least doubted until now.
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novice Wrote:But Currency is just as beneficial for a GLH owner as for anybody else. (At least as long as foreign trade route availability is not an issue.) I guess it could be argued that his economy is strong enough that he should prioritize security. It could also be argued that snowballs are designed to keep rolling.

For non-GLH it doubles the TR-income for the GLH owner it is a lot lesser. Compared to the non-GLH-players he is still 1 TR ahead so at least for Mackoti it makes sense to go MC before.

Are blockades allowed?
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Rowain Wrote:For non-GLH it doubles the TR-income for the GLH owner it is a lot lesser. Compared to the non-GLH-players he is still 1 TR ahead so at least for Mackoti it makes sense to go MC before.

Are blockades allowed?

The relative improvement is smaller for the GLH owner than others, but that's irrelevant. The absolute benefit is the same. (Actually the bigger economies benefit more, from markets.

Blockades are banned.
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novice Wrote:The relative improvement is smaller for the GLH owner than others, but that's irrelevant. The absolute benefit is the same. (Actually the bigger economies benefit more, from markets.

Blockades are banned.

I'd say the absolute benefit is smaller because unlike the rest of us he almost certainly won't get a full set of foreign routes (if any). For example if we got Currency right now, it would give us 2c per city except 3c in our island cities from foreign routes. Mackoti would only get 2c per city. It's still a fantastic tech for him though. Currency's the best if you don't need happiness. I guess MC has the extra benefit of forges which are +2 happy (and he doesn't have Rep like us), but it still seems dubious to go for first. He doesn't want to be building forges yet, he wants more expansion!

Sian's actually competing with Luddicator for that island in his north btw. Fierce is south of Mackoti and north of YNL.
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So turn 60 came around, and Sian backed off! He loaded his units back on the boat, and sailed west. Probably heading for Yuri's equivalent of the 5-tile island outside Callisto. I wonder what the other players will think when they see this:

[Image: Civ4ScreenShot1560.JPG]

Since this is a round number I give you a look into some of our cities:

[Image: Civ4ScreenShot1562.JPG]

Titania, our newest city on the northern treasure island. Started a granary. Next turn we finish the HG, so we can put 1 hammer into a WC or 3 hammers into a spear/axe if we want an emergency defender available with a 1-pop whip. We'll probably whip the granary though on T62.

[Image: Civ4ScreenShot1561.JPG]

Triton whipped an axe last turn which will help defend Titania next turn. I decided to put 3 hammers into another axe, so we have the option of whipping it in an emergency. We can start some infra here next turn, a lighthouse I guess. Maybe whip a worker at size 4.

[Image: Civ4ScreenShot1563.JPG]

Titan, the greatest city in the world, grows to size 10 and will work 2 scientists and build a worker. Will grow to 11 due to HG.

[Image: Civ4ScreenShot1564.JPG]

Callisto, will produce a great prophet eot62, which can bulb Theology or build the hindu shrine.

And here is our southern treasure island, where we'll found two cities next turn:

[Image: Civ4ScreenShot1565.JPG]

In other news Sian is up to 6 cities now (+1 settler), YNL still stuck at 4 (+1 settler), Luddicator are up to 8, like us (and show 2 pigs and iron in the trade screen), and Mackoti is at 7 and has a GNP of 121 this turn.

We regained Mackoti's graphs temporarily at EOT, so here they are while we have them. We'll get Sian's graphs at the end of next turn, and then we can spread around our EPs.

[Image: Civ4ScreenShot1568.JPG]

[Image: Civ4ScreenShot1569.JPG]

[Image: Civ4ScreenShot1570.JPG]

[Image: Civ4ScreenShot1571.JPG]

[Image: Civ4ScreenShot1572.JPG]

And here are the demographics, where we rock.

[Image: Civ4ScreenShot1573.JPG]
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Maybe we should try for circumnav. It's a real long shot at this point but we can spare both our northern galley and southern WB.
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SevenSpirits Wrote:Maybe we should try for circumnav. It's a real long shot at this point but we can spare both our northern galley and southern WB.

Yeah. Luddicator's eighth city went 1W of their deer, though, so our work boat can't get past their coast without declaring war. We could send a galley through Mackoti's lands (he's bound to want OB, and with currency it might make sense for us as well), but it doesn't look like it'll actually speed up the effort much as compared to our northern galley going it alone.

What would help is open borders with Luddicator, so our scout can start speeding south. We got a trade connection this turn, so we can see if there are any trades we could bribe them with. I doubt we could offer them anything of real value until we have an extra silver available.

I say we send the galley north and keep looking for opportunities to sign OB with Luddicator.
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Got it. smile
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Hanging Garden made our turn-end demographics more different than normal, so here's a comparison. Afters in green.

[Image: pbem23t61_1.jpg]
[Image: pbem23t61_2.jpg]
You can also see our silly 30% of world population points, twice anyone else's.

I loaded a warrior into our northern galley to scout Sian better. We want visibility of lots of cities! Triton may have happy issues later as a result.
[Image: pbem23t61_3.jpg]

Also scouted some YNL land. They do have another settler at least, in the capital. My guess is they built a round of forges before continuing expansion. Don't try that at home.
[Image: pbem23t61_4.jpg]

A couple cities: I started a worker in Triton. We'd previously planned a settler but the one worker we have on this island got delayed roading the silver, we need to mine the silver now for happy, we whipped Triton down more because of Sian, and our galley's nowhere near to supple more workers. Therefore I decided to start a worker here. We can whip it next turn and it will help finish the silver mine the turn after, thus freeing an unhappy pop in Callisto. The third city on this island can wait a bit; I don't see Sian trying to poach it. And odd thing happened in this city: we only have 9h in the worker instead of 11. It seems like the HG pop didn't get assigned, or maybe we lost 2h by growing...? No clue.
[Image: pbem23t61_5.jpg]

Callisto's become unhappy - our only city in that predicament. Turn after next we get a silver up and 1 whip anger wears off, which is good because it will grow end of next turn. I assigned only a single priest this turn; next turn we can add scientists and get our GP. I think we'd prefer a scientist? Not sure though. It would be for bulbing Philo and would have to sit around for a while.
[Image: pbem23t61_6.jpg]

Our new southern cities:
[Image: pbem23t61_7.jpg]

Yay. smile
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