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[SPOILERS]PB34: Gawdzak and chumchu
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(July 1st, 2016, 11:52)chumchu Wrote: But getting rushed is much worse than falling behind. As I see it: So going by your plan, how would you work out the micro? I tried going archery in the sims and it's just too slow to go worker- warrior - archer - settler. I messed around with the sim and came up with this: We tech archery first, we have enough time to finish archery and agriculture when we need agriculture. Build archer after worker finishes, archer finished T22. We send the archer to fend off any of their attempts to settle for City2. We settle for City2 T33. We are likely to provoke them into rushing us with this move though. Thoughts?
My first though is: What happened in map creation?
My second thought is: Can we do any diplomacy? My third thought is: yölö, bronzeworking and hope for bronze in BFC
BW first: BW turn 24-25. Going worker - warrior - warrior - settler (4 pop). This enables us to either whip turn 28 (settle for city 2 turn 31) or chop the settler turn 30. Alternatively you could build it at pop three defended by a single warrior but it will not be faster than turn 30 when the first chop arrives. The only way to a faster settler would have been bronze working directly and ignoring agriculture which has its own disadvantages.
Archery first: The best way is going worker- warrior - archer - settler building the settler at 4 pop with max improvements gives us the settler turn start of turn 32. (settle for city 2 turn 35). BW turn 28-30(depending on known tech discount), revolt while settler in transit turn 32. This means turn 35 for first city but we can then 4 turn/double whip another settler or worker in the capital to settle/connect bronze. It We can have settler 2 out turn 35 for example. The new cities builds archers to defend against a rush. - we lose 4/2 turns + we gain an archer as an escort instead of warrior + we gain a plains mine + we save pop/forest which means next settler will come faster. Conclusion: archery is not worth it unless we are sure that we will be choked. We will pray that 2 warriors is enough and tech archery directly after bronze if it isn't very close. Worker micro should be sheep, corn, 1 turn farm, cow, chop. I will go ahead and play our turn as we agree so far.
Also consider the possibility of going two workers before settler. I haven't done the sims yet, but I don't like whipping off a resource tile so my instinct is to built settler at size 3.
Both cites 1 and 2 are exactly 5 tiles from both players. It would seem that the mapmaker intends for us to fight over them. They should realise the same as well.
Alternate cities if we lose city 1: https://www.dropbox.com/s/m27qkena8gstfo...4.JPG?dl=0 More dotmapping: https://www.dropbox.com/s/k51o42x67d72j2...5.JPG?dl=0 To the left is one juicy commerce site with insane food surplus, a river, gems, dye and spices. A future capital if we survive that long. Seeing this amount of good land makes me more inclined to at least try diplomacy with the Zulus to try to stave of the inevitable attack. But can we communicate our friendly intentions in a way that does not make them want to attack us in AI diplo? If we get war techs they will want to counter our build up, if we don't get war techs they will want to attack. The prisoners dilemma could perhaps be broken if we both get defensive techs. Maybe archery and construction early but not HBR and IW and later an early feudalism? However, we win out in the long run with organised vs. aggressive so they will want to attack us sooner rather than later. It feels super important to scout behind their lines to see if they have other avenues of expansion than us. At the least it will help us determine when they will attack. We should really get another scout soon(maybe after the first settler?). Can we see via diplomacy if they have found anyone else besides us?
Well I check the EP points. And the Zulus are spending their points on someone else now, I think it's Borsche, whose scout just found our capital.
I think the best we can do is just by simply looking like the less tastier target to the Zulus. The priority is set a good defensive border and go from there. We will think about classical techs to go for first a little later. Right now we actually need AH for the deer. And finding horses would be a good bonus as well. Probably go for wheel -> AH after BW. We have a couple of fishing sites as well, but they are all clam or crab, which is pretty unappealing for the first three cities at least.
That is great news! It makes it much less likely that we will rushed or choked by the Zulus as their only competitor for space. If they are in between us two they should be planning for claiming most of the land between them and their two neighbors before doing a major military build up and attacking the weakest of their neighbors. Do they know we have back lines to settle or are they expecting stunts like that from us??
Since it looks like we might get to settle some cities a naming scheme is in order. I suggest disco songs since we already have a city named Moskau: https://www.youtube.com/watch?v=NvS351QKFV4 Bronze next turn ![]() Wheel is good, but I'm wondering if we should not get either mysticism for culture, or pottery for granaries before AH. Otherwise our new cities will get going slower
I'm fine with that that naming scheme, but you are going to have to be the one to name the cities since my knowledge of music is pretty poor.
Granaries are important of course, but they are quite expensive for this early in the game when we don't get a discount on them, normally I wouldn't build them before T50. Workers and settlers are more important. Can't wait to see where the copper is, I'm ready for some table flipping next turn. ![]()
We have to build something to grow on if we want to whip stuff out. It's either warriors, barracks, monuments or granaries. If we go directly for pottery we get it roughly turn 43, if we get AH first, it is turn 55. That may be a bit late as we found our first city turn 33, and aim to found maybe two more before turn 55. They could just build a worker from the start otherwise. If we time the chops that would work fine as well. But since we have good food in our cities we could really use whips + granary.
I thought of the Idea for city names because of the German disco band Genghis Khan who has written the songs Rome, Moscow and Genghis Khan, all of which are related to our situation. Let us strat with their songs and see if we need more later. They cover a wide range of situations: Political: Moskau Rom Dschingis Khan Samurai Pass auf, der Drache kommt Israel, Israel Der Verräter Selben Boot Geographical: Sahara Puszta Madagaskar Sierra Nevada Kontiki Tiger, Tiger Macchu Pichu Other: Klaubautermann Rocking Son Of Dschinghis Khan Pistolero They have more, but these felt most relevant. |