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[SPOILERS] scooter - Zara Yakob

Great - next techs: Wheel -> Pottery

I think I'm leaning towards pasturing the cows next.
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Farm and Bronze working completed this turn.

[Image: civ4screenshot0040.jpg]

Here is where your copper is at. thinking of making a detour with the warrior so that you can see to plan how your copper city will sit.

Worker will begin pasturing cows two turns from now,

Warrior in 3
Growth in 3
The Wheel in 3
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Anything interesting happen last couple turns? Glad to see copper relatively close by...
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It'll be two more turns before the growth, warrior and tech finish. so nothing to update till tues or wednesday i think
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Well I counted the days out wrong, next turn will complete tech and growth and warrior.

Will go on to Pottery but what do you want for the next build?
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I'd say worker next and I'm inclined to then chop out a settler... Keep this new warrior close to home for now - probably just fortify it and eventually use it to escort the first settler. Did we revolt to slavery? If we haven't then I'd be cool with waiting until the settler is on the move. That sound good? If you've got better ideas feel free to speak up smile, you're unspoiled so it's no big deal.
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I think chopping out the settler will give some breathing room before turn 40 to get an extra chariot or two out before the barbs show up. It could be done with a hard build, but I see no need to save those forests unless you plan on chasing an early wonder of some kind.

I haven't revolted to slavery since the warrior, growth, tech matched up so well the OCD in me couldn't pass it up. lol
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Strike700 Wrote:I haven't revolted to slavery since the warrior, growth, tech matched up so well the OCD in me couldn't pass it up. lol

Glad to know I'm not the only one who enjoys that lol

Okay, so the rough plan will be this:

-build worker next
-settler after that - chopping it to completion. Escort it with the warrior in the capital
-revolt to slavery, and build warrior next as the capital will be undefended. By that point we'll be able to whip the warrior in case of emergency.
-hook up horse
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Sounds like an excellent plan. I did notice that forest chops do not give very much on quick, 10 hammers (the settler costs 67) It might end up being better to revolt and then whip it to completion.

Pottery is done next turn, what do you want to tech after next?
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Just had a quick chat with Strike, going over planning for the next few turns and figured I'd share it, almost entirely because the game is so slow right now that there's not much else to post. Here it is:

Quote:[23:18] Strike: no worries
[23:18] Strike: I actually thought I needed your help now, but pottery isn't done till next turn lol
[23:18] scooter: ah okay haha
[23:18] Strike: however I found an issue with forest chops
[23:19] scooter: i *think* my plan was writing after that... but i'll double check... might be a better option out there anyways
[23:19] scooter: yeah i just now saw your post on the forum... let me re-read that real quick
[23:19] scooter: thats weird about forest chops... so they get their amount cut in half but settlers only get their cost cut by 2/3
[23:20] Strike: yeah I thought it was kind of bogus
[23:20] scooter: yeah... the slavery idea sounds like it might be better after all
[23:21] Strike: The settler can be hard built in 6 turns so that's an option too
[23:22] scooter: okay, whens the worker due? and what turn is it now? like 22?
[23:22] scooter: worker is next turn too with pottery right?
[23:22] Strike: worker is two turns out
[23:22] Strike: so not this upcoming turn, but the one after it
[23:23] scooter: and that will be t23?
[23:23] Strike: 24
[23:23] scooter: okay
[23:23] scooter: so if we hard build the settler, thats 6 turns = t30
[23:23] Strike: right
[23:24] scooter: think it would be 3 turns to get to the horse city? or maybe 2
[23:24] Strike: but it can found on turn 32
[23:24] scooter: okay cool
[23:24] Strike: just 2 because the workers will have roaded out to the new city
[23:24] scooter: okay great
[23:24] Strike: if we revolt while the settler is moving we can build one turn and then whip a chariot out in the cap by turn 37
[23:25] scooter: that would be great
[23:25] Strike: maybe by turn 35
[23:25] scooter: save the whip for a chariot
[23:26] scooter: and that way if barbs decide to show up a few turns earlier than my simulation, we'll have the population available to pop out 2 chariots in 2 turns
[23:26] Strike: good idea
[23:26] scooter: okay yeah i like that plan... hard build the settler with the goal of founding horse city on t32
[23:29] Strike: Cool

Kind of odd that forest chops give half of what you get on normal speed, but settlers are 2/3rds the cost. Any idea why this is? And are there any other game mechanics abnormalities on quick speed that should be noted? Seems like forest chopping is kind of nerfed on quick speed.
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