February 21st, 2015, 23:24
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I played the turn this morning and took a couple of shots; no demographics, but I'll grab them next turn.
Start of turn shot with the event log to show the Drama Bard. Looks like someone got a Prophet as well - from an event? Nice for whichever of Kragroth or Northstar, since they have a Religion that will want a Shrine.
Settler was on Odio's Prison:
Unfortunately my Worker micro was slightly off and I couldn't plant the Dancing Bear this turn. Even with Drama coming in, I think I still want the Bear here as it's not got a good hammer potential and not having to waste them building Culture will help - I'll also want to grow this city tall, so the added happiness will be needed. Market started here and the Workers are closing in to work on Improvements (Farms W of Odio and on the Rice).
Hallowell ran out of improved tiles to use and started a Worker; after that I'm probably going to put in a Hunting Lodge and get a Hunter out so that I can grab the Giant Spider in the West. There's no Silk on this map, so I'd like as safe a catch as possible.
Also started Deruptus in Khazak since I'll soon have 2/3 of the Grains online. Would be 8t if I still had the 25% production bonus, but founding Riylod knocked it down to 10% - which is pretty useless TBH, so I'm planning to re-up to the next threshold once Drama is done. Should be ~4t at 100% gold to get to 450 in the bank.
Researchwise I'm thinking of going for Code of Laws and Priesthood as the next 2 techs and then a double revolt into Aristocracy and Slavery (not so much for the production boost as for the chance of combat Slaves). Probably would eat the Anarchy for that, as I don't think it's worth burning a Great Person and it'll be too early for Bone Palace. That would set me up for Order, but I'm actually thinking of Veil eventually for the research bonuses
... and because I'm going to make Q burn in hell for stealing that Bard!
February 22nd, 2015, 02:54
(This post was last modified: February 22nd, 2015, 03:03 by Dreylin.)
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Demographics:
GNP is inflated by running Gold at 100% through FIN and God King; running 100% Research is 37, which is still not bad. Looks like Warrened Settlers and Sanitation is behind that rival crop yield.
Couple of things not mentioned previously:
I'm assembling a 3Axe force to go and clear out the lair to the South - depending what that visible Lizard does, I might add a Warrior as well.
I realised that there's no rush to get the Hunter out for the Spider as I have no immediate plans to settle in that direction. There's a bit of a lack of food immediately to the West and more enticing sites to the North and Northeast. What I'll do is alternate the Hunter build with Workers to get a measured growth onto improved tiles and increase the workforce. I'm going to do the same with Khazak and interrupt Deruptus with a Worker as soon as it grows again. I'll probably try to get cities 4 & 5 out around the same time so will need a sizable workforce to keep them going.
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Well not much progress recently, so here's a bit of an overall update.
Firstly, the time has come to hit the Southern Lair:
3x Axes & Warrior should be enough. Top Axe gets ~30%, so I send in the C3 at ~25% and ... he wins!
And because of Dwarven Hill movement I can shuffle everyone to block the 3 land tiles and pop the lair with the C2/Woods:
I guess it could have been worse; he picked up Heavy, Mobility, Cold Resist and Fire Vulnerable.
The way is open and I can now see that the Crab visible to the SW (under the unit display) is mirrored over to my Eastern side. Which means that there are no lairs at the green locations on my mutated fish map, and I now have access to someone else's back lines....
I'll send the healthy Axe and Warrior down to explore, while the Mutie fortifies on the spot to defog / watch for nosy neighbours and the injured hero retreats into borders to heal.
City overview starting with the Capital:
As you can see I've changed my naming scheme to something slightly more ... cheesy?
About to complete another Worker with the overflow going into Deruptus. Another Farm completes next turn so we'll reconfigure for growing another 1-2pop here before switching to a Settler. Great person pool was a little over half filled with Scientist, so in ~10t the odds will be roughly 50/50 GSci or GM. Academy if GSci, maybe bulb Currency if GM since Trade missions are out.
City #2:
Finished a Worker and then took a turn to pop borders - we'll see why later. Growing on the Hunting Lodge, but will also switch to a Settler soon-ish.
