Alright I tried a few openings:
Riverside Deer First Grow to size 3
T11 Worker Finish(Road/Cancel),Mining Finish,Start Warrior
T15 Riverside Deer improved
T17 Size 2
T19 Warrior complete
T20 Forested Deer improved
T21 Size 3, Worker to Grasshill, swap to worker at capital
T22-23 Worker roads
T24 Bronzeworking finish, Worker chop
T26 Worker1 finish chop,Worker2 complete move to forest
T27 Worker1 move to forest, Worker2 chop
T28 Worker1 chop
T29 Chop finish
T30 Chop finish
T31 Settler complete with 20 overflow
seems to be pretty good, the only annoying thing to me is we would waste 2 turns between t19-21 building nothing that will be finished in the near future, a legitimate option would be to build Stonehedge for 2 turn for the fail gold assuming wonder hammers don't decay. Could a lurker confirm?
Riverside Deer First Grow to size 2
T11 Worker Finish(Road/Cancel),Mining Finish,Start Warrior
T15 Riverside Deer improved
T17 Size 2, 2nd citizen work unimprove forested deer
T18 Warrior finish,start 2nd worker
T20 Forested Deer improved
T21 Worker move to forested hill
T22-23 Worker roads
T24 Worker2 finish, move to forest,Worker1 move to forest
T25 Bronzeworking finish, both workers chop
T30 Settler completes with 9 overflow
Seems inferior to the first option, settler is completed faster but more worker turns are wasted and we would still be size 2.
Forested Deer First Grow to size 2
T11 Worker Finish,spend 2 turns moving to forested deer,Mining Finish,Start Warrior
T16 Forested Deer improved
T18 Size 2,Warrior finish,start Worker2
T21 Riverside Deer improved
T23 Worker move to forested hill to road
T24 Worker2 complete, start on settler
T25 Bronzeworking finish,both workers chop
T28 both chops come in
T30 Settler completes with 9 overflow
Not much difference from option 2
So yeah just my first few ideas, which forests to chop and which tile to road obvious depends on where we plan to settle our 2nd city and we can put off that decision until our scout reveal a bit more land.
Another option could be to grow to size 4, I will try that later.
Riverside Deer First Grow to size 3
T11 Worker Finish(Road/Cancel),Mining Finish,Start Warrior
T15 Riverside Deer improved
T17 Size 2
T19 Warrior complete
T20 Forested Deer improved
T21 Size 3, Worker to Grasshill, swap to worker at capital
T22-23 Worker roads
T24 Bronzeworking finish, Worker chop
T26 Worker1 finish chop,Worker2 complete move to forest
T27 Worker1 move to forest, Worker2 chop
T28 Worker1 chop
T29 Chop finish
T30 Chop finish
T31 Settler complete with 20 overflow
seems to be pretty good, the only annoying thing to me is we would waste 2 turns between t19-21 building nothing that will be finished in the near future, a legitimate option would be to build Stonehedge for 2 turn for the fail gold assuming wonder hammers don't decay. Could a lurker confirm?
Riverside Deer First Grow to size 2
T11 Worker Finish(Road/Cancel),Mining Finish,Start Warrior
T15 Riverside Deer improved
T17 Size 2, 2nd citizen work unimprove forested deer
T18 Warrior finish,start 2nd worker
T20 Forested Deer improved
T21 Worker move to forested hill
T22-23 Worker roads
T24 Worker2 finish, move to forest,Worker1 move to forest
T25 Bronzeworking finish, both workers chop
T30 Settler completes with 9 overflow
Seems inferior to the first option, settler is completed faster but more worker turns are wasted and we would still be size 2.
Forested Deer First Grow to size 2
T11 Worker Finish,spend 2 turns moving to forested deer,Mining Finish,Start Warrior
T16 Forested Deer improved
T18 Size 2,Warrior finish,start Worker2
T21 Riverside Deer improved
T23 Worker move to forested hill to road
T24 Worker2 complete, start on settler
T25 Bronzeworking finish,both workers chop
T28 both chops come in
T30 Settler completes with 9 overflow
Not much difference from option 2
So yeah just my first few ideas, which forests to chop and which tile to road obvious depends on where we plan to settle our 2nd city and we can put off that decision until our scout reveal a bit more land.
Another option could be to grow to size 4, I will try that later.