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RB Pitboss #1 Spoilers - Joai of the Incans - Krill/Memphus

The war with rego has devolved into a stalemate currently. Rego is busy whipping and drafting riflemen but it will take him several turns to get them to the front by which time I will also have riflemen. The war will likely drag on in stalemate for quite a while since whoever moves a stack into the opponents territory first will have it blown away allowing the other side to mop up with a counter attack.

I believe I can hold the front with Rego without having to draft or whip, in which case my superior population (and the GNP and Manufacturing that go along with it) should allow me to eventually get enough of an advantage to break his front.
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Here is some light reading of the current conversation thread between Rego and I which I thought you might find interesting:

Rego,

The historical roots of our conflict are of little concern to me. At this stage of the game, it would be suicidal for me to ally with you. I would lose all credibility and trustworthiness thus becoming a pariah in this game and possibly in future games.

Despite your initial success, including the extra city from your dubious double move maneuver, the current war status looks decidedly in my favor from my perspective. My alliance will soon have made up the initial technological gap between us and it looks like we will be surpassing you techwise shortly thereafter. Our armies are of roughly equal strength at the moment however you have to divide your forces between two fronts whereas I only have one front.

Given your bleak strategic position, I can understand why you are desperate to achieve some sort of peace with me and I do enjoy reading your alternating ingratiation and bluster tactics as you try to worm your way out the hole you have dug for youself. I believe Mel Gibson in Braveheart set forth the only peace terms that might be acceptable at this stage and they were anatomically difficult to say the least. smile


On Fri, Dec 11, 2009 at 3:53 PM, Dan Miller <superdoubledan@gmail.com> wrote:

It is interesting your choice of words for my actions as "treachery and betrayal". When I think of treachery and betrayal, I think of someone breaking an agreement, or stabbing someone in the back.

Now you could make the argument that I "exploited" the rules, pardon the pun. While I would say that I played according to the rules as I understood them, I understand that you feel differently about the situation, and I can't argue with that. Being on opposing sides is bound to lead to differences of opinion.

But when I think of treachery and betrayal, I actually think more of the actions of your predecessors in Inca. Yaz and I were negotiating with each other over the land to the east of Pirates Pad. He had agreed I could settle that area, and we were talking about where I should put my cities (he wanted to ensure that they did not take the seafood for the city that turned out to be Wild Wonders as well as the other city near the sheep that I am assuming you are close to founding). In the midst of negotiations, I made an offer, and rather than counter offer, he just snuck 2 settlers in and settled.

THAT is what I consider betrayal, and is what led to my declaring war.

Now you are free to continue to attack me - you can play your game however you want of course. Like I said, this is my first MP Civ game, but I have some experience playing other multi player games. So I'm familiar with a civ deciding to just focus on the destruction of a civ that has wronged it, rather than make an attempt to win the game. But usually those are minor powers that have no chance at winning, rather than a civ in 1st place with a dominant land position.

Which is what led me to offer up ways that we might successfully work together in this game. I am more than happy to suggest agreements that are mutually beneficial to both of us, including gifting of my cities and units where it makes sense. Like I said in my earlier email, the element of surprise of you and I working together is something that NOBODY would expect, which is why it would be so successful.

But if you want to just keep attacking me, I'm more than ready to handle it, though it is not my preference.

dan.
regoarrarr
India



On Thu, Dec 10, 2009 at 8:59 AM, Yaz & Krill <old.mail.storage@googlemail.com> wrote:

You are always welcome to chat. Treachery and betrayal are ways to earn an untrustworthy reputation that tends to follow one from one game to many others. The small advantage gained in the one game is not worth the problems in all future games. That is why, I must unfortunately destroy you in this game.



On Wed, Dec 9, 2009 at 2:55 PM, Dan Miller <superdoubledan@gmail.com> wrote:

Exploit,

Good to hear that we're still okay on a personal level. It can be hard to draw that line I know....

As for this game, it's up to you. If you feel like you need to just fight it out with me, that's fine - I understand. I just wanted to explore some other options with you. Besides, wouldn't it make you feel even better to work with me, then slip the knife in me while I'm not expecting it? :-P

And if it's more blood you are wanting to see, just march your boys east out of Pirates Pad - I will sow the desert with their blood!!!!!

If it's all right with you, I will probably check in with you periodically just to see what's going on

dan.
regoarrarr
India



On Wed, Dec 9, 2009 at 10:51 AM, Yaz & Krill <old.mail.storage@googlemail.com> wrote:

Hi Dan,

Despite all the rhetoric, I have no personal animosity towards you. I would be happy to work with you in any future games we might play however in this particular game we will be fighting it out to the death since I have publicly made that proclamation. Besides there are a lot of spectators who want to see more blood in this game! smile

Regards,
Exploit


On Wed, Dec 9, 2009 at 9:51 AM, Dan Miller <superdoubledan@gmail.com> wrote:

Hey Exploit,

Sorry I had to run when we were chatting in-game the other day. I did want to chat a bit more. I know that we kind of got off on a bad foot there, and I accept my part of that. Yaz left the game at kind of an awkward point, at least in my opinion, what with settling those forward cities in a place he had already agreed I could settle.

