Will edit when I actually think of anything to say about them. But at least I'll think that AT has a quick-starting leader, the others not so much. And that India perhaps is a slower-that-baseline starter with late worker, but that he should catch up and keep speeding up as he overcomes the crutch of the slow 1st worker. Also that my neighbours are either AGG or have a scary early UU.
I calculguess that it will hit size 2 around turn 61, 4 turns away. I'm sending troops to capture it then...
...from here. Capital will get a dun, then gallic warrior by a double whip. Axe is healing, ready when gaul is.
Second city has two gold mines now...chopped a library in.
Worth 5 beakers immediately. I did turn off tech this turn later on, will turn on again next. Not quite sure what to build though. 3rd city is getting a worker, maybe one from here too. Or possibly a settler. Or even some more military and take AT's city. Hmm.
Power graph...AT is settling in force, I really should have had time to punish the other farmers, but will see what I can do about the poacher instead.
Demo and other graphs:
Demo:
That is with tech on towards math, though. With tech off I'm 6th.
Investment of gallic warrior and an axe give me this city.
Renamed bad techpath, obviously. Who researches iron working before writing. Yup thats me.
I could have used just the one gallic, as it turns out. But I want more units. I've got someone to kill. So I sent my fighters west towards offending AT city. I hope, him being IMP and all, that he just gives up the city. Ill raze, then refound on the defensible plains hill. My stack will be 3-4 gallics, a couple axemen and a spearman for defense.
Goal is to establish a sound border towards AT. If successful I might wheel my gallics around north and bother Ichabod a bit. Or Adrien. Whichever has low power in 10 turns.
If AT whips and brings in units, I won't make it, maybe go for cats next? Cuz that city has got to go.
I'm not the most active player in the game. But I like to see less-than -24-hours turns now and then as much as the next guy.
I can only imagine what the really serious players are going through.
And pb30 now has Wannabe and REM joining, and they are by my reckoning the two worst turnfinishers here. They are probably nice guys and all, but yeah. Just ...one...more....to...finish...turn...
I might attack Ichabod instead. He has settled close-ish and is weak. AT is not, and he suspects Im after him, so my mission to force him to spend to defend was successful
So in case something goes wrong and I cant play tomorrow...
(This is all from memory. Stuff not covered by these high-definition instructions I leave in a lurkers capable hands.)
City micro: Well not much from me here. Sorry. City that built a warrior can build a worker. Capital finished library and can build a settler.
Se city, former barb with fur rice corn. Move the 2 workers one tile towards rice, unto river grassland. Start a cottage then cancel. Worker by capital can move one tile Se and put a turn into a road there. Nw..worker between cities move nw and road one turn.
Attack (or offensive probe) towards AT. move forward spear SW onto hill. Add chariot. Move gallics + two axemen Nw-w thru hill. Next turn is declare and move in. There should be a plains hill SW of gael stack.
Two archers and walls. I lost 3 units - which is slightly below average luck. I had one gallic retreat (about 60% that he would win or retreat), one lost at 14%, then won at 59%, lost at 59% and lost again at 76%.
Took and kept offending AT city. I sent peace offer, 33 gold - which is what I pillaged from his city. I have no intent to fight on but I suspect he will reject and take total war from now. Will make for an interesting battle. New city will be hard to assault without cats, as most of my units have G2.
Finished currency, will 1-turn archery then either go for alphabet for OBs or sailing and see if there is anything fun on the seas.