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[SPOILERS] Churchill of Portugal: Gallipoli Part II

Mounted horses? That would be a sight.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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With his GNP surely he's found a way to train his horses to ride into combat on ligers. It's probably terrifying.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(June 4th, 2013, 22:22)spacetyrantxenu Wrote: With his GNP surely he's found a way to train his horses to ride into combat on ligers. It's probably terrifying.

That's pretty much my favorite way to fight.
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So BaII are you still going to sub for me over the weekend? I haven't left detailed instructions because I haven't played another turn yet...the Zulu are using the pause as a filibuster I think. They must be riding the liger and can't figure out how to get off without being eaten or something. Anyway, if they roll the turn tonight or by tomorrow morning I can play again and then leave some thoughts. You should only have to play two turns at the very most, more likely just one turn. Or zero if the Zulu never finish this turn.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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If BaII is unable to sub, I can do it this weekend. I'm spoiled, but it doesn't seem like anyone had any objections. I can try and get RB mod hooked up tonight to confirm that I'll be able to do it. Just let me know.
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Thanks wetbandit. I'll PM the civ password to you. I guess if BaII makes an appearance here he can take the turns since he volunteered first? Or you guys can work it out / double team it if you want to. Up to you guys.

I really hope I'll get to play a turn tomorrow morning so I can leave instructions with the game fresh on my mind.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I sent this as a PM to wetbandit already but sharing is good. Half-ass strategy post!

wetbandit Wrote:Whew, I thought your instructions were going to include the conquest of Viking lands!

I saw some of your general goals in your last few posts, I'll stick to what you've said and take lots of pictures. Let me know if there's anything off limits or any other special requests.

Ha, I'm 130 turns late to go on a rampage in the old Viking-Brewery lands now. I have a spy slowly building in Black Fish that will have a look around Serdoa's land soon, but I'm at the point where I want to grow that city some so I've laid off the whip a bit and got off the permanent 4 --> 2 whip cycle there. I'm hoping to grow it up and workshop the plains tiles around Black Fish after it grows large enough to use them all.

Speaking of worker management...you may end up hitting space bar a lot of the time, just keep them off the border so you don't tempt Serdoa. I have signs all over the map showing where worker turns have been invested. Please don't wipe out any of the town tiles that are pre-workshopped (they look like ws 5/6). That's basically only for absolutely emergency hammer generation purposes, I can't get those towns back so be careful. I don't want to put much stress on you guys and you definitely don't have to take as long to play the turns as I do. I invest way more time in this game than I should considering how irrelevant to the outcome I am, but it's still fun to tinker and optimize so I try to. Just watch the borders, adjust EP allocation slightly if needed -- the goal is to keep graphs on everyone and invest the rest of my scant 5 EPs per turn (lol ) on the Zulu. I'll eventually be stealing tech from their city of Skipper since it's the least expensive city to do it from on this map (shared religion and I still dominate the culture in that city...speaking of...why the hell has that city not gone into revolt after all these turns while my city revolted twice and flipped inside of two turns???)

Um. Rant aside, if I get a turn to play tomorrow morning I'll have a look through the cities and try to provide my thought process on the builds and when to / when not to whip. I'm leaving OR soon which is why I have so many infrastructure builds right now. When I've saved enough cash to run through Theology I'll do that, revolt to theocracy for ++unit XP, then research Paper, then go stealing tech from whoever I can (Zulu) and keep on building units forever or until someone kills me.

Well this started out as a PM but I guess it's a full general outline post now so I'll dump this in thread too. Thanks for helping out!

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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No problem, I posted in the tech thread to keep everything on the up and up.

Have fun this weekend.
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Pindicator is logged in and playing his turn, so it looks like I'll have a turn to play tomorrow morning before work.

I don't know if I mentioned it before but I tend to play toward the end of the turn mostly because that's how it works out, but that's my preferred timing anyway since whenever I get invaded next it will give me time to do reactive whipping. But play whatever time works best for you. You probably have more fun things to do on a weekend than help the last place guy keep gliding toward the inevitable crash so don't worry too much about it. nope

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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T223 - Logged in to find a trade offer from Pindicator:




No thanks. I'm going to guess he's 50 gold short of finishing Chemistry this turn. F4 shows that the Zulu are at war with Commodore again (Commodore declared), the Zulu clearly need Chemistry for frigates/privateers (so frigates in their case) to fight against Commodore's naval forces that are probably tying the Zulu down on the western sea. Nope, not helping the Zulu. Commodore hasn't attacked me and has always provided material support, you guys did attack me and took a city and are a pain in the ass. Plus you're my current competition, if you guys die then I move up the ladder one more spot. Not that it matters or means anything, but when you're playing out the string you do the best you can and hope the people on your level die first. hammer So go get 'em Commodore!

I moved my scouting chariot and found where the action is happening. I hope a lot of these units die very soon:




Not pictured is probably most of whatever Commodore is invading with, since I only see a few galleons there and I doubt, not having frigates yet, that the Zulu could have sunk much of an invasion force yet. I wish I could see the combat logs, I'll bet there have already been a lot of boats sent to the bottom of the ocean.

