I'm partial to the mobile heavy hitters in campaigns - those flying level 4 elf mages, grand knights (or Paladins vs undead), inferno drakes. And of course the dwarf lord wins the all-around best infantry award. I tend to go with a smaller and more elite force than the SG players do though.
We just want our throne back Wesnoth SG 2
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Amelia Wrote:Yeah there is a lack of drake campaigns, which is a shame as drakes are really fun units to play with. If you like playing drakes try the add-on campaign Brave Wings. You play as drake you also get some mermen healers but the main focus is drakes. Also the person who made that campaign likes to screw with my emotions . Bobchillingworth Wrote:I've never tried Wesnoth MP before- perhaps we should set up an RB match sometime =) I thought about setting somthing but didn't want to sit down for 1 game lasting for long enough to play through and there is no way to do a real PBEM that I found. best unit think the dwarf gaurdman line is realy strong IMO Favorite unit ANY TROLL UNIT I CAN GET. worst unit I am sorry to say drakes Bobchillingworth Wrote:I've never tried Wesnoth MP before- perhaps we should set up an RB match sometime =) I only ever played against the AI... there weren't very many good campaigns back then, and I muddled through most of them. (Heck, IIRC, Northern Rebirth may have been "under development" at the time! I forget...) There's a lot of campaign space they haven't filled for the drake race. The one problem they have is, like dwarves, they have a mountain of hit points and no real healing options. (I forget how that gets handled in MP... it might be by making the faction "rebels" to give them access to mages...) Mardoc Wrote:Ranamar? The save? I have no idea; I thought I attached it. I'll get it to you in a couple hours, then. (Apologies for the overuse of smileys, but that's about how I feel.) Ranamar Wrote:I have no idea; I thought I attached it I thought you did too, or I'd have mentioned the lack earlier. But I can't find it now that I look
EitB 25 - Perpentach
Occasional mapmaker
I literally had it all zipped up and everything; I just forgot to attach it!
The save, for reals, this time:
T7 - First piece of good news - it's Dawn. I'm going to try to break the orcs in my turnset, before the sun sets. Hopefully there will be just cleanup work after me .
Kill a few - pretty much break through in the west, but the east is going to be a pain. T8 - kill the last of the blue within range; the western force starts advancing, but I break off a couple units to go help out in the east. T9 - continue the slaughter in the west, and get some lucky breaks in the east. When you combine Daylight/lawful, with 3rd level leadership (+50% dmg for lvl1 units), even lvl1 mages hit awfully hard. 12-3, 70% to hit is very nice. I have backed off some units to heal, though - including one red mage who's on death's door and may not be able to contribute at all to the rest of the battle. As dusk closes in - the eastern battle is swinging in our favor; we're killing their units faster than they're reinforcing. The west is into mop-up mode: grab the villages, advance, and put the leader out of his misery . I managed not to lose any units, although a couple are close - they're pretty much in villages and ZOC-guarded, though; the only one I'd worry about is the shaman who's got 4 nasties trying to beat on her. Still, you ought to be able to kill them off from around her, given the units in support. I definitely took some risks that only paid off because it was daylight. We've got a new Elvish Ranger, Elvish Hero, and Elvish Captain. And our shamans are staying in the thick of the fight, slowly building up their XP but so far not killing anything. Sorry for the short report, but I figured you'd rather have me play than not. The Save
EitB 25 - Perpentach
Occasional mapmaker
Sounds like a really good turnset, Mardoc!
Interesting explanation on the leadership -- I had not realized that the bonus was larger with a greater level difference. Good to know. Mopping up the northwest leader (blue) may be a pain due to all the ice around his keep. But it sounds like most of his forces have been smashed. If we can start advancing against green soon as well, we should manage a large early finish bonus as well to set us up for the next map. Good use of daylight and leadership, resulting in lots of promotions -- just what we needed. |