Well there’s sadly little to report regarding the game at the moment. So here’s my thoughts on the different schools of mana for this game and what uses it has to me.
Elemental:
Water:
Undoubtedly the first one I’ll get. There are too many desert tiles around that which needs to be turned into valuable cottages. Water walking might be useful later, depending on the map.
Fire:
Fireballs are one of the better stack killers in the game and will be valuable for collateral. Also forest fires in case of elves.
Air:
High priority magic due to maelstrom. A 30% life reducer is significant.
Earth:
Though one of the palace manas, it’s gonna be of very little use for me. Wall of stone is situational and Stoneskins value is reduced due to the Guardsman trait.
Divine:
Law:
One of the palace manas and will have its uses. Host of the Einherjar is a nice summon to fall back on, especially against undead.
Life:
Will certainly be of use against the Sheaim. Sanctify to reduce AC and Destroy undead to remove any pyre zombie stack coming my way. Else it’ll be ignored.
Spirit:
Rather weak mana, though one of the 3 available in the palace. Courage might get some use and Hope is nice for small late game cities.
Could go for trust and hope that each player could show a little more goodwill than usual.
Mind:
Not in consideration except for Tower of divination. Inspiration is nice, but I’m planning to get adepts with 8 xp right out of the gates.
Sun:
Low priority. Other schools are of greater importance.
Will be gained later for Tower of divination.
Necro:
Enthropy:
Might go for it due to rust, but only that.
Shadow:
Meh, only really useful for city sieges. Think the other schools will be more than enough.
Death:
Will be pretty much ignored. Summons aren’t gonna be a main part of my game.
Chaos:
Not worth the time. Too erratic.
Alteration:
Body:
Absolutely a must have before fanaticism. Haste will be of significant use as well as Regeneration.
Enchantment:
Enchanted blade is quite nice. Actually there's a question i'd like to ask regarding that and rust at the end.
Nature:
Might get it for poison.
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Anyway, regarding rust i tried to test it against the different weapon promotions as well as enchanted blade in worldbuilder, but the results got bugged.
So i have 2 questions.
Does rust remove mithril weapons?
Does enchanted blade prevents rust from destroying the weapon (as well as preventing the rust promo)?