As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Combat Calculator

Thanks for the great work Cyneheard! Very useful.

I have a question about first strikes. Increasing the number first strikes in an even fight increase the odds roughly linearly by 7 % per FS. However when I put 9 or more first strikes in the calculator the odds go to 100% even in very hard fights. with strength 2 vs. 6 8-9 FS gives 50% while 9 FS gives 100%. Does that reflect something in game or is it just that the calculations break down at that point? Looking behind the hood, the calculations table only seem to go to 9.
My singleplayer balance mod of BTS: https://dl.dropbox.com/s/3u6g4b2nfa74qhm...%20mod.odt?
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(August 28th, 2020, 16:02)chumchu Wrote: Thanks for the great work Cyneheard! Very useful.

I have a question about first strikes. Increasing the number first strikes in an even fight increase the odds roughly linearly by 7 % per FS. However when I put 9 or more first strikes in the calculator the odds go to 100% even in very hard fights. with strength 2 vs. 6 8-9 FS gives 50% while 9 FS gives 100%. Does that reflect something in game or is it just that the calculations break down at that point? Looking behind the hood, the calculations table only seem to go to 9.

Glad you like it! I'm still amazed that it's being used all this time later.

Pretty sure that the calculations only go so high. I don't think it's possible to get to 9 FS naturally (Drill IV Samurai are, what, 5-8 FS?), so I'm not surprised there's a problem. It's been a decade since I wrote the thing, I'd be lying if I remembered how I built it on the back end.
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