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RBP3 - [SPOILERS] - Team DIM (Mehmed of HRE)

you might be right... i'm going off the spreadhseet here http://forums.civfanatics.com/showthread.php?t=158130

if you look at iHappyBonus, it's 3 @ Emperor and up, which with +1 from Palace makes 4.

i've quickly found that without the game in front of me, there's a lot of things i take for granted i know (because they're in front of you when you're playing) that i actually need to double-check when i don't have access duh
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Man, I miss all the fun while I'm asleep. I posted the research costs earlier based on teh actual game (F6 and then scroll over the research). Did anyone log in and play yet?

My understanding is that the scout is going N-NW? That's fine with me. I agree with Agr-AH-Mining-BW as well.
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Here's the revised micro plan. It's not polished, but should be clear enough.

T1 Start warrior, start Agriculture (capital working sheep tile)
T8 Finish warrior #1, start warrior
T11 Size two capital, one more turn in warrior, (working sheep tile and forested plains hill), finish Agriculture, start Animal Husbandry = 144 beakers (180-20%) + 2 beaker overflow from Ag
The reasoning for bringing the warrior to 11/15, is that we can then send out our first warrior to scout as well. If there are any unwanted visitors, we can just switch to the warrior which will finish in 1 turn.
T12 switch to worker (working same tiles)
T22 Finish worker, worker starts farm on wheat, continue building warrior (at 11/15), max growth in city (work wheat and sheep tile)
T24 finish warrior #2 (start warrior at 2/15)
T25 wheat farmed (food box 6/22, warrior 5/15)
T26 worker move NE – Farm 1t (10/22 – 8/15) – Discover AH, start Mining = 90 beakers (8 beaker overflow)
T27 worker move E – start Pasture (14/22 – 11/15)
T28 18/22 – 14/15
T29 grow to size 3, finish warrior #3 (17/15), start warrior (2/15) (working Wheat+Sheep+grassland river) = 11 beakers/turn
T30 Pasture finished = 12 beakers/turn
City 4/24 – warrior 5/15
T31 worker move W – Farm
City 10/24 – warrior 8/15
T32 16/24 – 11/15
T33 22/24 – 14/15
T34 Farm finished– Discover Mining, start BW 8 beaker overflow
Size 4 (4/26) warrior #4 finished


After that we either go worker or settler. I'd rather say Settler, and when that's finished and BW comes we can revolt and 2 pop whip a worker.
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[Image: scoutmoved.jpg]

Moved the scout based on discussion. Nothing compelling showed. Settle in spot?
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Yeah, no reason to move there. I'd say settle in place.
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what a letdown alright we'd lose 7 forests, not get to work the 2/1/1 sheep the first 5 turns, all for a couple of extra river tiles.

go ahead and settle in place dazed, please don't end turn so we can work finalise course of action
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CApitol settled, warrior started and Agriculture selected. We need to finalize our naming scheme still...
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yeah, the unit naming scheme is fine but what did we decide in terms of cities?

the scout... maybe appropriate to name an infamous explorer hernan cortes?
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we could name our cities after ghost towns? hashima, prypiat etc...
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How about Olympos as capital?
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