Quote:its way to easy to rise AC
Eh. In general, with six players in a game each turn of warrens boosted Prophecy of Ragnarok only amounts to about 0.5% on the AC clock. Meaning it takes around 200 turns to boost the AC to 100 based on Prophecy of Ragnarok alone, during which time you have to pay for a hell of a lot of units that don't want to see direct military service.
Every method of raising the AC beyond Prophecy of Ragnarok and AV spread is chancy and unreliable.
And for all that investment? The AC doesn't necessarily kill anybody. If you're playing smart and get a bit lucky, you can deal with the Horsemen. You've unlocked vampires now, right? T3 units can definitely fight Horsemen.
Quote:Can someone poit me the units wich are imune to Armaghedon?
All non-living units. Demons, Angels, Golems, Undead. Plus some odder ones like Frostlings, Avatars and Elementals. They're also immune to being enraged at AC90.
Stygian Guard and Diseased Corpses are good line troops who can survive Armageddon. A horde of skeletons makes a decent stopgap measure while rebuilding. Heroes which make the grade include Yvain, Sphener, Mardero and Saverous. National units which live include Eidolons and Beasts of Agares.
The military forces of the Mercurians, Luchuirp and Infernals mostly ignore armageddon. Particularly so for the Infernals who actually can't have any living units in their army.
For a particularly nutty technique if you have the Infernal Grimoire you can get your most valuable units to read it until they acquire Demon race, letting them survive Armageddon.
Immortal troops will come back to life on being killed by Armageddon, which means Losha Valas can probably survive. If you get all the way up to Divine Essence then Blood of the Phoenix could save your entire military, but that's probably not practical.