My scouting chariot had a no (immediate) cost opportunity to burn a city, but I'm not taking this shot with me going out of town for the weekend. With the Zulu tied up in war this would really be the perfect time to take a cheap shot at them but I'm not going to hand over war time to my sub, with apologies to the lurkers.




That would have been a quick capture/raze/have a nice day. There weren't any Zulu boats around that could have killed my carrack, either, so it would have been a perfect crime. It's a shame to let that go to waste. cry Anyway the chariot unloaded into the Zulu city of Boston Market so now I will have two chariots running around their territory for whatever reason. I guess Seuss Network News is back on the air. lol Seeing my chariot appear and the carrack where it is, they'll surely know I passed on the cheap shot so maybe they'll think I'm not holding a grudge or malice or anything of the sort. I'm really not, but I would like to kick them while they're down if I get a good chance (and am playing the turns!) for the reasons I mentioned above -- climb the ladder!

In terms of instructions, I have units running around all over the map exploring and documenting where rival troops are positioned. I leave a sign with the turn number and a brief mention of stack composition ("T223-Musket,Spear" is a sign I added this turn for Plako's copper city). The idea is to keep an ongoing mental tally of enemy troop positioning so I can sense movement toward me and react, if possible. It's all more effort than I should be going through at this point but I like my little empire and want to keep managing it, so I'm not ready to die.

I have a chariot in Plako's land (Zeep) whose job is to move from Point A to Point B. Those are listed on the map. He looks over the troops in the three cities he watches and notes changes on the map when needed. This turn he noticed 2 knights are missing from the garrison of Plako's IronPlant, so I'll probably want to find those soon -- I think they're on the galley Zeep can see now that he's at Point B. He's probably going to move them into Visibility next turn, but if not then they're two knights that will go unaccounted for. Who knows, I may be seeing them again. shakehead




In city management, just keep Black Fish growing for now. I'm going to move one worker onto the two border tiles that I want workshopped, but since I don't need them finished immediately I'll let those workers slowly do their thing over the next few turns. I don't want to tempt Serdoa with a stack of six workers and I definitely don't want to move any of the units inside Blue Fish that have their 25% fortify defense up to cover the workers. So I'll risk a pair of workers on the border and if Serdoa wants to fight over that he can risk his stack in my territory. I don't think he's up for it right now, he seems to be playing the tech game pretty well. (Later addition: Now that I'm thinking about it, we can probably go ahead and workshop the two marked tiles around New New Fish now, too. I have a pair of workers on a hamlet N/NE of Black Fish, send them S/SE to help the worker that has begun a plains workshop at New New Fish. That one is 1/6 now. The city will be capped at size 6 but can still get decent hammer output from workshopping the plains and non-river grass tile).

Speaking of Serdoa, this turn he launched another golden age -- He just got the free spy from Communism it seems, and swapped into OR/State Property. So it's probably OR for the golden age to build the Kremlin yikes, then he'll swap out of it to either Theocracy for hammer time or back to pacifism to generate more GPs for a future golden age. He's spent a significant part of the game in golden age, I'm glad Plako built the MoM and not Serdoa or it would probably be even worse for me over here.

I have enough cash to tech Theology already but I'm going to keep saving so I can push through both Theology and Paper at the same time. I still need a few more turns to finish up infrastructure builds that need OR (mostly the National Epic in Red Fish and a bank in One Fish, but I'm not waiting 6 full turns on the bank, I'll probably want to swap in about three turns). Here are the current builds:

[Image: T223-F1.JPG]

I'm moving back toward unit builds, but I think 3 turns from now is the right time to swap out of OR into theocracy as I push more units out of build queues. (I changed the order in Blue Fish to a knight since I'm 2 hammers short of 1 turning the musket). Blue Fish should probably just build knights anyway since I have a stables there. The other cities can build longbows, catapults, and muskets, whatever is the most efficient for the city's hammer output. I have Old Fish on catapult duty, NNF set to regrow then whip muskets when it's 1 turn from growing again, Black Fish may not build anything while it grows up but it will eventually finish the spy and then I'm not sure. Sad Fish can slow build muskets for its own defense. Watch the food tiles between Sad Fish and Two Fish, the seafood frequently swaps between those cities as one is close to growth. Right now Sad Fish is a little hungry as it works hammers and no seafood. Two Fish is building a settler for a location to be discussed later.....(intrigue!) Speaking of that, my carrack Yop II in Serdoa's waters needs to head back toward Two Fish but I haven't set it to go automatically, you may as well scout on the way directly back to port.

I just thought of something else, I can get a quick carrack out of Blue Fish and park it in Terrapin to watch Serdoa's troop movements, so I've queued that up after the current knight. Then probably back to knights but hopefully I'll be back by then, that's three turns from now.

Demographics below and I've taken screenshots of all the charts but I don't have time to enter them now, I'm really really late for work.




Wide view of the area, including most of my visibility:



A bit closer view of my land so my signs don't clutter up the view:



Any questions wetbandit or BaII? I'll be in the office for a few hours today with Internet access, after that...who knows. Thanks again for covering.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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