Finally the new city of Brie:
Chopped the forest off the Rice to finish the Market (overflow into Sage Council), and the Rice Farm will finish next turn. That Worker will then make the Road connection before heading to the Horses (best production tile here). Second Worker finished the Farm last turn and has just moved to the Dyes. This will be a pure commerce city, so mostly cottages with the two riverside Farms to facilitate growth.
Settling plans:
Next 2 are most likely Corn/Marble and Pigs/Clams, with the Cows/Fish site competing with Clam/Clam/Furs in the South after that.
Currently I have no plans to push out in this direction:
Although you can see my defogging corp have the approaches covered to ensure no surprises appear.
Finally Demographics:
GNP continues to look good now we're back at 100% research; Prod & Food less so compared to Q, but comfortably in second place here.
I'm considering whether to grab RoK soon for the extra gold, however I'm not sure that there's a gap in my production for a while to fit in Thanes to spread it, and I'd really want Priesthood soon after for Stonewardens & Temples to maximise it and that just isn't in my short-term planning.
March 10th, 2015, 00:25
(This post was last modified: March 13th, 2015, 10:56 by Dreylin.)
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Quick update for t48:
Q cast For the Horde last turn; he only got/kept a handful of units and his Soldier count is now equal to mine. Nothing has shown up yet, but I've got a pretty good defogging network out so it's possible he doesn't have anything in my pod.
I lost a Warrior last turn in the South; met a Lizard and a Lion, Axe killed the Lizard (5xp now needed for lvl6), but the Warrior lost to the Lion with good odds (~80% iirc). This turn the Lion has upgraded to a Pride, but moved away. Bringing the mutated Axe down here as well, and I'm going to recall a Scout from my sentry net to join the group - maybe I can capture it if it doesn't suicide in the meantime.
In the North I discovered the Lair, but it seems the land isn't quite as simple as my mutated whale. There's also a Lizard on the move which I'm attempting to intercept.
End of turn completed another Worker in Gorgonzola, and the Deruptus in Wensleydale - next up a couple of Axes for another pop growth and then Settlers. Need to grab the Corn not just for brewing, but also since I'm starting to hit the health cap. Pigs & Crabs will also help.
With the Dyes online at Brie, CoL will finish next turn; I'm tossing up between Philosophy as I had previously sketched out, or Way of the Earthmother to get some Temples up and running for the additional gold.
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So you probably know that I met Cluny a few turns ago when his Goblin popped up in the South.
My future Titan-enabler (21/26xp) has been healing, and just moved South. The following unit has been keeping out of sight behind the hill, but it looks like the Goblin might get eaten soon. I also have a Scout on the way down to see what odds I can get to capture the beast.
Since he's cast FTH I don't know whether the "pod" West of here belongs to the Clan, but I suspect that it does not and if I head West I'll meet someone else. Of course I could just head East to get to the next Lair...
I will declare war on Cluny to get the xp from the Goblin and prevent him heading towards my pod.
Here's the Northern Lair:
I'm looking to build up a force here to go and take it, since that is my next city site. The Axe makes me a bit more cautious of the force I want to take.
Wensleydale is working on a 4t Settler, which will be immediately followed by a second; meanwhile Gorgonzola has a third queued so that in ~10t we will be up to 6 cities and getting closer to the Clan total. It would be nice to be at 600gold by then to preserve 1Happy, but I don't think it's practical to get to 900 at this point.
Brie finished its Market and Elder Council builds and is going to build a few basic troops while it concentrates on growing. Horses are improved and hooked; Gold is improved with connection pending, one more riverside Farm is due and then most of the Workforce heads North leaving one to gradually cottage the grasslands.
After CoL came in I decided to go Philosophy next (as you can see). My reasoning for this over Way of the Earthmother was that I had a Great Person due (at the end of this turn, in fact) which would be ~50/50 Sage or Merchant. If it popped Merchant, I could bulb most of Currency and open up cheap Moneychangers, which would keep my build queues full for a while. If not, my build queues could accommodate the Temples instead.
End of turn popped a Sage, so Academy & WotE it is.
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Well this is interesting:
He can't get Galleys from For the Horde, can he? If not that means Sailing and building one ... just checked, and at least they don't get Warrened too (unless the 'pedia is wrong).
With Longshore promo that means he could have 3 units onboard, so I may need to rethink the Pig/Clam city before I have a few more defensive units.
