Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

Poll: A ToW test game without AGR/PRO?
You do not have permission to vote in this poll.
+ToW: I am still interested
71.43%
5 71.43%
+ToW: I would no longer be interested
0%
0 0%
+RbMod: I would change my preference
28.57%
2 28.57%
+RbMod: I would not change my preference
0%
0 0%
Total 7 vote(s) 100%
* You voted for this item. [Show Results]

 
Pitboss 21 Sign-up

(June 20th, 2014, 22:29)retep Wrote: Hey I'll play if you guys let me and the game doesn't start before july 3

Cool. Azza also needed a July start.
Added you to the roster.
Should be finalized this W/E.
Reply

(June 18th, 2014, 15:58)suttree Wrote: Teams:
*repet

Repet?
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
Reply

(June 21st, 2014, 07:13)Lord Parkin Wrote:
(June 18th, 2014, 15:58)suttree Wrote: Teams:
*repet
Repet?

Oops mischief
Looks like the roster is filled out for an eight-player ToW game (-AGR/PRO) starting July 3. Once the map/forum/pick order are ready I'll let ya'll know by PM.
Reply

(June 19th, 2014, 03:57)Gavagai Wrote: I'm in, provided it isn't ToW.

Did you guys work this out, because its still ToW

(June 20th, 2014, 21:50)suttree Wrote: Hashoosh: did you get my PM?

Yeah I did. I don't have the time available to be anything more than a teammate.
Reply

(June 21st, 2014, 09:01)Hashoosh Wrote:
(June 19th, 2014, 03:57)Gavagai Wrote: I'm in, provided...
Did you guys work this out...

Yes.
Reply

Note that starts will be available in the next 24h. Create a thread in the pb21 sub forum to see your start.
Reply

Just to confirm, "Tech Cost Scaling" is on for this game right?

Tech Cost Scaling:

When checked, the cost of early techs is slightly decreased and is consistently low regardless of the Map Size setting, and costs of later techs are multiplied by up to a maximum 1.5. The increase is greater for more expensive techs: Future Tech's cost is increased by the greatest percentage, and medium-cost techs like Civil Service and Guilds are increased by half as much.

Specifically, the cost of a given tech is multiplied by
100% + ((log(cost of tech) / log (40) - 1) * (1.2X + 0.3)
instead of being multiplied by 100% + X. X is the map size tech cost multiplier; it ranges from 0 for Duel size to 50% for Huge size, in increments of 10%.

Look at this google spreadsheet to see the effects in practice. I've set it to read only, but you can save a copy for yourself so that you can play around with the setting parameters.
Reply

(June 22nd, 2014, 13:22)Gawdzak Wrote: Just to confirm, "Tech Cost Scaling" is on for this game right?

Yes. Apologies for the confusion.
Reply

What about "Medium Distance Maintenance"?
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
Reply

Hmm question, In the end would the map be toroidal? Is going to be large, standard or huge?
Or maybe I miss something and this info isn't suppose to be public?


Reply



Forum Jump: