(January 3rd, 2013, 13:07)Tasunke Wrote: So where is the quicktopic? The link you gave me didn't work.
Looking over the list the only item that could plausibly have a quicktopic is the "paper". However, the messages are sent without a name on them so it would be rather silly to use a quicktopic. So there is no quicktopic for items. The only other possible quicktopic is the werewolf quicktopic. So tasunke must be scum.
I voted him mayor so the village would have something to talk about day 2 to break the ice. And also have more information to elect a better mayor.
Well pretty much all that has happened is the 'rowain tarot card' saga. I really don't know what to think about it. If there is one the 'real owner' of the tarot card should roleclaim right away to step up a 50% mafia kill. After the lych we can talk about the best metagame move rowain can do to the card. He probably should get rid of it because the mafia may a lockpicks and can steal his card.
I think Tasunke following Lewwyn onto MJW is pretty bad too. He posts several times after MJW's accusation, but doesn't vote for him until after someone else does it first.
Would Tasunke make a mistake that bad, however, on an unprompted post in the sign-up thread? Considering who this is, I find it possible that he was joking or meant something else.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Even if he is mad from past games of getting lynched on day 3 ... here he chooses to role play rather than lie low? Its possible he is just trying new things until he survives past day 2, but I think it is possibly indicative of wolfishness.
(January 4th, 2013, 00:02)Merovech Wrote: Would Tasunke make a mistake that bad, however, on an unprompted post in the sign-up thread? Considering who this is, I find it possible that he was joking or meant something else.
essentially everything I have done up until post 46 (other than the waterbat vote) has been of a jovial nature.
Of course I knew that MJW had read my post on the Sign up thread ... he quoted it in that thread as well.
(January 3rd, 2013, 13:30)MJW (ya that one) Wrote:
(January 3rd, 2013, 13:07)Tasunke Wrote: So where is the quicktopic? The link you gave me didn't work.
I'm not saying that I don't have a quick topic, but I was totally messing with MJW/Lewwyn/etc because I thought it was funny that people didn't know how MJW knew that I 'had a quicktopic'. Or rather, I thought that it was funny that my post in that thread had seemingly been skimmed over by all but MJW, and that it was funny that MJW was getting suspicion over it. But yea, in reality, I would much rather lynch Bigger or Waterbat today.
Also my plea for what came to be known as the 'close tags' button was legitimate. Awesome to know what it is now Thanks Brick for PM-ing me the directions on where the button is ... oddly enough I never noticed it since it only shows up once auto-tags are activated.
Hmmm...I'm not completely satisfied that your explanation covers why you posted your question in the sign-up thread in the first place, but I'm willing to take that as a joke or at least as a not-a-specific-side tell for now, considering that it was, after all, made in the sign-up thread and not here.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I thought Tasunke was joking. Asking for a link to the quicktopic in a game without masons is basically like publically saying "Hey I'm a wolf", which is such bad play that it has to be intended humorously.
I know Tasunke can act crazy. I don't think he would act that crazy.