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Our Strategy....You Probably Haven't Heard of It

All GP except the scientist lightbulb for 1000 + 2 * civ population beakers on normal speed. x0.67 for quick speed.

The scientist is 1500 + 3 * pop.
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Well I've figured out how much the GM gives.

We have 609 beakers into CS, we need 1414 total.

The GM gives us (1000 + (4*2)) * 0.67 = 675 beakers (assuming you bulb with 4 pop).

So we still need roughly 130 beakers to reach CS, which given our current research rate is still 2-3 turns away.
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Given that it's T20 and I played for all three civs this turn, I've done a small 'team overview' this turn. I probably should've posted these in the individual threads but it's just easier for me to place it all in one post.

First Rome:

[Image: T102%20Rome%20E.jpg]

[Image: T102%20Rome%20W.jpg]

Planted the 4th city and spent a turn at 100% culture to pop borders. Up to 6 workers which have plenty to do. Just built the explorer in cap because thanks to blocking sunrise's scout, I haven't been able to scout the west as much as I would like to.

[Image: T102.jpg]

3rd in food and 2nd in prod is very nice. The main problem is approval rate, even at 0% culture I'm still 1st in approval (that 85% is mostly due to culture). But given that demogs are great regardless means Rome is definitely going to be a powerhouse in the future.

India:

[Image: T102%20India%20W.jpg]

[Image: T102%20India%20E.jpg]

Also just spent a turn at 100% culture to pop borders. All 4 cities are in great spots and with 5(?) Fast Workers and Pacal, they're going to be up and running very quickly.

[Image: T102%20-%20India.jpg]

1st in food is obviously awesome. Production is lacking somewhat but all other stats are decent. India is clearly also going to be a powerhouse later on.

And finally France:

[Image: T102%20France.jpg]

[Image: T102%20-%20France.jpg]

Given France had to produce the GM and don't have a expansion trait to use, they are understandably behind Rome and India on the growth curve. But France is coming along quite nicely regardless, given that they have 5 workers and a settler presumably whipped next turn. Demographics show France is in the middle of the pack, which is pretty good.

Overall:

2 top tier civs and one middle tier civ is practically the best we could hope for in a team game. I'd say we're currently fighting with Team 1 for 1st place. The two things that may change that in the foreseeable future are the HG (grabbing that would surely make us the leaders) or conflict between me and sunrise.
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Thanks for covering for me. I am now back in the land of internet and civ access.
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Hey guys, I think we need to start thinking about a funder since I spent this turn at 0% due to running out of gold to burn though. Currently dazed would probably be the best one to fund right now since he has the lowest bpt, although it was my role. Thoughts?
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Does any city on any team have a multiplier building for cash or beakers? If not, it doesn't matter, you get exactly the same results for anybody funding or teching.
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T-hawk Wrote:Does any city on any team have a multiplier building for cash or beakers? If not, it doesn't matter, you get exactly the same results for anybody funding or teching.

I am currently building a library in my capital (likely to be whipped once the overflow is right), so soon that will come into play, although yeah for now it doesn't really matter who runs gold and who techs.
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T-hawk Wrote:Does any city on any team have a multiplier building for cash or beakers? If not, it doesn't matter, you get exactly the same results for anybody funding or teching.

OK then, since I don't have any major plans to build libraries/markets etc., I'll be the funder for a while. Since I'm usually the first person to log in for our turn, try and request any gold you need for next turn before it flips to us (the simplest way would be to ask for next turn's gold before you log out).
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With Machinery almost done, I'm guessing the next tech is Feudalism? (as it's needed for Guilds). The only other option is Engineering, which actually doesn't seem like too bad a choice with pikes and road movement, but doesn't help us get to Guilds.
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Feudalism next, we want knights ASAP.
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