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Micro Thread

plako Wrote:...and isn't in a hill.

That would be the ultimate in defensible cities, wouldn't it.
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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Here's a more straightforward "micro" plan. Essentially just a straight beeline towards their gold. We should be able to settle 1W of their gold on T51, unless that tile actually is ice in-game as well. smile




After all four workers have improved the sheep, one heads off to pasture the capital's pigs, wasting one turn in transit. It then builds cottages, or chops, or whatever. The pasture speeds the settler by one turn.

Another worker moves to the cow and pastures it, in time for Bloody Mary to work it at size two. It can then move 1E and chop, enabling Bloody Mary to complete an axe just as it grows to size three.

The remaining two workers simply move and road, starting from the sheep: SE -> NE -> SE -> NE -> NE -> NE (corn) -> NE -> NE (horses) -> NW (deer) -> NE (city site)

This feels relatively doable considering current unit placement. Their southeastern warrior shouldn't be a threat, and hopefully their western warrior will either stay put or keep exploring along the lake. If we can somehow juggle our axe over to escort the roading workers, the main threat would be an enemy chariot coming out of the fog. (That would be disastrous, though.)
If you know what I mean.
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Here's another shot of the city site.. quite a reach. smile


If you know what I mean.
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That would be a nice way to let TEAM study our middle finger. If we do it we should settle on top of the gold, though.
I have to run.
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Yes it would had to be on top of gold and we need at minimum Axe+Spear there and be prepared to chop out more military immediately.
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If we can do it and defend it, that'd be a nice answer to their anger management issues devil
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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pling Wrote:If we can do it and defend it, that'd be a nice answer to their anger management issues devil

Yeah it sounds like a fun thing to do. I don't care about winning. smile
I have to run.
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Can someone try to figure out what the tile 1E of the gold is? I'm not the best fog-gazer and I can't log in from work anyway.

[Image: civ4screenshot0928.JPG]

I'm mainly wondering if it's flatland or a hill. There are tricks to be done with the goto command and flying camera to find out, plus normal tile bleed analysis.
I have to run.
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novice Wrote:Yeah it sounds like a fun thing to do. I don't care about winning. smile

You know my initial reaction was that would be a silly way to take the bait, but the more I think about it the more I like it mischief.

Darrell
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plako Wrote:Yes it would had to be on top of gold and we need at minimum Axe+Spear there and be prepared to chop out more military immediately.

In that case we should go for hunting before pottery, because in my sim hunting is only due on the turn that we settle city 3.

I think that's fine, though, if we go for this plan.
If you know what I mean.
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