The Warrior ducked West into the forest (to ambush the oncoming Barb Axe) out of sight. If he continues down the coast he'll see the Warrior guarding the city #5 site - let's call it Cheddar - but that's a forest hill so I doubt he'd attack. Units shifting to send reinforcements that way anyway.
In other World news, Kragroth created Kithra Kyriel - so he's committed to FoL long-term.
Academy built in Wensleydale, and in the South the Goblin ran SE while the Pride advanced onto the vacated forest. Proto-Titan just got 75% so I ducked him across the river SE into the forest for what should be excellent odds if the Pride attacks. Goblin revealed 1S of position though, so coud be ambushed if on low health afterwards. OTOH is guaranteed to be able to hit the Goblin next turn due to the shape of the land. Now that the goblin is out of sight, the following Axe moved onto the hill to be available next turn as well. (In retrospect, it probably would have been easier if I'd taken a picture )
March 19th, 2015, 06:29
(This post was last modified: March 19th, 2015, 06:30 by Aurorarcher.)
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Oh crap, it's a Galley! I'm pretty sure you can't get them from the horde (never seen it happen at least). OTOH they're barbarians afterall so why not... If there are units inside they're definitely not going to do amphibious attack (the penalty is so big). But for sure add some units to your future city spot (it's on a hill so that's good at least). They might be just looking for scouting info. What's the city count of the Clan?
Have you considered quick Bone Palace? There's marble + you have huge production, could be worth it once you have the marble hooked up.
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A unit has to have the Orc promotion to be grabbed by For the Horde, so ships are not affected.
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(March 19th, 2015, 06:48)DaveV Wrote: A unit has to have the Orc promotion to be grabbed by For the Horde, so ships are not affected.
That's what I thought (& what the 'pedia says), but I wanted to make sure because I thought it was an interesting tech for him to have grabbed. And now I need to consider grabbing it for myself.
(March 19th, 2015, 06:29)Aurorarcher Wrote: Oh crap, it's a Galley! I'm pretty sure you can't get them from the horde (never seen it happen at least). OTOH they're barbarians afterall so why not... If there are units inside they're definitely not going to do amphibious attack (the penalty is so big). But for sure add some units to your future city spot (it's on a hill so that's good at least). They might be just looking for scouting info. What's the city count of the Clan?
I forgot to check last night, but he founded cities 6 & 7 a couple of turns ago (since we met). At least I think (hope?) it was 6 & 7 and not 8 & 9....
(March 19th, 2015, 06:29)Aurorarcher Wrote: Have you considered quick Bone Palace? There's marble + you have huge production, could be worth it once you have the marble hooked up.
I definitely have been considering it, yes. Part of the idea of going Settler-Settler at the Cap was that not long after that would be when the Marble was online and it could start on Bone Palace for 6 cities. Now I suspect I'll be going Settler-Axeman-Axeman-Settler, but it should still work out reasonably with Bone Palace. I will be back down from +25% prod to +10% from Vaults by then, but it's a high hammer site and with God King & Marble should be reasonable.
So I'll be holding off the switch into Aristocracy & Slavery until then - also because right now I'm well ahead in GNP but trailing somewhat in food and I think that keeping the extra Food right now is best. I envision switching first turn and then using the GA to research Sanitation to bring back the "lost" food.
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t54 -
In the South, the Pride suicided for just 1xp and 2t of healing - coincidentally enough for the Heavy Axe to catch up. They'll head East to clear / pop the next lair. Cluny's Goblin disappeared, so I assume he deleted it to prevent me gaining the XP.
In the North, the Barb Axe turned around and ran, while Cluny's Galley stayed out of sight of Cheddar's Warrior. That landmass to the NE corresponds to what's off the West coast, and could well be an island.
WotE dialed up next, but only at 70% since I need to make another 100g over the next 6ish turns to stay at +10% once the next 3 cities are down. Settler for Stilton (Corn/Marble) popped at EoT, and it looks like I'm freeing up some Axes elsewhere so can go straight for the next. Tile shuffling between Wensleydale & Gorgonzola let me bring down the Settler at the latter by a turn. Brie is growing merrily (Gold connected this turn), will pop another Warrior for local defense (freeing an Axe) and then I'm considering an Archery Range here and/or maybe a Worker if growth outpaces improved tiles.
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