But real life does that sometimes (boo! hiss!) and kind of left you and I to pick up the pieces. Things were hot and heavy for awhile, but they seem to have calmed down now. We're kind of at a standstill. One thing that I have noticed in this game (and I don't know if this is true of all MP games or just large PB ones), is that it's REAL hard to make any kind of inroads attacking when both civs are at tech parity (you've probably noticed that too!). What tends to happen is that you see me building up an army on your border, so you have to build up YOUR army. But then I see you building up your army, so I have to increase MY army. etc. etc.

But in the end, it doesn't really do much for either of us. I already went through this exact situation with shadyforce a few turns ago, and that helplessness on both of our parts was one of the big impetuses (is that even a word?) to the alliance shakeup that happened.

Anyways, I just thought I would throw that out there. I don't know how fanned the flames of your passion of hate are against me. So maybe it's not even worth it - but I do think it's important to touch base every now and again because times and situations change.

One of the big keys to any kind of attack, besides some sort of technical advantage, is the element of surprise. And what would be more surprising than you and I working together!!!?!!!?? :-D. I know you have NAPs with both the Lins and Sunrise (till T190 I think?) But maybe at that point we could do something against one of them, or Imhotep potentially?

Anyway - you don't have to answer this if you don't want to, but I would truly look forward to hearing back from you and any kinds of discussions you'd like to have.

dan.
regoarrarr
India
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More emails from Rego:

Rego,
I suppose given your cowardly conduct thus far that I shouldn't be surprised that you went skittling under the robes of the priesthood to seek sanctuary. Feel free to redeploy those cannons and rifles along your western front elsewhere in your kingdom. I'm sure God will protect your western front since he is apparently on your side.


On Thu, Dec 17, 2009 at 9:59 AM, Dan Miller <superdoubledan@gmail.com> wrote:

Hey Exploit,

So it appears that we are no longer at war! Congratulations - shall we break out the champagne and kick back by the fire and sing Kum-ba-ya together, or what!?!? :-D

I was actually kind of surprised. I figured that you would defy. I don't know if you just figured it would fail, or didn't want to take the happiness hit from defying, or just figured you'd redeclare in 10 turns or whenever, or if maybe you decided to start a secret alliance with me to rule the world.

Yeah, yeah, the last one - that's the ticket!!!! :-P

Anyway just thought I would check in - talk to you later

dan.
regoarrarr
India
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What is your plan now? And how is the Hedgemony holding up? Slaved/drafted into the ground yet, or di you go easy on the evil emperor thing?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Other than an initial round of whipping when I took over, (which was necessary to stop Rego's advance) I have done no further drafting or whipping. That round of whipping had the desired effect and Rego has been intimidated into going on the defensive.

Now that I am at peace, I have offered Imhotep and Lins defensive pacts. Assuming they agree then I intend to arrange a simultaneous 3-way strike on Rego and Sunrise on Turn 191 when the NAP with Sunrise ends. With Rego being attacked by both Imhotep and I, his forces will be divided. Sunrise is at the very bottom of the power chart so Lins and I should be able to tear him apart (Lins doing most of that work and getting most of the territory while I force Sunrise to defend his north).

Expansion has gone well, I have 3 more cities in the northeast to finish (settlers are nearly complete for that) and then my borders will have expanded as far as possible on land. After that I intend to build 3 more island cities (2 in the southern inner sea near Lins and 1 in the northwest above Imhotep). That will finish the settler phase and future growth will need to come by conquest.

Alliances are holding strong and we are rapidly narrowing the tech gap. Once Sunrise is eliminated then Rego will have no one to finance his research and we will quickly surpass him techwise.

Just because I am paranoid, I will use this period of peace to reinforce my friendly borders with modern troops anyways. Currently we are #1 in land, population, production, food and score plus number 2 in gold which has painted a big target on my back. I want to remove any temptation for my allies.
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Defensive pacts were turned down by both Imhotep and Lins. While initially Lins were interested in a joint attack on Sunrise, they seem less interested now. They want to concentrate on helping Elkad and feel that the 18 turns remaining in the NAP is far away.

I really think Sunrise is the achilles heel of the other alliance. The question is how best to exploit it. I can conquer his land but then I will most likely be fighting against Rego and Sunrise on my own. Sunrise seems inclined to bribe his way out of trouble so I may try to extort protection money from him. ~200 gpt would be enough to let me research at 100% which would be equitable from my point of view.
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Email thread with Sunrise and Lins:

Hi Lins and Exploit,

With 17 turns left in our NAP I wanted to talk about the possibilities for renewal. As you probably know I don't think I have much of a chance to win this game. I told Krill as much when he stole my first worker (of course Krill said he also had no chance to win at that point. I disagreed and as I recall said I thought he was a favorite to win. Looks like I was right.) Additionally, my unhappiness with the diplo situation makes war with my former allies particularly unpleasant. Finally I'm enjoying my opportunity to micromanage a State based around economic development - it's a change of pace from my normal civ games these days.

