(1:45:08 PM) BRick: Noooo we are close to snow
(1:46:48 PM) Ichabod: Well, it's better than be closed to jungle
(1:47:06 PM) Ichabod: For instancem Krill won the game starting near the tundra in his game
(1:47:22 PM) BRick: yeah true
(1:47:39 PM) Ichabod: We are probably going to have room for a few cities until we reach the jungle belt in the middle of the map
(1:48:00 PM) Ichabod: That's very nice, because it gives us time to slowly research techs like IW and Calendar
(1:48:06 PM) BRick: yeah
(1:48:34 PM) Ichabod: In PB7 I started very close to Jungle and needed to rush to IW and Calendar - so I had to delay currency and other important techs
(1:48:51 PM) Ichabod: The biggest problem will be if we are between tundra and desert :P
(1:48:56 PM) BRick: oh
(1:48:59 PM) BRick: *oy
(1:49:00 PM) BRick: well
(1:49:29 PM) BRick: tile bleed shows desert 333 of steeler
(1:49:43 PM) BRick: and we kow there's at least one flood plain, that might have desert tile buddies
(1:49:51 PM) BRick: so *cross fingers*
(1:53:30 PM) Ichabod: it's to be expected, I think
(1:53:56 PM) Ichabod: the map scripts follow a certain pattern, albeit I'm not sure exactly how it is
(1:54:13 PM) Ichabod: Is something like tundra -> temperate -> desert -> jungle
(1:54:30 PM) Ichabod: Hopefully we get some nice flood plains in the desert area
(1:55:05 PM) BRick: yeah
(1:55:16 PM) BRick: since we don't have FIN, extra econ is good
(1:55:32 PM) BRick: also, i wonder how much islandy stuff is in our sphere of influence
(1:55:42 PM) BRick: we could theoretically be on australis
(1:56:33 PM) BRick: come to think of it, that land bridge skinny land looks remarkably similar to the one on my island continent in PB5
(1:56:53 PM) Ichabod: well, we have a happy resource already... this at least hints that we are in a bigger continent (if I remember correctly, your continent with scooter had none)
(1:57:45 PM) Ichabod: Either way, going naval early sounds like a very interesting way of playing
(1:58:00 PM) Ichabod: I'd support trying to attack someone with berserkers
(1:58:05 PM) BRick: not necessarially
(1:58:09 PM) Ichabod: It's normal speed after all
(1:58:30 PM) BRick: i think krill used that script of sevens that fixes the happy resource problem
(1:59:56 PM) Ichabod: Sure... So, yeah, we could be in trouble
(2:00:18 PM) BRick: eh, that just means we'll have catching up to do
(2:01:02 PM) BRick: course
(2:01:11 PM) BRick: it'd be nice if the game started so we could find out
(2:01:12 PM) BRick: :P
(2:01:53 PM) BRick: as for the berserks
(2:02:04 PM) BRick: i would really like it if we have an oppertunity to use them
(2:02:27 PM) BRick: i.e., be able to boat someone close who's preferably built a wonder to nab
(2:02:36 PM) BRick: but we'll just hafe to see
(2:02:47 PM) BRick: vikings might end up being null, based on our water situation
(2:03:20 PM) BRick: I do really like our traits though
(2:03:53 PM) BRick: fast settlers, cheap culture producing barracks, and 2-promo units from any cities with one
(2:04:01 PM) BRick: to defend all the cities we make
(2:04:15 PM) BRick: let's just hope we have good enough land to leverage them
(2:11:38 PM) Ichabod: Yeah, I'm pretty happy with our leader too
(2:11:58 PM) Ichabod: And since we are not some awesome power combo, we can be left unchecked for a long time
(2:13:15 PM) Ichabod: What I noticed in PB7 (and PB5) is that people really stretch for a long time with only copper defenses (spears and axes)
(2:14:17 PM) Ichabod: Quick Berserkers can cause a lot of Havoc. They have an innate + attack against cities and we are guaranteed combat 1 + some other promo
(2:14:44 PM) Ichabod: With the mobility that viking galleys give, we'll be very dangerous
(2:15:05 PM) Ichabod: Is just a matter of planning it
(2:15:07 PM) BRick: yeah
(2:19:41 PM) Ichabod: if we could pull out the combo that Krill did in PB5, by building the Heroic Epic and the Statue of Zeus on the same city, we would be set
(2:20:02 PM) Ichabod: The problem is that those are in the Aesthetic line, which I'm not sure is worth pursuing
(2:21:43 PM) Ichabod: Are huts on in the game?
(2:22:06 PM) BRick: I believe so
(2:35:21 PM) BRick: Commodore said huts are on
(2:36:31 PM) Ichabod: Interesting
(2:36:35 PM) Ichabod: Barbs are on too, right?
(2:36:38 PM) BRick: yeah
(2:36:50 PM) BRick: lets hope we pop astronomy from a hut
(2:38:19 PM) Ichabod: :P
(2:38:58 PM) Ichabod: What are the best techs we can pop with the mod? Probably BW, Pottery or Writing
(2:39:01 PM) Ichabod: Maybe even sailing
(2:39:05 PM) Ichabod: or masonry
(2:40:31 PM) BRick: anything in the first 2 tiers
(2:40:35 PM) BRick: BW would be lovely
(2:42:34 PM) Ichabod: It really would, because we seem to have a start that need a lot of techs to be effective
(2:42:43 PM) Ichabod: Fortunately, there's the pasture change
(2:43:01 PM) Ichabod: Agriculture has a high change of being needed
(2:43:07 PM) Ichabod: Mining -> BW is another must
(2:43:19 PM) BRick: yeah
(2:43:28 PM) Ichabod: Bah! I csn't wait to reveal those tiles!
(2:43:59 PM) Ichabod: Revealing the start before was a dirty move from the map makers :P
(2:48:19 PM) BRick: twas