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[Spoilers] Hashoosh, Gaz and the crew - The CANZAC Alliance sail the high seas

No objections to that. What do you want to grow to before the settler?

A merry Christmas to you as well! smile
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I may have to sim that. We'll probably be almost half way to size 3 when the warrior completes. I wouldnt' want to build a whole granary, but we could put 2 turns into it, if its going to help us be more productive overall. Or a second warrior perhaps? We shall see.
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We're spiritual, so we *could* try growing and then whipping out a settler at size 8 or so. At the very least, we should probably 1-pop whip to finish it.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Merry Christmas to all.

[Image: Screenshot%20(23).jpg]

And to all a goodnight.

[Image: Screenshot%20(24).jpg]
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PS: Found Ilios up there - you can see his borders in red. No official contact yet.
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Next turn played, no news. Nobody has bronze working yet, I think.

I'm moving to contact Ilios - I think this is a good move? I know that eventually you get tech bonuses from knowing people, right? I can't think of any reason not to tell him I am in the area. I will keep my espionage focused on Yuri though, so we get graphs.

I would like to cultivate Ilios as a friend and coutnerweight to Yuri, unless further exploration changes the lay of the land. Not much you can do for that in AI diplomacy I guess - which I am still not sure we are even in. I will need to clarify that in the tech thread.

Tech-wise, popping mysticism from the hut makes founding a religion look even more attractive. I think we finish bronze working, but maybe then grab a religion? Which brings back the possibility of trying to grab the floodplains from Yuri. But wait and see what our warrior discovers on the southwest. I think that Inca and India both started with mysticism, so if they rush for a religion we'll find out soon.

I just watched Matt Smith's final episode of Doctor Who, and am feeling a little moist-eyed. I shall now retire belowdecks to toast his memory.
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Quote:I'm moving to contact Ilios - I think this is a good move? I know that eventually you get tech bonuses from knowing people, right?

Stealing another one from the lurkers mischief but in RBmod known tech bonuses don't appear until paper, and only for techs beyond that. So there's no rush wink
On the other hand, I agree there's no particular reason not to contact him, so we might as well do it now. I don't think a religion is particularly valuable unless we can use it to pop the second cities borders - we have enough happy already - so I would prefer to delay it until then.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Don't known tech bonii increase whenever you get a tech that enables map trading? There are six of those techs and I thought the first was writing...
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No of course not, don't be ridic-

Quote:Known Tech Bonus changed to 25 (up from 30), enabled by Map Trading (so there is no Known Tech Bonus until you research Writing).The known tech bonus is multiplied by the number of techs that you have that enable map trading.

duh
You are correct, thanks. The relevant tech is writing, all the rest are too far away to matter.
These apply to all techs as well, not just the ones that follow.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Ok crew, let's nut this out a little more. When we get to writing, we get known tech bonuses. Does that mean that we get bonuses to our research for each KNOWN civ who ALSO HAS the tech we are researching?

And they don't need to have writing for us to get this bonus?

Meanwhile, we have faced our first big question of strategy. How large to grow our city? Q and I debated this for a while, and I even spent my precious holiday time building a sandbox and simming it out.

If we started a settler immediately at size 3, we could get a fast second city and immediately pop it with a religion. And to be honest I was kind of wanting this. But playing forward, it seemed that we were doing rather better overall if we delayed the settler 3 turns until reaching size 4. Taht means that we can have 3 riveside cottages growing right through the settler time, and get the capital building vertically. Since we are charismatic without much food around, vertical growth seems like a good idea.

I also think that Yuri is going to place a relatively cautious second city his side of the floodplains, so we can still try to grab them with a religion if we want. That depends on what we find to the south next turn.

Also met Ilios officially. He is pasturing some cows.

Finally, we got Yuri's graphs. Here is power:

[Image: Screenshot%20(27).jpg]

Yuri and I are taking similar paths. We are both on size 3 capitals, and last turn we both had 9000 power. I now have 11,000 (equal first!), I'm not if he does or not because the graph is a turn behind. So, let us climb to the crows nest and see what we can see.

Yuri started on 2000 (mining). Then 10 turns no change, followed by a 4000 and 3000 increase in quick succession. That was around when he got his free tech, so the 4000 could be The Wheel, or Hunting + warrior or Hunting + Animal Husbandry.

The 3000 is a 1 population increase, and then another small tech or warrior.

Next turn we look upon the promised land to the south, and we shall start to know our dotmap. For now, we have equal first power and highest score, so the winds are in our favour.
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