So all that said, I'm not sure how much you want to war with me come T191 or what I can offer to change your mind if you do want to, but I can at least suggest the following:

*Attacking me and forcing me to switch to Nationalism would cost me about 60gpt when I checked 3-4 turns ago. The current NAP costs my bloc 50gpt, but unlike gold just lost due to a civic swap, under the NAP you get the gold instead. Therefore war costs my bloc only 10gpt but your bloc 50gpt.

*I'm not going to win the game. Seizing my land would probably be nice, but wouldn't it be even nicer to seize the land of those rotten nasty civs that declared war on you or your allies?

*Small point - I'm supplying Broker with Dyes and Elkad with Rice.

So what do you guys think?

Thanks for reading!

-sunrise
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Hi Sunrise,

The biggest issue I have is the fact that you are financing Rego's research currently at a rate of ~240 gpt. Also with two shrines and earning 356 gpt while having the lowest power in the game you certainly make an attractive target. I am open to negotiation however.

Before we start negotiations, I would like to be clear. I am not Krill nor is my nation in any way influenced by Krill. (I don't even know the guy nor have I ever played with him). I have no dispute with you other than the fact that you are in the opposing alliance. If you have any outstanding issues with Krill then you should forget about them in terms of this game because Krill isn't playing any more.

My preference would be for you to join our alliance. I can guarantee your safety against any retaliation from Rego. Rego may currently have the biggest army but I outproduce him and I have an immense drafting potential due to high population and happiness so within 4 or 5 turns I can easily have an army that surpasses his.

The cost benefit analysis you gave, of costing your alliance 10 gpt but ours 50 gpt, is flawed. I seriously doubt it would take more then 20 turns or so of concerted effort to eliminate you from the game, even if you go into full war production right now. Rego has demonstrated that he is more than willing to turn on his allies and while he may give you some token initial support, I suspect if he felt that your shrines were going to fall that he would probably try to claim them for himself. Conquering Spain would deny Rego's alliance 356 gpt and gain our side probably about 200 gpt. Most importantly Rego's research would be crippled. Not attacking you means Rego continues to research at 100% and while we are catching up to Rego on tech research, it isn't fast enough for my liking.

You might be pleasantly surprised by how much I would be willing to offer to get you to swap sides. I am willing to do most of the fighting against Rego and give you his cities of Cincinnati, Norwood, Whitewater, Loveland, Green Township, and Fairfield. That would be enough to put you back in the game with an excellent chance of winning. All you need to do is join our alliance and fund our research instead of theirs.

What is Rego offering you? A chance to fund his research while he expands and you stagnate with no real chance of growth. Doesn't seem very appealing to me. By your own words, you don't have a chance to win as things currently stand. Why not play to win?

Regards,
Exploit
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:Popcorn:

Thanks for the emails smile They seem interesting...what is the tech situation like? And your comment about being able to have an army larger than regoarrarr makes me wonder just what your army is like at the moment. I know when I left it wasn't exactly in pristine condition...

Good luck with the diplomacy. Please keep us updated, I for one am very interested in knowing how this game is continuing to develop.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I am third in power (Rego is first, Broker is second). Rego has about 5 units more than me but his are stronger. Despite the fact that no one is supposed to relay information from these forums, I am reluctant to post my exact army composition however I will post a general overview and Rego's exact army composition. smile

My army is mainly musketmen, war elephants, and catapults. There are a few obsolete units (longbows, crossbows, chariots, quechua and pikemen) as well as some cavalry, riflemen, frigates and galleons.

The real strength of my defense lies in my huge population (over 15 million compared to my closest compeitor Rego who has 8 million). I can draft over 55 riflemen and most of those cities would not even have angry citizens when I was done. Drafting combines with a plan to swap over to gold production if Rego moves near my border (which would allow me to upgrade 3 musketmen a turn). It would take rego 5 turns to attack my closest city with his stack of doom by which time I would have over 40 riflemen defending it (plus catapults and mounted units).

I have city visibility on all of Rego's cities and from what I see his army is composed of:

22 Rifles, 10 cannon, 10 catapult, 9 mace, 4 axe, 1 warrior, 9 war elephants, 5 knights, 1 numidian Cavalry, 1 chariot, 2 longbow, 2 archer, 2 frigate and 3 galleys. He has also saved a Great Engineer and is researching Railroad so I think he intends to found Mining Inc. All of Rego's rifles, mounted units, cannons and catapults are near my border or on their way there. His other cities are defended only with single obsolete units. Most of his cities have been drafted down to 6.

Rego will have Railroad in 12 turns while DSP will have Scientific Method in 3 turns. They are currently up Steel, Economics and Steam Power on us. We will have Constitution next turn, Economics in 5 turns and Steel in 8 turns. I am running a mercantile economy and will be switching over to Representation which will dramatically increase my research rate (approximately an extra 100 bpt). We have 3 researchers to their two however their two are running at 100% while none of our researchers are.
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