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Caster of Magic II new spells : Missing art

These dragons have more time for other things thanks to global enchantment:

Edit: 2 alternatives without dragons added


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Not everyone can sit comfortably on such a throne:

Edit: Added alternative version with more bones. I just wanted to paint a scepter but GIMP carried me away a little.

Edit2: No matter which chair it is. I just liked the spider better. Still, I had a chair in the versions, that I painted a little further. I am posting it just in case. I added your version bc it still had some scratches from the bug-fix, that I was trying to remove.


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Nice!

Some thoughts...

I will most definitely add a folder for optional art that's good but isn't used.

Throne of Underworld :
This one is an amazing idea but I'm not comfortable with huge spiders suddenly popping up on my screen. (unlike summoning, global enchantments appear at unexpected times and can be scary. )
Can we have a spider-free version with some sort of a pile of bones or something so people can pick their preference?

The dragons :
Is this for Sky Fires? It looks great but doesn't feel like an uncommon spell and the actual effect of the spell is...well, not what you'd think it is from the image, if I saw that the last thing I would think of is "2 fire bolts" more like some sort of a siege enchantment or one that summons dragons. The same without dragons would probably work well enough, and we can have this one in optional.

Blazing Eyes :
Perfect

Darkest Hours :
This one is great too, I will probably give up on my plan to make this one myself since it would be worse.

Call the Wild :
It's good but doesn't really stand out. Your original idea of a big horn might be better but this works too for now.

Ruler of Heaven :
The updated version is much better, definitely will keep it in for the final version.

Tree of Knowledge :
Not a fan of this version but it's good for optional. I'll try to finish my own version when I have time.

Inner Power :
Perfect

Once I manage to get rid of bugs, I'll do the Abundance spell next. My plan is to make the spell put lots of trees into the city that have fruits on. Afterwards, probably the combat info icons.


I just noticed the list on the first page is missing the Reinforce Magic global enchantment, I don't think we have one yet.
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I've updated the pixel gallery with other versions of the global enchantment images for Ruler of Underworld, Sky Fires and Tree of Knowledge.
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Nice!

Added the Sky Fires (middle image).


I definitely like the Tree of Knowledge one, but I want to complete mine first before deciding which one to use.

Ruler of Underworld is even more awesome now (especially like the red candle) but it still has the spider unfortunately. I might use it anyway, I guess it's ok for a scary spell to be... scary.

Thank you!
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(September 23rd, 2020, 22:39)Seravy Wrote: Thank you!

Many thanks to you and for your patience! You are developing a pretty unique game. Graphics can be made by many people. A funny style would be cool.

When trying to depict Reinforce Magic, I started with an unnecessarily creepy picture and ended with this one:


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I heard a good Halloween joke recently: The only thing worse than finding a spider in the room is no longer finding the spider in the room.

Finally, I also tried painting something about the Roots of Genesis spell.


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(August 8th, 2020, 05:42)Seravy wrote >>> Wrote:
Quote:Unit art : Phoenix (in combat)
Unit art : Vampire (in combat)

I have no idea how that is done. With a grid paper flip book? Should it be 8bit or 24bit?


Quote:The original tileset art is 18x20. As there seems to be demand for an option to use original mountain/hill/chaos node/volcano art, to make that possible, those images need to be edited to be the 20x20 size CoM II uses. If you are interested in helping make this feature possible, let me know and I'll upload the images.

Yes, please ! That sounds very simple.

Quote:Random event image : Atlantis 
This one uses the Chaos node art as a placeholder as the text refers to volcanic activity. That might be good enough?

I think it could be such a picture, but I can't try if it works:


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As no one was posting anything for the vampire unit and I have some in my current game and don't want them to look like gargoyles, I thought I'll try...

Front side, will make the rest tomorrow, unless someone else is already working on it in which case please do tell now.

   
   
   
   
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I was trying, but thought it is very difficult to do the pixel-vampire unit from scratch. Started changing the cockatrice unit into phoenix though. I cant say how long time it would take to complete ... Right now I am in a village busy making a big fire outside ...
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