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[SPOILERS]PB34: Gawdzak and chumchu

This map...


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(July 1st, 2016, 11:52)chumchu Wrote: But getting rushed is much worse than falling behind. As I see it:

We don't tech archery and don't get rushed: we stay even

We don't tech archery and get rushed: we lose

We tech archery and don't get rushed: we fall behind a bit

We tech archery and get rushed: we fall behind a bit, our nearest neighbor fall behind a lot.

To me it boils down to how likely Gsorel is to try to use warriors to rush us or choke us. If p > 0.25 then archery, if not then bronze. We have 8 turns of scouting to help us decide. I have too little experience to determine that but if I were in Gsorel position I would be tempted to send my first warrior towards my nearest neighbor to choke and claim land between us. As they sent their scout towards us it is highly unlikely that they have met anyone else. I bow to your superior experience in this issue.

Thinking about timings: Since they start without mining they need ca. 25 turns to get bronze working if they start with it right away(likely) and then they probably need wheel as well to hook it up and workers turns to do it. Then they must build units. Bronze units could become an issue from around turn 45. (if they have gold or something similiar this is accelerated by 5+ turns).

If they go worker first(likely) the first warrior should be finished between turns 15-20 and be near us in 5 turns. Archery guarantees us supremacy during the 20 turns where we plant our first and maybe second city. We will be 5 turns behind them to bronze but archers can at least defend cities against bronze units. If we build on hills archers can defend them against multiple bronze units.

Unfortunately, I was. Got distracted and forgot I had just tabbed out and not logged out. Oops.

So going by your plan, how would you work out the micro?

I tried going archery in the sims and it's just too slow to go worker- warrior - archer - settler.

I messed around with the sim and came up with this:

We tech archery first, we have enough time to finish archery and agriculture when we need agriculture.

Build archer after worker finishes, archer finished T22.
We send the archer to fend off any of their attempts to settle for City2.
We settle for City2 T33.

We are likely to provoke them into rushing us with this move though.

Thoughts?
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My first though is: What happened in map creation?
My second thought is: Can we do any diplomacy?
My third thought is: yölö, bronzeworking and hope for bronze in BFC
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BW first: BW turn 24-25. Going worker - warrior - warrior - settler (4 pop). This enables us to either whip turn 28 (settle for city 2 turn 31) or chop the settler turn 30. Alternatively you could build it at pop three defended by a single warrior but it will not be faster than turn 30 when the first chop arrives. The only way to a faster settler would have been bronze working directly and ignoring agriculture which has its own disadvantages.

Archery first: The best way is going worker- warrior - archer - settler building the settler at 4 pop with max improvements gives us the settler turn start of turn 32. (settle for city 2 turn 35). BW turn 28-30(depending on known tech discount), revolt while settler in transit turn 32. This means turn 35 for first city but we can then 4 turn/double whip another settler or worker in the capital to settle/connect bronze. It We can have settler 2 out turn 35 for example. The new cities builds archers to defend against a rush.

- we lose 4/2 turns
+ we gain an archer as an escort instead of warrior
+ we gain a plains mine
+ we save pop/forest which means next settler will come faster.

Conclusion: archery is not worth it unless we are sure that we will be choked. We will pray that 2 warriors is enough and tech archery directly after bronze if it isn't very close.

Worker micro should be sheep, corn, 1 turn farm, cow, chop.

I will go ahead and play our turn as we agree so far.
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Also consider the possibility of going two workers before settler. I haven't done the sims yet, but I don't like whipping off a resource tile so my instinct is to built settler at size 3.
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Both cites 1 and 2 are exactly 5 tiles from both players. It would seem that the mapmaker intends for us to fight over them. They should realise the same as well.

Alternate cities if we lose city 1:
https://www.dropbox.com/s/m27qkena8gstfo...4.JPG?dl=0

More dotmapping:
https://www.dropbox.com/s/k51o42x67d72j2...5.JPG?dl=0

To the left is one juicy commerce site with insane food surplus, a river, gems, dye and spices. A future capital if we survive that long.

Seeing this amount of good land makes me more inclined to at least try diplomacy with the Zulus to try to stave of the inevitable attack. But can we communicate our friendly intentions in a way that does not make them want to attack us in AI diplo? If we get war techs they will want to counter our build up, if we don't get war techs they will want to attack. The prisoners dilemma could perhaps be broken if we both get defensive techs. Maybe archery and construction early but not HBR and IW and later an early feudalism?

However, we win out in the long run with organised vs. aggressive so they will want to attack us sooner rather than later. It feels super important to scout behind their lines to see if they have other avenues of expansion than us. At the least it will help us determine when they will attack. We should really get another scout soon(maybe after the first settler?). Can we see via diplomacy if they have found anyone else besides us?
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Well I check the EP points. And the Zulus are spending their points on someone else now, I think it's Borsche, whose scout just found our capital.

I think the best we can do is just by simply looking like the less tastier target to the Zulus. The priority is set a good defensive border and go from there. We will think about classical techs to go for first a little later. Right now we actually need AH for the deer. And finding horses would be a good bonus as well. Probably go for wheel -> AH after BW. We have a couple of fishing sites as well, but they are all clam or crab, which is pretty unappealing for the first three cities at least.
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That is great news! It makes it much less likely that we will rushed or choked by the Zulus as their only competitor for space. If they are in between us two they should be planning for claiming most of the land between them and their two neighbors before doing a major military build up and attacking the weakest of their neighbors. Do they know we have back lines to settle or are they expecting stunts like that from us??

Since it looks like we might get to settle some cities a naming scheme is in order. I suggest disco songs since we already have a city named Moskau: https://www.youtube.com/watch?v=NvS351QKFV4

Bronze next turn smile. I predict it will be located between us and the Zulus to go with the theme that the map wants us two to fight.

Wheel is good, but I'm wondering if we should not get either mysticism for culture, or pottery for granaries before AH. Otherwise our new cities will get going slower
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I'm fine with that that naming scheme, but you are going to have to be the one to name the cities since my knowledge of music is pretty poor.

Granaries are important of course, but they are quite expensive for this early in the game when we don't get a discount on them, normally I wouldn't build them before T50. Workers and settlers are more important.

Can't wait to see where the copper is, I'm ready for some table flipping next turn. Kappa
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We have to build something to grow on if we want to whip stuff out. It's either warriors, barracks, monuments or granaries. If we go directly for pottery we get it roughly turn 43, if we get AH first, it is turn 55. That may be a bit late as we found our first city turn 33, and aim to found maybe two more before turn 55. They could just build a worker from the start otherwise. If we time the chops that would work fine as well. But since we have good food in our cities we could really use whips + granary.

I thought of the Idea for city names because of the German disco band Genghis Khan who has written the songs Rome, Moscow and Genghis Khan, all of which are related to our situation. Let us strat with their songs and see if we need more later. They cover a wide range of situations:

Political:
Moskau
Rom
Dschingis Khan
Samurai
Pass auf, der Drache kommt
Israel, Israel
Der Verräter
Selben Boot

Geographical:
Sahara
Puszta
Madagaskar
Sierra Nevada
Kontiki
Tiger, Tiger
Macchu Pichu

Other:
Klaubautermann
Rocking Son Of Dschinghis Khan
Pistolero

They have more, but these felt most relevant.
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